Files
nadekobot/src/NadekoBot/_common/NadekoModule.cs
Kwoth 62a16f3faf fix: fixed .iam
fix: fixed .sclr not being respected on many different commands
change: .rps now also has the amount bet
2024-11-27 02:41:05 +00:00

150 lines
4.8 KiB
C#

#nullable disable
using System.Globalization;
// ReSharper disable InconsistentNaming
namespace NadekoBot.Common;
[UsedImplicitly(ImplicitUseTargetFlags.Default
| ImplicitUseTargetFlags.WithInheritors
| ImplicitUseTargetFlags.WithMembers)]
public abstract class NadekoModule : ModuleBase
{
protected CultureInfo Culture { get; set; }
// Injected by Discord.net
public IBotStrings Strings { get; set; }
public ICommandHandler _cmdHandler { get; set; }
public ILocalization _localization { get; set; }
public INadekoInteractionService _inter { get; set; }
public IReplacementService repSvc { get; set; }
public IMessageSenderService _sender { get; set; }
protected string prefix
=> _cmdHandler.GetPrefix(ctx.Guild);
protected ICommandContext ctx
=> Context;
protected EmbedBuilder CreateEmbed()
=> _sender.CreateEmbed(ctx.Guild?.Id);
public ResponseBuilder Response()
=> new ResponseBuilder(Strings, _sender, (DiscordSocketClient)ctx.Client)
.Context(ctx);
protected override void BeforeExecute(CommandInfo command)
=> Culture = _localization.GetCultureInfo(ctx.Guild?.Id);
protected string GetText(in LocStr data)
=> Strings.GetText(data, Culture);
// localized normal
public async Task<bool> PromptUserConfirmAsync(EmbedBuilder embed)
{
embed.WithPendingColor()
.WithFooter("yes/no");
var msg = await Response().Embed(embed).SendAsync();
try
{
var input = await GetUserInputAsync(ctx.User.Id, ctx.Channel.Id);
input = input?.ToUpperInvariant();
if (input != "YES" && input != "Y")
return false;
return true;
}
finally
{
_ = Task.Run(() => msg.DeleteAsync());
}
}
// TypeConverter typeConverter = TypeDescriptor.GetConverter(propType); ?
public async Task<string> GetUserInputAsync(ulong userId, ulong channelId, Func<string, bool> validate = null)
{
var userInputTask = new TaskCompletionSource<string>();
var dsc = (DiscordSocketClient)ctx.Client;
try
{
dsc.MessageReceived += MessageReceived;
if (await Task.WhenAny(userInputTask.Task, Task.Delay(10000)) != userInputTask.Task)
return null;
return await userInputTask.Task;
}
finally
{
dsc.MessageReceived -= MessageReceived;
}
Task MessageReceived(SocketMessage arg)
{
_ = Task.Run(() =>
{
if (arg is not SocketUserMessage userMsg
|| userMsg.Channel is not ITextChannel
|| userMsg.Author.Id != userId
|| userMsg.Channel.Id != channelId)
return Task.CompletedTask;
if (validate is not null && !validate(arg.Content))
return Task.CompletedTask;
if (userInputTask.TrySetResult(arg.Content))
userMsg.DeleteAfter(1);
return Task.CompletedTask;
});
return Task.CompletedTask;
}
}
protected async Task<bool> CheckRoleHierarchy(IGuildUser target)
{
var curUser = ((SocketGuild)ctx.Guild).CurrentUser;
var ownerId = ctx.Guild.OwnerId;
var modMaxRole = ((IGuildUser)ctx.User).GetRoles().Max(r => r.Position);
var targetMaxRole = target.GetRoles().Max(r => r.Position);
var botMaxRole = curUser.GetRoles().Max(r => r.Position);
// bot can't punish a user who is higher in the hierarchy. Discord will return 403
// moderator can be owner, in which case role hierarchy doesn't matter
// otherwise, moderator has to have a higher role
if (botMaxRole <= targetMaxRole
|| (ctx.User.Id != ownerId && targetMaxRole >= modMaxRole)
|| target.Id == ownerId)
{
await Response().Error(strs.hierarchy).SendAsync();
return false;
}
return true;
}
protected async Task<bool> CheckRoleHierarchy(IRole role)
{
var botUser = ((SocketGuild)ctx.Guild).CurrentUser;
var ownerId = ctx.Guild.OwnerId;
var modMaxRole = ((IGuildUser)ctx.User).GetRoles().Max(r => r.Position);
var botMaxRole = botUser.GetRoles().Max(r => r.Position);
// role must be lower than the bot role
// and the mod must have a higher role
if (botMaxRole <= role.Position
|| (ctx.User.Id != ownerId && role.Position >= modMaxRole))
{
await Response().Error(strs.hierarchy).SendAsync();
return false;
}
return true;
}
}
public abstract class NadekoModule<TService> : NadekoModule
{
public TService _service { get; set; }
}