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54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
#nullable disable
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using NadekoBot.Modules.Games.Common;
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using NadekoBot.Modules.Games.Services;
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namespace NadekoBot.Modules.Games;
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public partial class Games
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{
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[Group]
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public partial class TicTacToeCommands : NadekoModule<GamesService>
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{
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private readonly SemaphoreSlim _sem = new(1, 1);
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private readonly DiscordSocketClient _client;
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public TicTacToeCommands(DiscordSocketClient client)
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=> _client = client;
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[Cmd]
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[RequireContext(ContextType.Guild)]
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[NadekoOptions<TicTacToe.Options>]
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public async Task TicTacToe(params string[] args)
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{
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var (options, _) = OptionsParser.ParseFrom(new TicTacToe.Options(), args);
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var channel = (ITextChannel)ctx.Channel;
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await _sem.WaitAsync(1000);
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try
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{
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if (_service.TicTacToeGames.TryGetValue(channel.Id, out var game))
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{
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_ = Task.Run(async () =>
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{
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await game.Start((IGuildUser)ctx.User);
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});
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return;
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}
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game = new(Strings, _client, channel, (IGuildUser)ctx.User, options, _eb);
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_service.TicTacToeGames.Add(channel.Id, game);
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await ReplyConfirmLocalizedAsync(strs.ttt_created);
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game.OnEnded += _ =>
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{
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_service.TicTacToeGames.Remove(channel.Id);
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_sem.Dispose();
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};
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}
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finally
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{
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_sem.Release();
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}
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}
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}
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} |