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https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 01:38:27 -04:00
More common refactorings like renaming variables, removing empty statements and unused variables, etc
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@@ -38,12 +38,12 @@ public partial class Games
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try { await ConfirmLocalizedAsync(strs.nunchi_created); }
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catch { }
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nunchi.OnGameEnded += Nunchi_OnGameEnded;
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nunchi.OnGameEnded += NunchiOnGameEnded;
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//nunchi.OnGameStarted += Nunchi_OnGameStarted;
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nunchi.OnRoundEnded += Nunchi_OnRoundEnded;
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nunchi.OnUserGuessed += Nunchi_OnUserGuessed;
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nunchi.OnRoundStarted += Nunchi_OnRoundStarted;
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_client.MessageReceived += _client_MessageReceived;
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_client.MessageReceived += ClientMessageReceived;
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var success = await nunchi.Initialize();
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if (!success)
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@@ -53,7 +53,7 @@ public partial class Games
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await ConfirmLocalizedAsync(strs.nunchi_failed_to_start);
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}
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Task _client_MessageReceived(SocketMessage arg)
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Task ClientMessageReceived(SocketMessage arg)
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{
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_= Task.Run(async () =>
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{
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@@ -73,11 +73,11 @@ public partial class Games
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return Task.CompletedTask;
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}
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Task Nunchi_OnGameEnded(NunchiGame arg1, string arg2)
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Task NunchiOnGameEnded(NunchiGame arg1, string arg2)
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{
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if (_service.NunchiGames.TryRemove(ctx.Guild.Id, out var game))
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{
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_client.MessageReceived -= _client_MessageReceived;
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_client.MessageReceived -= ClientMessageReceived;
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game.Dispose();
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}
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