More common refactorings like renaming variables, removing empty statements and unused variables, etc

This commit is contained in:
Kwoth
2022-01-09 16:46:08 +01:00
parent 2ce3262d59
commit f07a855912
75 changed files with 447 additions and 465 deletions

View File

@@ -36,7 +36,7 @@ public partial class Gambling
[NadekoOptionsAttribute(typeof(RaceOptions))]
public partial Task Race(params string[] args)
{
var (options, success) = OptionsParser.ParseFrom(new RaceOptions(), args);
var (options, _) = OptionsParser.ParseFrom(new RaceOptions(), args);
var ar = new AnimalRace(options, _cs, _gamesConf.Data.RaceAnimals.Shuffle());
if (!_service.AnimalRaces.TryAdd(ctx.Guild.Id, ar))
@@ -46,7 +46,7 @@ public partial class Gambling
var count = 0;
Task _client_MessageReceived(SocketMessage arg)
Task ClientMessageReceived(SocketMessage arg)
{
_= Task.Run(() =>
{
@@ -61,9 +61,9 @@ public partial class Gambling
return Task.CompletedTask;
}
Task Ar_OnEnded(AnimalRace race)
Task ArOnEnded(AnimalRace race)
{
_client.MessageReceived -= _client_MessageReceived;
_client.MessageReceived -= ClientMessageReceived;
_service.AnimalRaces.TryRemove(ctx.Guild.Id, out _);
var winner = race.FinishedUsers[0];
if (race.FinishedUsers[0].Bet > 0)
@@ -77,9 +77,9 @@ public partial class Gambling
ar.OnStartingFailed += Ar_OnStartingFailed;
ar.OnStateUpdate += Ar_OnStateUpdate;
ar.OnEnded += Ar_OnEnded;
ar.OnEnded += ArOnEnded;
ar.OnStarted += Ar_OnStarted;
_client.MessageReceived += _client_MessageReceived;
_client.MessageReceived += ClientMessageReceived;
return SendConfirmAsync(GetText(strs.animal_race),
GetText(strs.animal_race_starting(options.StartTime)),