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https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 09:18:27 -04:00
dev: Small cleanup of gamestatusevent
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@@ -27,17 +27,13 @@ public class GameStatusEvent : ICurrencyEvent
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private readonly string _code;
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private readonly char[] _sneakyGameStatusChars = Enumerable.Range(48, 10)
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.Concat(Enumerable.Range(65, 26))
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.Concat(Enumerable.Range(97, 26))
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.Select(x => (char)x)
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.ToArray();
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private readonly object _stopLock = new();
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private readonly object _potLock = new();
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private readonly IMessageSenderService _sender;
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private static readonly NadekoRandom _rng = new NadekoRandom();
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public GameStatusEvent(
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DiscordSocketClient client,
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ICurrencyService cs,
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@@ -58,7 +54,8 @@ public class GameStatusEvent : ICurrencyEvent
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_opts = opt;
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_sender = sender;
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// generate code
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_code = new(_sneakyGameStatusChars.Shuffle().Take(5).ToArray());
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_code = new kwum(_rng.Next(1_000_000, 10_000_000)).ToString();
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_t = new(OnTimerTick, null, Timeout.InfiniteTimeSpan, TimeSpan.FromSeconds(2));
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if (_opts.Hours > 0)
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@@ -88,9 +85,9 @@ public class GameStatusEvent : ICurrencyEvent
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if (_isPotLimited)
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{
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await msg.ModifyAsync(m =>
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{
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m.Embed = GetEmbed(PotSize).Build();
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});
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{
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m.Embed = GetEmbed(PotSize).Build();
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});
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}
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Log.Information("Game status event awarded {Count} users {Amount} currency.{Remaining}",
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