mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 09:48:26 -04:00
Updated editorconfig to (mostly?) require braces around if/else statements, and applied the new formatting rules
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@@ -68,7 +68,8 @@ public class GameStatusEvent : ICurrencyEvent
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{
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var potEmpty = PotEmptied;
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var toAward = new List<ulong>();
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while (_toAward.TryDequeue(out var x)) toAward.Add(x);
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while (_toAward.TryDequeue(out var x))
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toAward.Add(x);
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if (!toAward.Any())
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return;
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@@ -85,7 +86,10 @@ public class GameStatusEvent : ICurrencyEvent
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{
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m.Embed = GetEmbed(PotSize).Build();
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},
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new() { RetryMode = RetryMode.AlwaysRetry });
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new()
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{
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RetryMode = RetryMode.AlwaysRetry
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});
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Log.Information("Awarded {Count} users {Amount} currency.{Remaining}",
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toAward.Count,
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@@ -93,9 +97,7 @@ public class GameStatusEvent : ICurrencyEvent
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_isPotLimited ? $" {PotSize} left." : "");
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if (potEmpty)
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{
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_= StopEvent();
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}
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_ = StopEvent();
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}
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catch (Exception ex)
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{
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@@ -117,7 +119,8 @@ public class GameStatusEvent : ICurrencyEvent
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private async Task OnMessageDeleted(Cacheable<IMessage, ulong> message, Cacheable<IMessageChannel, ulong> cacheable)
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{
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if (message.Id == msg.Id) await StopEvent();
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if (message.Id == msg.Id)
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await StopEvent();
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}
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public async Task StopEvent()
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@@ -135,7 +138,7 @@ public class GameStatusEvent : ICurrencyEvent
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_ = _client.SetGameAsync(null);
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try
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{
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_= msg.DeleteAsync();
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_ = msg.DeleteAsync();
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}
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catch { }
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@@ -145,7 +148,7 @@ public class GameStatusEvent : ICurrencyEvent
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private Task HandleMessage(SocketMessage message)
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{
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_= Task.Run(async () =>
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_ = Task.Run(async () =>
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{
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if (message.Author is not IGuildUser gu // no unknown users, as they could be bots, or alts
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|| gu.IsBot // no bots
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@@ -163,7 +166,10 @@ public class GameStatusEvent : ICurrencyEvent
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try
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{
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await message.DeleteAsync(new() { RetryMode = RetryMode.AlwaysFail });
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await message.DeleteAsync(new()
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{
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RetryMode = RetryMode.AlwaysFail
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});
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}
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catch { }
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});
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