Files
nadekobot/src/NadekoBot/Services/Common/GreetGrouper.cs
Kwoth d5fd6aae8e - More code cleanup and codestyle updates
- Fixed some possible nullref exceptions
- Methods signatures now have up to 3 parameters before breakaing down each parameter in a separate line
- Method invocations have the same rule, except the first parameter will be in the same line as the invocation to prevent some ugliness when passing lambas as arguments
- Applied many more codestyles
- Extensions folder fully reformatted
2021-12-26 17:28:39 +01:00

71 lines
2.3 KiB
C#

namespace NadekoBot.Services;
public class GreetGrouper<T>
{
private readonly Dictionary<ulong, HashSet<T>> group;
private readonly object locker = new();
public GreetGrouper()
=> group = new();
/// <summary>
/// Creates a group, if group already exists, adds the specified user
/// </summary>
/// <param name="guildId">Id of the server for which to create group for</param>
/// <param name="toAddIfExists">User to add if group already exists</param>
/// <returns></returns>
public bool CreateOrAdd(ulong guildId, T toAddIfExists)
{
lock (locker)
{
if (group.TryGetValue(guildId, out var list))
{
list.Add(toAddIfExists);
return false;
}
group[guildId] = new();
return true;
}
}
/// <summary>
/// Remove the specified amount of items from the group. If all items are removed, group will be removed.
/// </summary>
/// <param name="guildId">Id of the group</param>
/// <param name="count">Maximum number of items to retrieve</param>
/// <param name="items">Items retrieved</param>
/// <returns>Whether the group has no more items left and is deleted</returns>
public bool ClearGroup(ulong guildId, int count, out IEnumerable<T> items)
{
lock (locker)
{
if (group.TryGetValue(guildId, out var set))
{
// if we want more than there are, return everything
if (count >= set.Count)
{
items = set;
group.Remove(guildId);
return true;
}
// if there are more in the group than what's needed
// take the requested number, remove them from the set
// and return them
var toReturn = set.TakeWhile(item => count-- != 0).ToList();
foreach (var item in toReturn)
set.Remove(item);
items = toReturn;
// returning falsemeans group is not yet deleted
// because there are items left
return false;
}
items = Enumerable.Empty<T>();
return true;
}
}
}