- .streamsclear re-added. It will remove all followed streams on the server.

- .gifts now have 3 new ✂️ Haircut 🧻 ToiletPaper and 🥀 WiltedRose which **reduce** waifu's value
- Added a new multiplier (waifu.multi.negative_gift_effect default 0.5, changeable via .config gambling or data/gambling.yml)
This commit is contained in:
Kwoth
2021-09-30 08:53:15 +02:00
parent 52c9ec670d
commit ff95b3d00f
12 changed files with 247 additions and 159 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Cloneable;
using NadekoBot.Common;
using NadekoBot.Common.Yml;
using YamlDotNet.Serialization;
namespace NadekoBot.Modules.Gambling.Common
{
@@ -179,7 +180,8 @@ default is 0.02, which is 2%")]
public MultipliersData Multipliers { get; set; } = new MultipliersData();
[Comment(@"List of items available for gifting.")]
[Comment(@"List of items available for gifting.
If negative is true, gift will instead reduce waifu value.")]
public List<WaifuItemModel> Items { get; set; } = new List<WaifuItemModel>();
public WaifuConfig()
@@ -260,6 +262,11 @@ Default 1 (meaning no effect)")]
Default 0.95 (meaning 95%)
Example: If a waifu is worth 1000, and she receives a gift worth 100, her new value will be 1095)")]
public decimal GiftEffect { get; set; } = 0.95M;
[Comment(@"What percentage of the value of the gift will a waifu lose when she's gifted a gift marked as 'negative'.
Default 0.5 (meaning 50%)
Example: If a waifu is worth 1000, and she receives a negative gift worth 100, her new value will be 950)")]
public decimal NegativeGiftEffect { get; set; } = 0.50M;
}
[Cloneable]
@@ -268,19 +275,24 @@ Example: If a waifu is worth 1000, and she receives a gift worth 100, her new va
public string ItemEmoji { get; set; }
public int Price { get; set; }
public string Name { get; set; }
[YamlMember(DefaultValuesHandling = DefaultValuesHandling.OmitDefaults)]
public bool Negative { get; set; }
public WaifuItemModel()
{
}
public WaifuItemModel(string itemEmoji, int price, string name)
public WaifuItemModel(string itemEmoji, int price, string name, bool negative = false)
{
ItemEmoji = itemEmoji;
Price = price;
Name = name;
Negative = negative;
}
public override string ToString() => Name;
}