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Global usings and file scoped namespaces
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@@ -1,56 +1,55 @@
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namespace NadekoBot.Services.Database.Models
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namespace NadekoBot.Services.Database.Models;
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public class MusicPlayerSettings
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{
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public class MusicPlayerSettings
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{
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/// <summary>
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/// Auto generated Id
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// Auto generated Id
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// Id of the guild
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/// </summary>
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public ulong GuildId { get; set; }
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/// <summary>
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/// Id of the guild
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/// </summary>
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public ulong GuildId { get; set; }
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/// <summary>
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/// Queue repeat type
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/// </summary>
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public PlayerRepeatType PlayerRepeat { get; set; } = PlayerRepeatType.Queue;
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/// <summary>
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/// Queue repeat type
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/// </summary>
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public PlayerRepeatType PlayerRepeat { get; set; } = PlayerRepeatType.Queue;
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/// <summary>
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/// Channel id the bot will always try to send track related messages to
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/// </summary>
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public ulong? MusicChannelId { get; set; } = null;
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/// <summary>
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/// Channel id the bot will always try to send track related messages to
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/// </summary>
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public ulong? MusicChannelId { get; set; } = null;
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/// <summary>
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/// Default volume player will be created with
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/// </summary>
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public int Volume { get; set; } = 100;
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/// <summary>
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/// Default volume player will be created with
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/// </summary>
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public int Volume { get; set; } = 100;
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/// <summary>
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/// Whether the bot should auto disconnect from the voice channel once the queue is done
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/// This only has effect if
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/// </summary>
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public bool AutoDisconnect { get; set; } = false;
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/// <summary>
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/// Whether the bot should auto disconnect from the voice channel once the queue is done
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/// This only has effect if
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/// </summary>
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public bool AutoDisconnect { get; set; } = false;
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/// <summary>
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/// Selected quality preset for the music player
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/// </summary>
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public QualityPreset QualityPreset { get; set; }
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}
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public enum QualityPreset
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{
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Highest,
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High,
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Medium,
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Low
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}
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public enum PlayerRepeatType
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{
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None,
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Track,
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Queue
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}
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/// <summary>
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/// Selected quality preset for the music player
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/// </summary>
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public QualityPreset QualityPreset { get; set; }
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}
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public enum QualityPreset
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{
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Highest,
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High,
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Medium,
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Low
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}
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public enum PlayerRepeatType
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{
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None,
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Track,
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Queue
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}
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