Files
nadekobot/src/NadekoBot/Modules/Gambling/Services/GamblingService.cs

177 lines
5.9 KiB
C#

using Discord.WebSocket;
using NadekoBot.Modules.Gambling.Common;
using NadekoBot.Services;
using NadekoBot.Modules.Gambling.Common.Connect4;
using NadekoBot.Modules.Gambling.Common.WheelOfFortune;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using NadekoBot.Common;
using NadekoBot.Db;
using NadekoBot.Modules.Gambling.Common.Slot;
using NadekoBot.Modules.Gambling.Services;
using Serilog;
namespace NadekoBot.Modules.Gambling.Services
{
public class GamblingService : INService
{
private readonly DbService _db;
private readonly ICurrencyService _cs;
private readonly Bot _bot;
private readonly DiscordSocketClient _client;
private readonly IDataCache _cache;
private readonly GamblingConfigService _gss;
public ConcurrentDictionary<(ulong, ulong), RollDuelGame> Duels { get; } = new ConcurrentDictionary<(ulong, ulong), RollDuelGame>();
public ConcurrentDictionary<ulong, Connect4Game> Connect4Games { get; } = new ConcurrentDictionary<ulong, Connect4Game>();
private readonly Timer _decayTimer;
public GamblingService(DbService db, Bot bot, ICurrencyService cs,
DiscordSocketClient client, IDataCache cache, GamblingConfigService gss)
{
_db = db;
_cs = cs;
_bot = bot;
_client = client;
_cache = cache;
_gss = gss;
if (_bot.Client.ShardId == 0)
{
_decayTimer = new Timer(_ =>
{
var config = _gss.Data;
var maxDecay = config.Decay.MaxDecay;
if (config.Decay.Percent <= 0 || config.Decay.Percent > 1 || maxDecay < 0)
return;
using (var uow = _db.GetDbContext())
{
var lastCurrencyDecay = _cache.GetLastCurrencyDecay();
if (DateTime.UtcNow - lastCurrencyDecay < TimeSpan.FromHours(config.Decay.HourInterval))
return;
Log.Information($"Decaying users' currency - decay: {config.Decay.Percent * 100}% " +
$"| max: {maxDecay} " +
$"| threshold: {config.Decay.MinThreshold}");
if (maxDecay == 0)
maxDecay = int.MaxValue;
uow.Database.ExecuteSqlInterpolated($@"
UPDATE DiscordUser
SET CurrencyAmount=
CASE WHEN
{maxDecay} > ROUND(CurrencyAmount * {config.Decay.Percent} - 0.5)
THEN
CurrencyAmount - ROUND(CurrencyAmount * {config.Decay.Percent} - 0.5)
ELSE
CurrencyAmount - {maxDecay}
END
WHERE CurrencyAmount > {config.Decay.MinThreshold} AND UserId!={_client.CurrentUser.Id};");
_cache.SetLastCurrencyDecay();
uow.SaveChanges();
}
}, null, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5));
}
}
public async Task<SlotResponse> SlotAsync(ulong userId, long amount)
{
var takeRes = await _cs.RemoveAsync(userId, "Slot Machine", amount, true);
if (!takeRes)
{
return new SlotResponse
{
Error = GamblingError.NotEnough
};
}
var game = new SlotGame();
var result = game.Spin();
long won = 0;
if (result.Multiplier > 0)
{
won = (long)(result.Multiplier * amount);
await _cs.AddAsync(userId, $"Slot Machine x{result.Multiplier}", won, true);
}
var toReturn = new SlotResponse
{
Multiplier = result.Multiplier,
Won = won,
};
toReturn.Rolls.AddRange(result.Rolls);
return toReturn;
}
public struct EconomyResult
{
public decimal Cash { get; set; }
public decimal Planted { get; set; }
public decimal Waifus { get; set; }
public decimal OnePercent { get; set; }
public long Bot { get; set; }
}
public EconomyResult GetEconomy()
{
if (_cache.TryGetEconomy(out var data))
{
try
{
return JsonConvert.DeserializeObject<EconomyResult>(data);
}
catch { }
}
decimal cash;
decimal onePercent;
decimal planted;
decimal waifus;
long bot;
using (var uow = _db.GetDbContext())
{
cash = uow.DiscordUser.GetTotalCurrency();
onePercent = uow.DiscordUser.GetTopOnePercentCurrency(_client.CurrentUser.Id);
planted = uow.PlantedCurrency.AsQueryable().Sum(x => x.Amount);
waifus = uow.WaifuInfo.GetTotalValue();
bot = uow.DiscordUser.GetUserCurrency(_client.CurrentUser.Id);
}
var result = new EconomyResult
{
Cash = cash,
Planted = planted,
Bot = bot,
Waifus = waifus,
OnePercent = onePercent,
};
_cache.SetEconomy(JsonConvert.SerializeObject(result));
return result;
}
public Task<WheelOfFortuneGame.Result> WheelOfFortuneSpinAsync(ulong userId, long bet)
{
return new WheelOfFortuneGame(userId, bet, _gss.Data, _cs).SpinAsync();
}
}
}