More common refactorings like renaming variables, removing empty statements and unused variables, etc

This commit is contained in:
Kwoth
2022-01-09 16:46:08 +01:00
parent 2ce3262d59
commit f07a855912
75 changed files with 447 additions and 465 deletions

View File

@@ -100,8 +100,8 @@ public partial class Gambling : GamblingModule<GamblingService>
[Cmd]
public async partial Task Timely()
{
var val = _config.Timely.Amount;
var period = _config.Timely.Cooldown;
var val = Config.Timely.Amount;
var period = Config.Timely.Cooldown;
if (val <= 0 || period <= 0)
{
await ReplyErrorLocalizedAsync(strs.timely_none);
@@ -473,7 +473,7 @@ public partial class Gambling : GamblingModule<GamblingService>
return;
}
var br = new Betroll(_config.BetRoll);
var br = new Betroll(Config.BetRoll);
var result = br.Roll();
@@ -617,7 +617,7 @@ public partial class Gambling : GamblingModule<GamblingService>
|| (pick == RpsPick.Rock && nadekoPick == RpsPick.Scissors)
|| (pick == RpsPick.Scissors && nadekoPick == RpsPick.Paper))
{
amount = (long)(amount * _config.BetFlip.Multiplier);
amount = (long)(amount * Config.BetFlip.Multiplier);
await _cs.AddAsync(ctx.User.Id, "Rps-win", amount, true);
embed.WithOkColor();
embed.AddField(GetText(strs.won), n(amount));