diff --git a/src/NadekoBot/Modules/Games/Trivia/Games.cs b/src/NadekoBot/Modules/Games/Trivia/Games.cs index 9dbdb87ee..a678350b0 100644 --- a/src/NadekoBot/Modules/Games/Trivia/Games.cs +++ b/src/NadekoBot/Modules/Games/Trivia/Games.cs @@ -36,7 +36,7 @@ public partial class Games var (opts, _) = OptionsParser.ParseFrom(new TriviaOptions(), args); var config = _gamesConfig.Data; - if (config.Trivia.MinimumWinReq > 0 && config.Trivia.MinimumWinReq > opts.WinRequirement) + if (opts.WinRequirement != 0 && config.Trivia.MinimumWinReq > 0 && config.Trivia.MinimumWinReq > opts.WinRequirement) return; var trivia = new TriviaGame(opts, _cache); diff --git a/src/NadekoBot/Modules/Games/Trivia/TriviaGame.cs b/src/NadekoBot/Modules/Games/Trivia/TriviaGame.cs index fc463f5e2..45d603a2a 100644 --- a/src/NadekoBot/Modules/Games/Trivia/TriviaGame.cs +++ b/src/NadekoBot/Modules/Games/Trivia/TriviaGame.cs @@ -157,7 +157,7 @@ public sealed class TriviaGame var isWin = false; // if user won the game, tell the game to stop - if (val >= _opts.WinRequirement) + if (_opts.WinRequirement != 0 && val >= _opts.WinRequirement) { _isStopped = true; isWin = true;