using System.Collections.Generic; using NadekoBot.Common.Yml; namespace NadekoBot.Modules.Games.Common { public sealed class GamesConfig { [Comment("Trivia related settings (.t command)")] public TriviaConfig Trivia { get; set; } = new TriviaConfig() { CurrencyReward = 0, MinimumWinReq = 1, }; [Comment("List of responses for the .8ball command. A random one will be selected every time")] public List EightBallResponses { get; set; } = new List() { "Most definitely yes.", "For sure.", "Totally!", "Of course!", "As I see it, yes.", "My sources say yes.", "Yes.", "Most likely.", "Perhaps...", "Maybe...", "Hm, not sure.", "It is uncertain.", "Ask me again later.", "Don't count on it.", "Probably not.", "Very doubtful.", "Most likely no.", "Nope.", "No.", "My sources say no.", "Don't even think about it.", "Definitely no.", "NO - It may cause disease contraction!" }; [Comment("List of animals which will be used for the animal race game (.race)")] public List RaceAnimals { get; set; } = new List() { new RaceAnimal {Icon = "🐼", Name = "Panda"}, new RaceAnimal {Icon = "🐻", Name = "Bear"}, new RaceAnimal {Icon = "🐧", Name = "Pengu"}, new RaceAnimal {Icon = "🐨", Name = "Koala"}, new RaceAnimal {Icon = "🐬", Name = "Dolphin"}, new RaceAnimal {Icon = "🐞", Name = "Ladybird"}, new RaceAnimal {Icon = "🦀", Name = "Crab"}, new RaceAnimal {Icon = "🦄", Name = "Unicorn"} }; } public sealed class TriviaConfig { [Comment("The amount of currency awarded to the winner of the trivia game.")] public long CurrencyReward { get; set; } = 0; [Comment(@"Users won't be able to start trivia games which have a smaller win requirement than the one specified by this setting.")] public int MinimumWinReq { get; set; } = 1; } public sealed class RaceAnimal { public string Icon { get; set; } public string Name { get; set; } } }