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Restructured the project structure back to the way it was, there's no reasonable way to split the modules
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42
src/NadekoBot/_common/Gambling/Betroll/BetrollGame.cs
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42
src/NadekoBot/_common/Gambling/Betroll/BetrollGame.cs
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namespace Nadeko.Econ.Gambling;
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public sealed class BetrollGame
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{
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private readonly (int WhenAbove, decimal MultiplyBy)[] _thresholdPairs;
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private readonly NadekoRandom _rng;
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public BetrollGame(IReadOnlyList<(int WhenAbove, decimal MultiplyBy)> pairs)
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{
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_thresholdPairs = pairs.OrderByDescending(x => x.WhenAbove).ToArray();
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_rng = new();
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}
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public BetrollResult Roll(decimal amount = 0)
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{
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var roll = _rng.Next(1, 101);
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for (var i = 0; i < _thresholdPairs.Length; i++)
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{
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ref var pair = ref _thresholdPairs[i];
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if (pair.WhenAbove < roll)
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{
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return new()
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{
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Multiplier = pair.MultiplyBy,
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Roll = roll,
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Threshold = pair.WhenAbove,
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Won = amount * pair.MultiplyBy
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};
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}
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}
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return new()
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{
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Multiplier = 0,
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Roll = roll,
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Threshold = -1,
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Won = 0,
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};
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}
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}
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