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https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 01:38:27 -04:00
Replaced all usages of ConcurrentDictionary with NonBlocking.ConcurrentDictionary
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@@ -8,7 +8,7 @@ namespace NadekoBot.Modules.Administration.Services;
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public class VcRoleService : INService
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{
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public ConcurrentDictionary<ulong, ConcurrentDictionary<ulong, IRole>> VcRoles { get; }
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public ConcurrentDictionary<ulong, ConcurrentQueue<(bool, IGuildUser, IRole)>> ToAssign { get; }
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public ConcurrentDictionary<ulong, System.Collections.Concurrent.ConcurrentQueue<(bool, IGuildUser, IRole)>> ToAssign { get; }
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private readonly DbService _db;
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private readonly DiscordSocketClient _client;
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@@ -37,7 +37,7 @@ public class VcRoleService : INService
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{
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while (true)
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{
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Task Selector(ConcurrentQueue<(bool, IGuildUser, IRole)> queue)
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Task Selector(System.Collections.Concurrent.ConcurrentQueue<(bool, IGuildUser, IRole)> queue)
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{
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return Task.Run(async () =>
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{
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@@ -203,7 +203,7 @@ public class VcRoleService : INService
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private void Assign(bool v, SocketGuildUser gusr, IRole role)
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{
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var queue = ToAssign.GetOrAdd(gusr.Guild.Id, new ConcurrentQueue<(bool, IGuildUser, IRole)>());
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var queue = ToAssign.GetOrAdd(gusr.Guild.Id, new System.Collections.Concurrent.ConcurrentQueue<(bool, IGuildUser, IRole)>());
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queue.Enqueue((v, gusr, role));
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}
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}
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@@ -1,5 +1,6 @@
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#nullable disable
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using NadekoBot.Services.Database.Models;
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using System.Collections.Concurrent;
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namespace NadekoBot.Modules.Gambling.Common.Events;
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@@ -20,7 +20,7 @@ public class ReactionEvent : ICurrencyEvent
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private readonly bool _isPotLimited;
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private readonly ITextChannel _channel;
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private readonly ConcurrentHashSet<ulong> _awardedUsers = new();
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private readonly ConcurrentQueue<ulong> _toAward = new();
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private readonly System.Collections.Concurrent.ConcurrentQueue<ulong> _toAward = new();
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private readonly Timer _t;
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private readonly Timer _timeout;
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private readonly bool _noRecentlyJoinedServer;
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@@ -37,7 +37,7 @@ public class XpService : INService, IReadyExecutor, IExecNoCommand
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private readonly ConcurrentDictionary<ulong, ConcurrentHashSet<ulong>> _excludedChannels;
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private readonly ConcurrentHashSet<ulong> _excludedServers;
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private readonly ConcurrentQueue<UserCacheItem> _addMessageXp = new();
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private readonly System.Collections.Concurrent.ConcurrentQueue<UserCacheItem> _addMessageXp = new();
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private XpTemplate template;
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private readonly DiscordSocketClient _client;
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