mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 17:28:27 -04:00
- Use IEmbedBuilderService to create embed builders - Wrapped embed builder and using IEmbedBuilder
211 lines
7.0 KiB
C#
211 lines
7.0 KiB
C#
using Discord;
|
|
using Discord.WebSocket;
|
|
using NadekoBot.Common.Collections;
|
|
using NadekoBot.Services;
|
|
using NadekoBot.Services.Database.Models;
|
|
using NadekoBot.Extensions;
|
|
using NadekoBot.Modules.Gambling.Common;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Serilog;
|
|
|
|
namespace NadekoBot.Modules.Gambling.Common.Events
|
|
{
|
|
public class GameStatusEvent : ICurrencyEvent
|
|
{
|
|
private readonly DiscordSocketClient _client;
|
|
private readonly IGuild _guild;
|
|
private IUserMessage _msg;
|
|
private readonly ICurrencyService _cs;
|
|
private readonly long _amount;
|
|
|
|
private long PotSize { get; set; }
|
|
public bool Stopped { get; private set; }
|
|
public bool PotEmptied { get; private set; } = false;
|
|
|
|
private readonly Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> _embedFunc;
|
|
private readonly bool _isPotLimited;
|
|
private readonly ITextChannel _channel;
|
|
private readonly ConcurrentHashSet<ulong> _awardedUsers = new ConcurrentHashSet<ulong>();
|
|
private readonly ConcurrentQueue<ulong> _toAward = new ConcurrentQueue<ulong>();
|
|
private readonly Timer _t;
|
|
private readonly Timer _timeout = null;
|
|
private readonly EventOptions _opts;
|
|
|
|
private readonly string _code;
|
|
|
|
public event Func<ulong, Task> OnEnded;
|
|
|
|
private readonly char[] _sneakyGameStatusChars = Enumerable.Range(48, 10)
|
|
.Concat(Enumerable.Range(65, 26))
|
|
.Concat(Enumerable.Range(97, 26))
|
|
.Select(x => (char)x)
|
|
.ToArray();
|
|
|
|
public GameStatusEvent(DiscordSocketClient client, ICurrencyService cs,SocketGuild g, ITextChannel ch,
|
|
EventOptions opt, Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> embedFunc)
|
|
{
|
|
_client = client;
|
|
_guild = g;
|
|
_cs = cs;
|
|
_amount = opt.Amount;
|
|
PotSize = opt.PotSize;
|
|
_embedFunc = embedFunc;
|
|
_isPotLimited = PotSize > 0;
|
|
_channel = ch;
|
|
_opts = opt;
|
|
// generate code
|
|
_code = new string(_sneakyGameStatusChars.Shuffle().Take(5).ToArray());
|
|
|
|
_t = new Timer(OnTimerTick, null, Timeout.InfiniteTimeSpan, TimeSpan.FromSeconds(2));
|
|
if (_opts.Hours > 0)
|
|
{
|
|
_timeout = new Timer(EventTimeout, null, TimeSpan.FromHours(_opts.Hours), Timeout.InfiniteTimeSpan);
|
|
}
|
|
}
|
|
|
|
private void EventTimeout(object state)
|
|
{
|
|
var _ = StopEvent();
|
|
}
|
|
|
|
private async void OnTimerTick(object state)
|
|
{
|
|
var potEmpty = PotEmptied;
|
|
List<ulong> toAward = new List<ulong>();
|
|
while (_toAward.TryDequeue(out var x))
|
|
{
|
|
toAward.Add(x);
|
|
}
|
|
|
|
if (!toAward.Any())
|
|
return;
|
|
|
|
try
|
|
{
|
|
await _cs.AddBulkAsync(toAward,
|
|
toAward.Select(x => "GameStatus Event"),
|
|
toAward.Select(x => _amount),
|
|
gamble: true).ConfigureAwait(false);
|
|
|
|
if (_isPotLimited)
|
|
{
|
|
await _msg.ModifyAsync(m =>
|
|
{
|
|
m.Embed = GetEmbed(PotSize).Build();
|
|
}, new RequestOptions() { RetryMode = RetryMode.AlwaysRetry }).ConfigureAwait(false);
|
|
}
|
|
|
|
Log.Information("Awarded {0} users {1} currency.{2}",
|
|
toAward.Count,
|
|
_amount,
|
|
_isPotLimited ? $" {PotSize} left." : "");
|
|
|
|
if (potEmpty)
|
|
{
|
|
var _ = StopEvent();
|
|
}
|
|
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Warning(ex, "Error in OnTimerTick in gamestatusevent");
|
|
}
|
|
}
|
|
|
|
public async Task StartEvent()
|
|
{
|
|
_msg = await _channel.EmbedAsync(GetEmbed(_opts.PotSize)).ConfigureAwait(false);
|
|
await _client.SetGameAsync(_code).ConfigureAwait(false);
|
|
_client.MessageDeleted += OnMessageDeleted;
|
|
_client.MessageReceived += HandleMessage;
|
|
_t.Change(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));
|
|
}
|
|
|
|
private IEmbedBuilder GetEmbed(long pot)
|
|
{
|
|
return _embedFunc(CurrencyEvent.Type.GameStatus, _opts, pot);
|
|
}
|
|
|
|
private async Task OnMessageDeleted(Cacheable<IMessage, ulong> msg, ISocketMessageChannel _)
|
|
{
|
|
if (msg.Id == _msg.Id)
|
|
{
|
|
await StopEvent().ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
private readonly object stopLock = new object();
|
|
public async Task StopEvent()
|
|
{
|
|
await Task.Yield();
|
|
lock (stopLock)
|
|
{
|
|
if (Stopped)
|
|
return;
|
|
Stopped = true;
|
|
_client.MessageDeleted -= OnMessageDeleted;
|
|
_client.MessageReceived -= HandleMessage;
|
|
_client.SetGameAsync(null);
|
|
_t.Change(Timeout.Infinite, Timeout.Infinite);
|
|
_timeout?.Change(Timeout.Infinite, Timeout.Infinite);
|
|
try { var _ = _msg.DeleteAsync(); } catch { }
|
|
var os = OnEnded(_guild.Id);
|
|
}
|
|
}
|
|
|
|
private Task HandleMessage(SocketMessage msg)
|
|
{
|
|
var _ = Task.Run(async () =>
|
|
{
|
|
if (!(msg.Author is IGuildUser gu) // no unknown users, as they could be bots, or alts
|
|
|| gu.IsBot // no bots
|
|
|| msg.Content != _code // code has to be the same
|
|
|| (DateTime.UtcNow - gu.CreatedAt).TotalDays <= 5) // no recently created accounts
|
|
{
|
|
return;
|
|
}
|
|
// there has to be money left in the pot
|
|
// and the user wasn't rewarded
|
|
if (_awardedUsers.Add(msg.Author.Id) && TryTakeFromPot())
|
|
{
|
|
_toAward.Enqueue(msg.Author.Id);
|
|
if (_isPotLimited && PotSize < _amount)
|
|
PotEmptied = true;
|
|
}
|
|
|
|
try
|
|
{
|
|
await msg.DeleteAsync(new RequestOptions()
|
|
{
|
|
RetryMode = RetryMode.AlwaysFail
|
|
});
|
|
}
|
|
catch { }
|
|
});
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
private readonly object potLock = new object();
|
|
private bool TryTakeFromPot()
|
|
{
|
|
if (_isPotLimited)
|
|
{
|
|
lock (potLock)
|
|
{
|
|
if (PotSize < _amount)
|
|
return false;
|
|
|
|
PotSize -= _amount;
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|