using System.Collections.Generic;
namespace NadekoBot.Core.Services.Database.Models
{
public class CurrencyEvent
{
public enum Type
{
Reaction,
GameStatus,
//NotRaid,
}
public ulong ServerId { get; set; }
public ulong ChannelId { get; set; }
public ulong MessageId { get; set; }
public Type EventType { get; set; }
///
/// Amount of currency that the user will be rewarded.
///
public long Amount { get; set; }
///
/// Maximum amount of currency that can be handed out.
///
public long PotSize { get; set; }
public List AwardedUsers { get; set; }
///
/// Used as extra data storage for events which need it.
///
public ulong ExtraId { get; set; }
///
/// May be used for some future event.
///
public ulong ExtraId2 { get; set; }
///
/// May be used for some future event.
///
public string ExtraString { get; set; }
}
public class AwardedUser
{
}
}