mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 17:58:26 -04:00
More common refactorings like renaming variables, removing empty statements and unused variables, etc
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@@ -59,7 +59,7 @@ public sealed class Connect4Game : IDisposable
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private readonly ICurrencyService _cs;
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private readonly NadekoRandom _rng;
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private Timer _playerTimeoutTimer;
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private Timer playerTimeoutTimer;
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/* [ ][ ][ ][ ][ ][ ]
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* [ ][ ][ ][ ][ ][ ]
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@@ -133,7 +133,7 @@ public sealed class Connect4Game : IDisposable
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}
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CurrentPhase = Phase.P1Move; //start the game
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_playerTimeoutTimer = new(async _ =>
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playerTimeoutTimer = new(async _ =>
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{
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await _locker.WaitAsync();
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try
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@@ -330,7 +330,7 @@ public sealed class Connect4Game : IDisposable
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}
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private void ResetTimer()
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=> _playerTimeoutTimer.Change(TimeSpan.FromSeconds(_options.TurnTimer),
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=> playerTimeoutTimer.Change(TimeSpan.FromSeconds(_options.TurnTimer),
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TimeSpan.FromSeconds(_options.TurnTimer));
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private void EndGame(Result result, ulong? winId)
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@@ -369,7 +369,7 @@ public sealed class Connect4Game : IDisposable
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OnGameFailedToStart = null;
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OnGameStateUpdated = null;
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OnGameEnded = null;
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_playerTimeoutTimer?.Change(Timeout.Infinite, Timeout.Infinite);
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playerTimeoutTimer?.Change(Timeout.Infinite, Timeout.Infinite);
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}
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@@ -11,19 +11,19 @@ public partial class Gambling
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[Group]
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public partial class Connect4Commands : GamblingSubmodule<GamblingService>
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{
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private static readonly string[] numbers =
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private static readonly string[] _numbers =
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{
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":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:"
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};
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private int RepostCounter
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{
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get => _repostCounter;
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get => repostCounter;
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set
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{
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if (value is < 0 or > 7)
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_repostCounter = 0;
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else _repostCounter = value;
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repostCounter = 0;
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else repostCounter = value;
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}
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}
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@@ -32,7 +32,7 @@ public partial class Gambling
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private IUserMessage msg;
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private int _repostCounter;
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private int repostCounter;
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public Connect4Commands(DiscordSocketClient client, ICurrencyService cs, GamblingConfigService gamb)
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: base(gamb)
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@@ -59,7 +59,7 @@ public partial class Gambling
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newGame.Dispose();
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//means game already exists, try to join
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var joined = await game.Join(ctx.User.Id, ctx.User.ToString(), options.Bet);
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await game.Join(ctx.User.Id, ctx.User.ToString(), options.Bet);
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return;
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}
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@@ -73,9 +73,9 @@ public partial class Gambling
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}
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game.OnGameStateUpdated += Game_OnGameStateUpdated;
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game.OnGameFailedToStart += Game_OnGameFailedToStart;
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game.OnGameEnded += Game_OnGameEnded;
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_client.MessageReceived += _client_MessageReceived;
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game.OnGameFailedToStart += GameOnGameFailedToStart;
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game.OnGameEnded += GameOnGameEnded;
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_client.MessageReceived += ClientMessageReceived;
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game.Initialize();
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if (options.Bet == 0)
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@@ -83,7 +83,7 @@ public partial class Gambling
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else
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await ReplyErrorLocalizedAsync(strs.connect4_created_bet(options.Bet + CurrencySign));
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Task _client_MessageReceived(SocketMessage arg)
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Task ClientMessageReceived(SocketMessage arg)
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{
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if (ctx.Channel.Id != arg.Channel.Id)
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return Task.CompletedTask;
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@@ -110,22 +110,22 @@ public partial class Gambling
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return Task.CompletedTask;
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}
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Task Game_OnGameFailedToStart(Connect4Game arg)
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Task GameOnGameFailedToStart(Connect4Game arg)
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{
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if (_service.Connect4Games.TryRemove(ctx.Channel.Id, out var toDispose))
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{
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_client.MessageReceived -= _client_MessageReceived;
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_client.MessageReceived -= ClientMessageReceived;
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toDispose.Dispose();
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}
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return ErrorLocalizedAsync(strs.connect4_failed_to_start);
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}
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Task Game_OnGameEnded(Connect4Game arg, Connect4Game.Result result)
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Task GameOnGameEnded(Connect4Game arg, Connect4Game.Result result)
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{
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if (_service.Connect4Games.TryRemove(ctx.Channel.Id, out var toDispose))
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{
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_client.MessageReceived -= _client_MessageReceived;
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_client.MessageReceived -= ClientMessageReceived;
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toDispose.Dispose();
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}
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@@ -185,7 +185,7 @@ public partial class Gambling
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sb.AppendLine();
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}
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for (var i = 0; i < Connect4Game.NUMBER_OF_COLUMNS; i++) sb.Append(numbers[i]);
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for (var i = 0; i < Connect4Game.NUMBER_OF_COLUMNS; i++) sb.Append(_numbers[i]);
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return sb.ToString();
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}
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}
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