More common refactorings like renaming variables, removing empty statements and unused variables, etc

This commit is contained in:
Kwoth
2022-01-09 16:46:08 +01:00
parent 2ce3262d59
commit f07a855912
75 changed files with 447 additions and 465 deletions

View File

@@ -10,19 +10,19 @@ public class TicTacToe
private readonly ITextChannel _channel;
private readonly IGuildUser[] _users;
private readonly int?[,] _state;
private Phase _phase;
private int _curUserIndex;
private Phase phase;
private int curUserIndex;
private readonly SemaphoreSlim _moveLock;
private IGuildUser _winner;
private IGuildUser winner;
private readonly string[] _numbers =
{
":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:", ":nine:"
};
private IUserMessage _previousMessage;
private Timer _timeoutTimer;
private IUserMessage previousMessage;
private Timer timeoutTimer;
private readonly IBotStrings _strings;
private readonly DiscordSocketClient _client;
private readonly Options _options;
@@ -45,7 +45,7 @@ public class TicTacToe
_users = new[] { firstUser, null };
_state = new int?[,] { { null, null, null }, { null, null, null }, { null, null, null } };
_phase = Phase.Starting;
phase = Phase.Starting;
_moveLock = new(1, 1);
}
@@ -81,16 +81,16 @@ public class TicTacToe
if (!string.IsNullOrWhiteSpace(title))
embed.WithTitle(title);
if (_winner is null)
if (winner is null)
{
if (_phase == Phase.Ended)
if (phase == Phase.Ended)
embed.WithFooter(GetText(strs.ttt_no_moves));
else
embed.WithFooter(GetText(strs.ttt_users_move(_users[_curUserIndex])));
embed.WithFooter(GetText(strs.ttt_users_move(_users[curUserIndex])));
}
else
{
embed.WithFooter(GetText(strs.ttt_has_won(_winner)));
embed.WithFooter(GetText(strs.ttt_has_won(winner)));
}
return embed;
@@ -115,7 +115,7 @@ public class TicTacToe
public async Task Start(IGuildUser user)
{
if (_phase is Phase.Started or Phase.Ended)
if (phase is Phase.Started or Phase.Ended)
{
await _channel.SendErrorAsync(_eb, user.Mention + GetText(strs.ttt_already_running));
return;
@@ -129,21 +129,21 @@ public class TicTacToe
_users[1] = user;
_phase = Phase.Started;
phase = Phase.Started;
_timeoutTimer = new(async _ =>
timeoutTimer = new(async _ =>
{
await _moveLock.WaitAsync();
try
{
if (_phase == Phase.Ended)
if (phase == Phase.Ended)
return;
_phase = Phase.Ended;
phase = Phase.Ended;
if (_users[1] is not null)
{
_winner = _users[_curUserIndex ^= 1];
var del = _previousMessage?.DeleteAsync();
winner = _users[curUserIndex ^= 1];
var del = previousMessage?.DeleteAsync();
try
{
await _channel.EmbedAsync(GetEmbed(GetText(strs.ttt_time_expired)));
@@ -168,7 +168,7 @@ public class TicTacToe
_client.MessageReceived += Client_MessageReceived;
_previousMessage = await _channel.EmbedAsync(GetEmbed(GetText(strs.game_started)));
previousMessage = await _channel.EmbedAsync(GetEmbed(GetText(strs.game_started)));
}
private bool IsDraw()
@@ -187,8 +187,8 @@ public class TicTacToe
await _moveLock.WaitAsync();
try
{
var curUser = _users[_curUserIndex];
if (_phase == Phase.Ended || msg.Author?.Id != curUser.Id)
var curUser = _users[curUserIndex];
if (phase == Phase.Ended || msg.Author?.Id != curUser.Id)
return;
if (int.TryParse(msg.Content, out var index)
@@ -196,69 +196,69 @@ public class TicTacToe
&& index <= 9
&& _state[index / 3, index % 3] is null)
{
_state[index / 3, index % 3] = _curUserIndex;
_state[index / 3, index % 3] = curUserIndex;
// i'm lazy
if (_state[index / 3, 0] == _state[index / 3, 1] && _state[index / 3, 1] == _state[index / 3, 2])
{
_state[index / 3, 0] = _curUserIndex + 2;
_state[index / 3, 1] = _curUserIndex + 2;
_state[index / 3, 2] = _curUserIndex + 2;
_state[index / 3, 0] = curUserIndex + 2;
_state[index / 3, 1] = curUserIndex + 2;
_state[index / 3, 2] = curUserIndex + 2;
_phase = Phase.Ended;
phase = Phase.Ended;
}
else if (_state[0, index % 3] == _state[1, index % 3]
&& _state[1, index % 3] == _state[2, index % 3])
{
_state[0, index % 3] = _curUserIndex + 2;
_state[1, index % 3] = _curUserIndex + 2;
_state[2, index % 3] = _curUserIndex + 2;
_state[0, index % 3] = curUserIndex + 2;
_state[1, index % 3] = curUserIndex + 2;
_state[2, index % 3] = curUserIndex + 2;
_phase = Phase.Ended;
phase = Phase.Ended;
}
else if (_curUserIndex == _state[0, 0]
else if (curUserIndex == _state[0, 0]
&& _state[0, 0] == _state[1, 1]
&& _state[1, 1] == _state[2, 2])
{
_state[0, 0] = _curUserIndex + 2;
_state[1, 1] = _curUserIndex + 2;
_state[2, 2] = _curUserIndex + 2;
_state[0, 0] = curUserIndex + 2;
_state[1, 1] = curUserIndex + 2;
_state[2, 2] = curUserIndex + 2;
_phase = Phase.Ended;
phase = Phase.Ended;
}
else if (_curUserIndex == _state[0, 2]
else if (curUserIndex == _state[0, 2]
&& _state[0, 2] == _state[1, 1]
&& _state[1, 1] == _state[2, 0])
{
_state[0, 2] = _curUserIndex + 2;
_state[1, 1] = _curUserIndex + 2;
_state[2, 0] = _curUserIndex + 2;
_state[0, 2] = curUserIndex + 2;
_state[1, 1] = curUserIndex + 2;
_state[2, 0] = curUserIndex + 2;
_phase = Phase.Ended;
phase = Phase.Ended;
}
var reason = string.Empty;
if (_phase == Phase.Ended) // if user won, stop receiving moves
if (phase == Phase.Ended) // if user won, stop receiving moves
{
reason = GetText(strs.ttt_matched_three);
_winner = _users[_curUserIndex];
winner = _users[curUserIndex];
_client.MessageReceived -= Client_MessageReceived;
OnEnded?.Invoke(this);
}
else if (IsDraw())
{
reason = GetText(strs.ttt_a_draw);
_phase = Phase.Ended;
phase = Phase.Ended;
_client.MessageReceived -= Client_MessageReceived;
OnEnded?.Invoke(this);
}
var sendstate = Task.Run(async () =>
_ = Task.Run(async () =>
{
var del1 = msg.DeleteAsync();
var del2 = _previousMessage?.DeleteAsync();
try { _previousMessage = await _channel.EmbedAsync(GetEmbed(reason)); }
var del2 = previousMessage?.DeleteAsync();
try { previousMessage = await _channel.EmbedAsync(GetEmbed(reason)); }
catch { }
try { await del1; }
@@ -270,9 +270,9 @@ public class TicTacToe
}
catch { }
});
_curUserIndex ^= 1;
curUserIndex ^= 1;
_timeoutTimer.Change(_options.TurnTimer * 1000, Timeout.Infinite);
timeoutTimer.Change(_options.TurnTimer * 1000, Timeout.Infinite);
}
}
finally