More common refactorings like renaming variables, removing empty statements and unused variables, etc

This commit is contained in:
Kwoth
2022-01-09 16:46:08 +01:00
parent 2ce3262d59
commit f07a855912
75 changed files with 447 additions and 465 deletions

View File

@@ -38,12 +38,12 @@ public partial class Games
try { await ConfirmLocalizedAsync(strs.nunchi_created); }
catch { }
nunchi.OnGameEnded += Nunchi_OnGameEnded;
nunchi.OnGameEnded += NunchiOnGameEnded;
//nunchi.OnGameStarted += Nunchi_OnGameStarted;
nunchi.OnRoundEnded += Nunchi_OnRoundEnded;
nunchi.OnUserGuessed += Nunchi_OnUserGuessed;
nunchi.OnRoundStarted += Nunchi_OnRoundStarted;
_client.MessageReceived += _client_MessageReceived;
_client.MessageReceived += ClientMessageReceived;
var success = await nunchi.Initialize();
if (!success)
@@ -53,7 +53,7 @@ public partial class Games
await ConfirmLocalizedAsync(strs.nunchi_failed_to_start);
}
Task _client_MessageReceived(SocketMessage arg)
Task ClientMessageReceived(SocketMessage arg)
{
_= Task.Run(async () =>
{
@@ -73,11 +73,11 @@ public partial class Games
return Task.CompletedTask;
}
Task Nunchi_OnGameEnded(NunchiGame arg1, string arg2)
Task NunchiOnGameEnded(NunchiGame arg1, string arg2)
{
if (_service.NunchiGames.TryRemove(ctx.Guild.Id, out var game))
{
_client.MessageReceived -= _client_MessageReceived;
_client.MessageReceived -= ClientMessageReceived;
game.Dispose();
}