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https://gitlab.com/Kwoth/nadekobot.git
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Restructured the project structure back to the way it was, there's no reasonable way to split the modules
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36
src/NadekoBot/Modules/Music/Services/IMusicService.cs
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36
src/NadekoBot/Modules/Music/Services/IMusicService.cs
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using Nadeko.Bot.Db.Models;
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using System.Diagnostics.CodeAnalysis;
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namespace NadekoBot.Modules.Music.Services;
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public interface IMusicService : IPlaceholderProvider
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{
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/// <summary>
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/// Leave voice channel in the specified guild if it's connected to one
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/// </summary>
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/// <param name="guildId">Id of the guild</param>
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public Task LeaveVoiceChannelAsync(ulong guildId);
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/// <summary>
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/// Joins the voice channel with the specified id
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/// </summary>
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/// <param name="guildId">Id of the guild where the voice channel is</param>
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/// <param name="voiceChannelId">Id of the voice channel</param>
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public Task JoinVoiceChannelAsync(ulong guildId, ulong voiceChannelId);
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Task<IMusicPlayer?> GetOrCreateMusicPlayerAsync(ITextChannel contextChannel);
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bool TryGetMusicPlayer(ulong guildId, [MaybeNullWhen(false)] out IMusicPlayer musicPlayer);
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Task<int> EnqueueYoutubePlaylistAsync(IMusicPlayer mp, string playlistId, string queuer);
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Task EnqueueDirectoryAsync(IMusicPlayer mp, string dirPath, string queuer);
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Task<IUserMessage?> SendToOutputAsync(ulong guildId, IEmbedBuilder embed);
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Task<bool> PlayAsync(ulong guildId, ulong voiceChannelId);
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Task<IList<(string Title, string Url)>> SearchVideosAsync(string query);
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Task<bool> SetMusicChannelAsync(ulong guildId, ulong? channelId);
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Task SetRepeatAsync(ulong guildId, PlayerRepeatType repeatType);
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Task SetVolumeAsync(ulong guildId, int value);
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Task<bool> ToggleAutoDisconnectAsync(ulong guildId);
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Task<QualityPreset> GetMusicQualityAsync(ulong guildId);
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Task SetMusicQualityAsync(ulong guildId, QualityPreset preset);
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Task<bool> ToggleQueueAutoPlayAsync(ulong guildId);
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Task<bool> FairplayAsync(ulong guildId);
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}
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