Files
nadekobot/src/NadekoBot/Common/Interaction/NadekoInteraction.cs

83 lines
2.2 KiB
C#

namespace NadekoBot;
public abstract class NadekoButtonInteraction
{
// improvements:
// - state in OnAction
// - configurable delay
// -
protected abstract string Name { get; }
protected abstract IEmote Emote { get; }
protected virtual string? Text { get; } = null;
public DiscordSocketClient Client { get; }
protected readonly TaskCompletionSource<bool> _interactionCompletedSource;
protected IUserMessage message = null!;
protected NadekoButtonInteraction(DiscordSocketClient client)
{
Client = client;
_interactionCompletedSource = new(TaskCreationOptions.RunContinuationsAsynchronously);
}
public async Task RunAsync(IUserMessage msg)
{
message = msg;
Client.InteractionCreated += OnInteraction;
await Task.WhenAny(Task.Delay(10_000), _interactionCompletedSource.Task);
Client.InteractionCreated -= OnInteraction;
await msg.ModifyAsync(m => m.Components = new ComponentBuilder().Build());
}
protected abstract ValueTask<bool> Validate(SocketMessageComponent smc);
private async Task OnInteraction(SocketInteraction arg)
{
if (arg is not SocketMessageComponent smc)
return;
if (smc.Message.Id != message.Id)
return;
if (smc.Data.CustomId != Name)
return;
if (!await Validate(smc))
{
await smc.DeferAsync();
return;
}
_ = Task.Run(async () =>
{
await ExecuteOnActionAsync(smc);
// this should only be a thing on single-response buttons
_interactionCompletedSource.TrySetResult(true);
if (!smc.HasResponded)
{
await smc.DeferAsync();
}
});
}
public virtual MessageComponent CreateComponent()
{
var comp = new ComponentBuilder()
.WithButton(GetButtonBuilder());
return comp.Build();
}
public ButtonBuilder GetButtonBuilder()
=> new ButtonBuilder(style: ButtonStyle.Secondary, emote: Emote, customId: Name, label: Text);
public abstract Task ExecuteOnActionAsync(SocketMessageComponent smc);
}
// this is all so wrong ...