Restructured the project structure back to the way it was, there's no reasonable way to split the modules

This commit is contained in:
Kwoth
2024-04-26 22:26:24 +00:00
parent 6c9c8bf63e
commit e0819f760c
768 changed files with 192 additions and 1047 deletions

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namespace Nadeko.Econ.Gambling.Betdraw;
public enum BetdrawColorGuess
{
Red,
Black
}

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namespace Nadeko.Econ.Gambling.Betdraw;
public sealed class BetdrawGame
{
private static readonly NadekoRandom _rng = new();
private readonly RegularDeck _deck;
private const decimal SINGLE_GUESS_MULTI = 2.075M;
private const decimal DOUBLE_GUESS_MULTI = 4.15M;
public BetdrawGame()
{
_deck = new RegularDeck();
}
public BetdrawResult Draw(BetdrawValueGuess? val, BetdrawColorGuess? col, decimal amount)
{
if (val is null && col is null)
throw new ArgumentNullException(nameof(val));
var card = _deck.Peek(_rng.Next(0, 52))!;
var realVal = (int)card.Value < 7
? BetdrawValueGuess.Low
: BetdrawValueGuess.High;
var realCol = card.Suit is RegularSuit.Diamonds or RegularSuit.Hearts
? BetdrawColorGuess.Red
: BetdrawColorGuess.Black;
// if card is 7, autoloss
if (card.Value == RegularValue.Seven)
{
return new()
{
Won = 0M,
Multiplier = 0M,
ResultType = BetdrawResultType.Lose,
Card = card,
};
}
byte win = 0;
if (val is BetdrawValueGuess valGuess)
{
if (realVal != valGuess)
return new()
{
Won = 0M,
Multiplier = 0M,
ResultType = BetdrawResultType.Lose,
Card = card
};
++win;
}
if (col is BetdrawColorGuess colGuess)
{
if (realCol != colGuess)
return new()
{
Won = 0M,
Multiplier = 0M,
ResultType = BetdrawResultType.Lose,
Card = card
};
++win;
}
var multi = win == 1
? SINGLE_GUESS_MULTI
: DOUBLE_GUESS_MULTI;
return new()
{
Won = amount * multi,
Multiplier = multi,
ResultType = BetdrawResultType.Win,
Card = card
};
}
}

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namespace Nadeko.Econ.Gambling.Betdraw;
public readonly struct BetdrawResult
{
public decimal Won { get; init; }
public decimal Multiplier { get; init; }
public BetdrawResultType ResultType { get; init; }
public RegularCard Card { get; init; }
}

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namespace Nadeko.Econ.Gambling.Betdraw;
public enum BetdrawResultType
{
Win,
Lose
}

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namespace Nadeko.Econ.Gambling.Betdraw;
public enum BetdrawValueGuess
{
High,
Low,
}

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namespace Nadeko.Econ.Gambling;
public sealed class BetflipGame
{
private readonly decimal _winMulti;
private static readonly NadekoRandom _rng = new NadekoRandom();
public BetflipGame(decimal winMulti)
{
_winMulti = winMulti;
}
public BetflipResult Flip(byte guess, decimal amount)
{
var side = (byte)_rng.Next(0, 2);
if (side == guess)
{
return new BetflipResult()
{
Side = side,
Won = amount * _winMulti,
Multiplier = _winMulti
};
}
return new BetflipResult()
{
Side = side,
Won = 0,
Multiplier = 0,
};
}
}

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namespace Nadeko.Econ.Gambling;
public readonly struct BetflipResult
{
public decimal Won { get; init; }
public byte Side { get; init; }
public decimal Multiplier { get; init; }
}

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namespace Nadeko.Econ.Gambling;
public sealed class BetrollGame
{
private readonly (int WhenAbove, decimal MultiplyBy)[] _thresholdPairs;
private readonly NadekoRandom _rng;
public BetrollGame(IReadOnlyList<(int WhenAbove, decimal MultiplyBy)> pairs)
{
_thresholdPairs = pairs.OrderByDescending(x => x.WhenAbove).ToArray();
_rng = new();
}
public BetrollResult Roll(decimal amount = 0)
{
var roll = _rng.Next(1, 101);
for (var i = 0; i < _thresholdPairs.Length; i++)
{
ref var pair = ref _thresholdPairs[i];
if (pair.WhenAbove < roll)
{
return new()
{
Multiplier = pair.MultiplyBy,
Roll = roll,
Threshold = pair.WhenAbove,
Won = amount * pair.MultiplyBy
};
}
}
return new()
{
Multiplier = 0,
Roll = roll,
Threshold = -1,
Won = 0,
};
}
}

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namespace Nadeko.Econ.Gambling;
public readonly struct BetrollResult
{
public int Roll { get; init; }
public decimal Multiplier { get; init; }
public decimal Threshold { get; init; }
public decimal Won { get; init; }
}

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namespace Nadeko.Econ.Gambling.Rps;
public sealed class RpsGame
{
private static readonly NadekoRandom _rng = new NadekoRandom();
const decimal WIN_MULTI = 1.95m;
const decimal DRAW_MULTI = 1m;
const decimal LOSE_MULTI = 0m;
public RpsGame()
{
}
public RpsResult Play(RpsPick pick, decimal amount)
{
var compPick = (RpsPick)_rng.Next(0, 3);
if (compPick == pick)
{
return new()
{
Won = amount * DRAW_MULTI,
Multiplier = DRAW_MULTI,
ComputerPick = compPick,
Result = RpsResultType.Draw,
};
}
if ((compPick == RpsPick.Paper && pick == RpsPick.Rock)
|| (compPick == RpsPick.Rock && pick == RpsPick.Scissors)
|| (compPick == RpsPick.Scissors && pick == RpsPick.Paper))
{
return new()
{
Won = amount * LOSE_MULTI,
Multiplier = LOSE_MULTI,
Result = RpsResultType.Lose,
ComputerPick = compPick,
};
}
return new()
{
Won = amount * WIN_MULTI,
Multiplier = WIN_MULTI,
Result = RpsResultType.Win,
ComputerPick = compPick,
};
}
}
public enum RpsPick : byte
{
Rock = 0,
Paper = 1,
Scissors = 2,
}
public enum RpsResultType : byte
{
Win,
Draw,
Lose
}
public readonly struct RpsResult
{
public decimal Won { get; init; }
public decimal Multiplier { get; init; }
public RpsResultType Result { get; init; }
public RpsPick ComputerPick { get; init; }
}

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namespace Nadeko.Econ.Gambling;
//here is a payout chart
//https://lh6.googleusercontent.com/-i1hjAJy_kN4/UswKxmhrbPI/AAAAAAAAB1U/82wq_4ZZc-Y/DE6B0895-6FC1-48BE-AC4F-14D1B91AB75B.jpg
//thanks to judge for helping me with this
public class SlotGame
{
private static readonly NadekoRandom _rng = new NadekoRandom();
public SlotResult Spin(decimal bet)
{
var rolls = new[]
{
(byte)_rng.Next(0, 6),
(byte)_rng.Next(0, 6),
(byte)_rng.Next(0, 6)
};
ref var a = ref rolls[0];
ref var b = ref rolls[1];
ref var c = ref rolls[2];
var multi = 0;
var winType = SlotWinType.None;
if (a == b && b == c)
{
if (a == 5)
{
winType = SlotWinType.TrippleJoker;
multi = 30;
}
else
{
winType = SlotWinType.TrippleNormal;
multi = 10;
}
}
else if (a == 5 && (b == 5 || c == 5)
|| (b == 5 && c == 5))
{
winType = SlotWinType.DoubleJoker;
multi = 4;
}
else if (a == 5 || b == 5 || c == 5)
{
winType = SlotWinType.SingleJoker;
multi = 1;
}
return new()
{
Won = bet * multi,
WinType = winType,
Multiplier = multi,
Rolls = rolls,
};
}
}
public enum SlotWinType : byte
{
None,
SingleJoker,
DoubleJoker,
TrippleNormal,
TrippleJoker,
}
/*
var rolls = new[]
{
_rng.Next(default(byte), 6),
_rng.Next(default(byte), 6),
_rng.Next(default(byte), 6)
};
var multi = 0;
var winType = SlotWinType.None;
ref var a = ref rolls[0];
ref var b = ref rolls[1];
ref var c = ref rolls[2];
if (a == b && b == c)
{
if (a == 5)
{
winType = SlotWinType.TrippleJoker;
multi = 30;
}
else
{
winType = SlotWinType.TrippleNormal;
multi = 10;
}
}
else if (a == 5 && (b == 5 || c == 5)
|| (b == 5 && c == 5))
{
winType = SlotWinType.DoubleJoker;
multi = 4;
}
else if (rolls.Any(x => x == 5))
{
winType = SlotWinType.SingleJoker;
multi = 1;
}
return new()
{
Won = bet * multi,
WinType = winType,
Multiplier = multi,
Rolls = rolls,
};
}
*/

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namespace Nadeko.Econ.Gambling;
public readonly struct SlotResult
{
public decimal Multiplier { get; init; }
public byte[] Rolls { get; init; }
public decimal Won { get; init; }
public SlotWinType WinType { get; init; }
}

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namespace Nadeko.Econ.Gambling;
public readonly struct LuLaResult
{
public int Index { get; init; }
public decimal Multiplier { get; init; }
public decimal Won { get; init; }
public IReadOnlyList<decimal> Multipliers { get; init; }
}

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namespace Nadeko.Econ.Gambling;
public sealed class LulaGame
{
private static readonly IReadOnlyList<decimal> DEFAULT_MULTIPLIERS = new[] { 1.7M, 1.5M, 0.2M, 0.1M, 0.3M, 0.5M, 1.2M, 2.4M };
private readonly IReadOnlyList<decimal> _multipliers;
private static readonly NadekoRandom _rng = new();
public LulaGame(IReadOnlyList<decimal> multipliers)
{
_multipliers = multipliers;
}
public LulaGame() : this(DEFAULT_MULTIPLIERS)
{
}
public LuLaResult Spin(long bet)
{
var result = _rng.Next(0, _multipliers.Count);
var multi = _multipliers[result];
var amount = bet * multi;
return new()
{
Index = result,
Multiplier = multi,
Won = amount,
Multipliers = _multipliers.ToArray(),
};
}
}