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More common refactorings like renaming variables, removing empty statements and unused variables, etc
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@@ -117,7 +117,7 @@ public class GameStatusEvent : ICurrencyEvent
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private async Task OnMessageDeleted(Cacheable<IMessage, ulong> message, Cacheable<IMessageChannel, ulong> cacheable)
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{
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if (message.Id == this.msg.Id) await StopEvent();
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if (message.Id == msg.Id) await StopEvent();
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}
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public async Task StopEvent()
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