using NadekoBot.Modules.Games.Common.Nunchi; using NadekoBot.Modules.Games.Services; namespace NadekoBot.Modules.Games; public partial class Games { [Group] public class NunchiCommands : NadekoSubmodule { private readonly DiscordSocketClient _client; public NunchiCommands(DiscordSocketClient client) => _client = client; [NadekoCommand, Aliases] [RequireContext(ContextType.Guild)] public async Task Nunchi() { var newNunchi = new NunchiGame(ctx.User.Id, ctx.User.ToString()); NunchiGame nunchi; //if a game was already active if ((nunchi = _service.NunchiGames.GetOrAdd(ctx.Guild.Id, newNunchi)) != newNunchi) { // join it if (!await nunchi.Join(ctx.User.Id, ctx.User.ToString()).ConfigureAwait(false)) { // if you failed joining, that means game is running or just ended // await ReplyErrorLocalized("nunchi_already_started").ConfigureAwait(false); return; } await ReplyErrorLocalizedAsync(strs.nunchi_joined(nunchi.ParticipantCount)); return; } try { await ConfirmLocalizedAsync(strs.nunchi_created); } catch { } nunchi.OnGameEnded += Nunchi_OnGameEnded; //nunchi.OnGameStarted += Nunchi_OnGameStarted; nunchi.OnRoundEnded += Nunchi_OnRoundEnded; nunchi.OnUserGuessed += Nunchi_OnUserGuessed; nunchi.OnRoundStarted += Nunchi_OnRoundStarted; _client.MessageReceived += _client_MessageReceived; var success = await nunchi.Initialize().ConfigureAwait(false); if (!success) { if (_service.NunchiGames.TryRemove(ctx.Guild.Id, out var game)) game.Dispose(); await ConfirmLocalizedAsync(strs.nunchi_failed_to_start).ConfigureAwait(false); } Task _client_MessageReceived(SocketMessage arg) { var _ = Task.Run(async () => { if (arg.Channel.Id != ctx.Channel.Id) return; if (!int.TryParse(arg.Content, out var number)) return; try { await nunchi.Input(arg.Author.Id, arg.Author.ToString(), number).ConfigureAwait(false); } catch { } }); return Task.CompletedTask; } Task Nunchi_OnGameEnded(NunchiGame arg1, string arg2) { if (_service.NunchiGames.TryRemove(ctx.Guild.Id, out var game)) { _client.MessageReceived -= _client_MessageReceived; game.Dispose(); } if (arg2 is null) return ConfirmLocalizedAsync(strs.nunchi_ended_no_winner); else return ConfirmLocalizedAsync(strs.nunchi_ended(Format.Bold(arg2))); } } private Task Nunchi_OnRoundStarted(NunchiGame arg, int cur) => ConfirmLocalizedAsync(strs.nunchi_round_started( Format.Bold(arg.ParticipantCount.ToString()), Format.Bold(cur.ToString()))); private Task Nunchi_OnUserGuessed(NunchiGame arg) => ConfirmLocalizedAsync(strs.nunchi_next_number(Format.Bold(arg.CurrentNumber.ToString()))); private Task Nunchi_OnRoundEnded(NunchiGame arg1, (ulong Id, string Name)? arg2) { if(arg2.HasValue) return ConfirmLocalizedAsync(strs.nunchi_round_ended(Format.Bold(arg2.Value.Name))); else return ConfirmLocalizedAsync(strs.nunchi_round_ended_boot( Format.Bold("\n" + string.Join("\n, ", arg1.Participants.Select(x => x.Name))))); // this won't work if there are too many users } private Task Nunchi_OnGameStarted(NunchiGame arg) => ConfirmLocalizedAsync(strs.nunchi_started(Format.Bold(arg.ParticipantCount.ToString()))); } }