mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 09:48:26 -04:00
Restructured the project structure back to the way it was, there's no reasonable way to split the modules
This commit is contained in:
@@ -0,0 +1,7 @@
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namespace Nadeko.Econ.Gambling.Betdraw;
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public enum BetdrawColorGuess
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{
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Red,
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Black
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}
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84
src/NadekoBot/_common/Gambling/Betdraw/BetdrawGame.cs
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84
src/NadekoBot/_common/Gambling/Betdraw/BetdrawGame.cs
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@@ -0,0 +1,84 @@
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namespace Nadeko.Econ.Gambling.Betdraw;
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public sealed class BetdrawGame
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{
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private static readonly NadekoRandom _rng = new();
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private readonly RegularDeck _deck;
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private const decimal SINGLE_GUESS_MULTI = 2.075M;
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private const decimal DOUBLE_GUESS_MULTI = 4.15M;
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public BetdrawGame()
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{
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_deck = new RegularDeck();
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}
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public BetdrawResult Draw(BetdrawValueGuess? val, BetdrawColorGuess? col, decimal amount)
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{
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if (val is null && col is null)
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throw new ArgumentNullException(nameof(val));
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var card = _deck.Peek(_rng.Next(0, 52))!;
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var realVal = (int)card.Value < 7
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? BetdrawValueGuess.Low
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: BetdrawValueGuess.High;
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var realCol = card.Suit is RegularSuit.Diamonds or RegularSuit.Hearts
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? BetdrawColorGuess.Red
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: BetdrawColorGuess.Black;
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// if card is 7, autoloss
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if (card.Value == RegularValue.Seven)
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{
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return new()
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{
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Won = 0M,
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Multiplier = 0M,
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ResultType = BetdrawResultType.Lose,
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Card = card,
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};
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}
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byte win = 0;
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if (val is BetdrawValueGuess valGuess)
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{
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if (realVal != valGuess)
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return new()
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{
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Won = 0M,
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Multiplier = 0M,
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ResultType = BetdrawResultType.Lose,
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Card = card
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};
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++win;
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}
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if (col is BetdrawColorGuess colGuess)
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{
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if (realCol != colGuess)
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return new()
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{
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Won = 0M,
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Multiplier = 0M,
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ResultType = BetdrawResultType.Lose,
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Card = card
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};
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++win;
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}
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var multi = win == 1
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? SINGLE_GUESS_MULTI
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: DOUBLE_GUESS_MULTI;
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return new()
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{
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Won = amount * multi,
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Multiplier = multi,
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ResultType = BetdrawResultType.Win,
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Card = card
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};
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}
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}
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9
src/NadekoBot/_common/Gambling/Betdraw/BetdrawResult.cs
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9
src/NadekoBot/_common/Gambling/Betdraw/BetdrawResult.cs
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@@ -0,0 +1,9 @@
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namespace Nadeko.Econ.Gambling.Betdraw;
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public readonly struct BetdrawResult
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{
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public decimal Won { get; init; }
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public decimal Multiplier { get; init; }
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public BetdrawResultType ResultType { get; init; }
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public RegularCard Card { get; init; }
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}
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@@ -0,0 +1,7 @@
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namespace Nadeko.Econ.Gambling.Betdraw;
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public enum BetdrawResultType
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{
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Win,
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Lose
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}
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@@ -0,0 +1,7 @@
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namespace Nadeko.Econ.Gambling.Betdraw;
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public enum BetdrawValueGuess
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{
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High,
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Low,
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}
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33
src/NadekoBot/_common/Gambling/Betflip/BetflipGame.cs
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33
src/NadekoBot/_common/Gambling/Betflip/BetflipGame.cs
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@@ -0,0 +1,33 @@
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namespace Nadeko.Econ.Gambling;
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public sealed class BetflipGame
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{
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private readonly decimal _winMulti;
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private static readonly NadekoRandom _rng = new NadekoRandom();
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public BetflipGame(decimal winMulti)
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{
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_winMulti = winMulti;
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}
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public BetflipResult Flip(byte guess, decimal amount)
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{
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var side = (byte)_rng.Next(0, 2);
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if (side == guess)
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{
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return new BetflipResult()
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{
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Side = side,
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Won = amount * _winMulti,
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Multiplier = _winMulti
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};
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}
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return new BetflipResult()
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{
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Side = side,
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Won = 0,
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Multiplier = 0,
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};
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}
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}
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8
src/NadekoBot/_common/Gambling/Betflip/BetflipResult.cs
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8
src/NadekoBot/_common/Gambling/Betflip/BetflipResult.cs
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@@ -0,0 +1,8 @@
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namespace Nadeko.Econ.Gambling;
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public readonly struct BetflipResult
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{
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public decimal Won { get; init; }
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public byte Side { get; init; }
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public decimal Multiplier { get; init; }
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}
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42
src/NadekoBot/_common/Gambling/Betroll/BetrollGame.cs
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42
src/NadekoBot/_common/Gambling/Betroll/BetrollGame.cs
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@@ -0,0 +1,42 @@
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namespace Nadeko.Econ.Gambling;
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public sealed class BetrollGame
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{
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private readonly (int WhenAbove, decimal MultiplyBy)[] _thresholdPairs;
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private readonly NadekoRandom _rng;
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public BetrollGame(IReadOnlyList<(int WhenAbove, decimal MultiplyBy)> pairs)
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{
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_thresholdPairs = pairs.OrderByDescending(x => x.WhenAbove).ToArray();
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_rng = new();
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}
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public BetrollResult Roll(decimal amount = 0)
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{
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var roll = _rng.Next(1, 101);
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for (var i = 0; i < _thresholdPairs.Length; i++)
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{
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ref var pair = ref _thresholdPairs[i];
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if (pair.WhenAbove < roll)
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{
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return new()
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{
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Multiplier = pair.MultiplyBy,
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Roll = roll,
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Threshold = pair.WhenAbove,
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Won = amount * pair.MultiplyBy
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};
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}
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}
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return new()
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{
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Multiplier = 0,
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Roll = roll,
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Threshold = -1,
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Won = 0,
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};
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}
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}
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9
src/NadekoBot/_common/Gambling/Betroll/BetrollResult.cs
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9
src/NadekoBot/_common/Gambling/Betroll/BetrollResult.cs
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@@ -0,0 +1,9 @@
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namespace Nadeko.Econ.Gambling;
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public readonly struct BetrollResult
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{
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public int Roll { get; init; }
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public decimal Multiplier { get; init; }
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public decimal Threshold { get; init; }
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public decimal Won { get; init; }
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}
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75
src/NadekoBot/_common/Gambling/Rps/RpsGame.cs
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75
src/NadekoBot/_common/Gambling/Rps/RpsGame.cs
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@@ -0,0 +1,75 @@
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namespace Nadeko.Econ.Gambling.Rps;
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public sealed class RpsGame
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{
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private static readonly NadekoRandom _rng = new NadekoRandom();
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const decimal WIN_MULTI = 1.95m;
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const decimal DRAW_MULTI = 1m;
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const decimal LOSE_MULTI = 0m;
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public RpsGame()
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{
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}
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public RpsResult Play(RpsPick pick, decimal amount)
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{
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var compPick = (RpsPick)_rng.Next(0, 3);
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if (compPick == pick)
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{
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return new()
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{
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Won = amount * DRAW_MULTI,
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Multiplier = DRAW_MULTI,
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ComputerPick = compPick,
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Result = RpsResultType.Draw,
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};
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}
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if ((compPick == RpsPick.Paper && pick == RpsPick.Rock)
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|| (compPick == RpsPick.Rock && pick == RpsPick.Scissors)
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|| (compPick == RpsPick.Scissors && pick == RpsPick.Paper))
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{
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return new()
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{
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Won = amount * LOSE_MULTI,
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Multiplier = LOSE_MULTI,
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Result = RpsResultType.Lose,
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ComputerPick = compPick,
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};
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}
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return new()
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{
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Won = amount * WIN_MULTI,
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Multiplier = WIN_MULTI,
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Result = RpsResultType.Win,
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ComputerPick = compPick,
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};
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}
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}
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public enum RpsPick : byte
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{
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Rock = 0,
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Paper = 1,
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Scissors = 2,
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}
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public enum RpsResultType : byte
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{
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Win,
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Draw,
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Lose
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}
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public readonly struct RpsResult
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{
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public decimal Won { get; init; }
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public decimal Multiplier { get; init; }
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public RpsResultType Result { get; init; }
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public RpsPick ComputerPick { get; init; }
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}
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116
src/NadekoBot/_common/Gambling/Slot/SlotGame.cs
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116
src/NadekoBot/_common/Gambling/Slot/SlotGame.cs
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@@ -0,0 +1,116 @@
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namespace Nadeko.Econ.Gambling;
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//here is a payout chart
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//https://lh6.googleusercontent.com/-i1hjAJy_kN4/UswKxmhrbPI/AAAAAAAAB1U/82wq_4ZZc-Y/DE6B0895-6FC1-48BE-AC4F-14D1B91AB75B.jpg
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//thanks to judge for helping me with this
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public class SlotGame
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{
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private static readonly NadekoRandom _rng = new NadekoRandom();
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public SlotResult Spin(decimal bet)
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{
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var rolls = new[]
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{
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(byte)_rng.Next(0, 6),
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(byte)_rng.Next(0, 6),
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(byte)_rng.Next(0, 6)
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};
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ref var a = ref rolls[0];
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ref var b = ref rolls[1];
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ref var c = ref rolls[2];
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var multi = 0;
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var winType = SlotWinType.None;
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if (a == b && b == c)
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{
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if (a == 5)
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{
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winType = SlotWinType.TrippleJoker;
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multi = 30;
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}
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else
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{
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winType = SlotWinType.TrippleNormal;
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multi = 10;
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}
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}
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else if (a == 5 && (b == 5 || c == 5)
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|| (b == 5 && c == 5))
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{
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winType = SlotWinType.DoubleJoker;
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multi = 4;
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}
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else if (a == 5 || b == 5 || c == 5)
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{
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winType = SlotWinType.SingleJoker;
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multi = 1;
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}
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return new()
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{
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Won = bet * multi,
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WinType = winType,
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Multiplier = multi,
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Rolls = rolls,
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};
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}
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}
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public enum SlotWinType : byte
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{
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None,
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SingleJoker,
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DoubleJoker,
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TrippleNormal,
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TrippleJoker,
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}
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/*
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var rolls = new[]
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{
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_rng.Next(default(byte), 6),
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_rng.Next(default(byte), 6),
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_rng.Next(default(byte), 6)
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};
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var multi = 0;
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var winType = SlotWinType.None;
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ref var a = ref rolls[0];
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ref var b = ref rolls[1];
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ref var c = ref rolls[2];
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if (a == b && b == c)
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{
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if (a == 5)
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{
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winType = SlotWinType.TrippleJoker;
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multi = 30;
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}
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else
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{
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winType = SlotWinType.TrippleNormal;
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multi = 10;
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}
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}
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else if (a == 5 && (b == 5 || c == 5)
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|| (b == 5 && c == 5))
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{
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winType = SlotWinType.DoubleJoker;
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multi = 4;
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}
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else if (rolls.Any(x => x == 5))
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{
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winType = SlotWinType.SingleJoker;
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multi = 1;
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}
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return new()
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{
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Won = bet * multi,
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WinType = winType,
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Multiplier = multi,
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Rolls = rolls,
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};
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}
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*/
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9
src/NadekoBot/_common/Gambling/Slot/SlotResult.cs
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9
src/NadekoBot/_common/Gambling/Slot/SlotResult.cs
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@@ -0,0 +1,9 @@
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namespace Nadeko.Econ.Gambling;
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public readonly struct SlotResult
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{
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public decimal Multiplier { get; init; }
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public byte[] Rolls { get; init; }
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public decimal Won { get; init; }
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public SlotWinType WinType { get; init; }
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}
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9
src/NadekoBot/_common/Gambling/Wof/LuLaResult.cs
Normal file
9
src/NadekoBot/_common/Gambling/Wof/LuLaResult.cs
Normal file
@@ -0,0 +1,9 @@
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namespace Nadeko.Econ.Gambling;
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public readonly struct LuLaResult
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{
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public int Index { get; init; }
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public decimal Multiplier { get; init; }
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public decimal Won { get; init; }
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public IReadOnlyList<decimal> Multipliers { get; init; }
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}
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34
src/NadekoBot/_common/Gambling/Wof/WofGame.cs
Normal file
34
src/NadekoBot/_common/Gambling/Wof/WofGame.cs
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@@ -0,0 +1,34 @@
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namespace Nadeko.Econ.Gambling;
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public sealed class LulaGame
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{
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private static readonly IReadOnlyList<decimal> DEFAULT_MULTIPLIERS = new[] { 1.7M, 1.5M, 0.2M, 0.1M, 0.3M, 0.5M, 1.2M, 2.4M };
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private readonly IReadOnlyList<decimal> _multipliers;
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private static readonly NadekoRandom _rng = new();
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public LulaGame(IReadOnlyList<decimal> multipliers)
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{
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_multipliers = multipliers;
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}
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public LulaGame() : this(DEFAULT_MULTIPLIERS)
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{
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}
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public LuLaResult Spin(long bet)
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{
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var result = _rng.Next(0, _multipliers.Count);
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var multi = _multipliers[result];
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var amount = bet * multi;
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return new()
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{
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Index = result,
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Multiplier = multi,
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Won = amount,
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Multipliers = _multipliers.ToArray(),
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};
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}
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}
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