mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 17:28:27 -04:00
- Fixed some possible nullref exceptions - Methods signatures now have up to 3 parameters before breakaing down each parameter in a separate line - Method invocations have the same rule, except the first parameter will be in the same line as the invocation to prevent some ugliness when passing lambas as arguments - Applied many more codestyles - Extensions folder fully reformatted
197 lines
7.4 KiB
C#
197 lines
7.4 KiB
C#
using NadekoBot.Modules.Gambling.Common;
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using NadekoBot.Modules.Gambling.Common.Connect4;
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using NadekoBot.Modules.Gambling.Services;
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using System.Text;
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namespace NadekoBot.Modules.Gambling;
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public partial class Gambling
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{
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[Group]
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public class Connect4Commands : GamblingSubmodule<GamblingService>
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{
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private readonly DiscordSocketClient _client;
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private readonly ICurrencyService _cs;
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private static readonly string[] numbers = new string[] { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:" };
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public Connect4Commands(DiscordSocketClient client, ICurrencyService cs, GamblingConfigService gamb)
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: base(gamb)
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{
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_client = client;
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_cs = cs;
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}
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[NadekoCommand, Aliases]
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[RequireContext(ContextType.Guild)]
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[NadekoOptionsAttribute(typeof(Connect4Game.Options))]
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public async Task Connect4(params string[] args)
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{
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var (options, _) = OptionsParser.ParseFrom(new Connect4Game.Options(), args);
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if (!await CheckBetOptional(options.Bet).ConfigureAwait(false))
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return;
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var newGame = new Connect4Game(ctx.User.Id, ctx.User.ToString(), options, _cs);
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Connect4Game game;
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if ((game = _service.Connect4Games.GetOrAdd(ctx.Channel.Id, newGame)) != newGame)
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{
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if (game.CurrentPhase != Connect4Game.Phase.Joining)
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return;
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newGame.Dispose();
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//means game already exists, try to join
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var joined = await game.Join(ctx.User.Id, ctx.User.ToString(), options.Bet).ConfigureAwait(false);
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return;
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}
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if (options.Bet > 0)
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{
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if (!await _cs.RemoveAsync(ctx.User.Id, "Connect4-bet", options.Bet, true).ConfigureAwait(false))
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{
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await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
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_service.Connect4Games.TryRemove(ctx.Channel.Id, out _);
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game.Dispose();
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return;
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}
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}
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game.OnGameStateUpdated += Game_OnGameStateUpdated;
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game.OnGameFailedToStart += Game_OnGameFailedToStart;
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game.OnGameEnded += Game_OnGameEnded;
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_client.MessageReceived += _client_MessageReceived;
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game.Initialize();
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if (options.Bet == 0)
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{
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await ReplyConfirmLocalizedAsync(strs.connect4_created).ConfigureAwait(false);
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}
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else
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{
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await ReplyErrorLocalizedAsync(strs.connect4_created_bet(options.Bet + CurrencySign));
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}
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Task _client_MessageReceived(SocketMessage arg)
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{
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if (ctx.Channel.Id != arg.Channel.Id)
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return Task.CompletedTask;
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var _ = Task.Run(async () =>
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{
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var success = false;
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if (int.TryParse(arg.Content, out var col))
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{
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success = await game.Input(arg.Author.Id, col).ConfigureAwait(false);
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}
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if (success)
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try { await arg.DeleteAsync().ConfigureAwait(false); } catch { }
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else
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{
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if (game.CurrentPhase is Connect4Game.Phase.Joining or Connect4Game.Phase.Ended)
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{
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return;
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}
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RepostCounter++;
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if (RepostCounter == 0)
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try { msg = await ctx.Channel.SendMessageAsync("", embed: (Embed)msg.Embeds.First()).ConfigureAwait(false); } catch { }
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}
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});
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return Task.CompletedTask;
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}
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Task Game_OnGameFailedToStart(Connect4Game arg)
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{
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if (_service.Connect4Games.TryRemove(ctx.Channel.Id, out var toDispose))
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{
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_client.MessageReceived -= _client_MessageReceived;
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toDispose.Dispose();
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}
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return ErrorLocalizedAsync(strs.connect4_failed_to_start);
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}
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Task Game_OnGameEnded(Connect4Game arg, Connect4Game.Result result)
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{
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if (_service.Connect4Games.TryRemove(ctx.Channel.Id, out var toDispose))
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{
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_client.MessageReceived -= _client_MessageReceived;
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toDispose.Dispose();
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}
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string title;
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if (result == Connect4Game.Result.CurrentPlayerWon)
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{
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title = GetText(strs.connect4_won(Format.Bold(arg.CurrentPlayer.Username), Format.Bold(arg.OtherPlayer.Username)));
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}
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else if (result == Connect4Game.Result.OtherPlayerWon)
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{
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title = GetText(strs.connect4_won(Format.Bold(arg.OtherPlayer.Username), Format.Bold(arg.CurrentPlayer.Username)));
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}
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else
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title = GetText(strs.connect4_draw);
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return msg.ModifyAsync(x => x.Embed = _eb.Create()
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.WithTitle(title)
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.WithDescription(GetGameStateText(game))
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.WithOkColor()
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.Build());
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}
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}
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private IUserMessage msg;
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private int _repostCounter = 0;
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private int RepostCounter
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{
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get => _repostCounter;
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set
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{
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if (value is < 0 or > 7)
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_repostCounter = 0;
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else _repostCounter = value;
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}
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}
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private async Task Game_OnGameStateUpdated(Connect4Game game)
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{
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var embed = _eb.Create()
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.WithTitle($"{game.CurrentPlayer.Username} vs {game.OtherPlayer.Username}")
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.WithDescription(GetGameStateText(game))
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.WithOkColor();
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if (msg is null)
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msg = await ctx.Channel.EmbedAsync(embed).ConfigureAwait(false);
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else
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await msg.ModifyAsync(x => x.Embed = embed.Build()).ConfigureAwait(false);
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}
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private string GetGameStateText(Connect4Game game)
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{
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var sb = new StringBuilder();
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if (game.CurrentPhase is Connect4Game.Phase.P1Move or Connect4Game.Phase.P2Move)
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sb.AppendLine(GetText(strs.connect4_player_to_move(Format.Bold(game.CurrentPlayer.Username))));
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for (var i = Connect4Game.NumberOfRows; i > 0; i--)
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{
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for (var j = 0; j < Connect4Game.NumberOfColumns; j++)
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{
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var cur = game.GameState[i + (j * Connect4Game.NumberOfRows) - 1];
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if (cur == Connect4Game.Field.Empty)
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sb.Append("⚫"); //black circle
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else if (cur == Connect4Game.Field.P1)
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sb.Append("🔴"); //red circle
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else
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sb.Append("🔵"); //blue circle
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}
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sb.AppendLine();
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}
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for (var i = 0; i < Connect4Game.NumberOfColumns; i++)
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{
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sb.Append(numbers[i]);
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}
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return sb.ToString();
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}
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}
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} |