Files
nadekobot/src/NadekoBot/Modules/Games/Services/GamesConfigService.cs
2021-12-19 05:14:11 +01:00

41 lines
1.4 KiB
C#

using NadekoBot.Common;
using NadekoBot.Common.Configs;
using NadekoBot.Services;
using NadekoBot.Modules.Games.Common;
namespace NadekoBot.Modules.Games.Services;
public sealed class GamesConfigService : ConfigServiceBase<GamesConfig>
{
public override string Name { get; } = "games";
private const string FilePath = "data/games.yml";
private static TypedKey<GamesConfig> changeKey = new TypedKey<GamesConfig>("config.games.updated");
public GamesConfigService(IConfigSeria serializer, IPubSub pubSub)
: base(FilePath, serializer, pubSub, changeKey)
{
AddParsedProp("trivia.min_win_req", gs => gs.Trivia.MinimumWinReq, int.TryParse,
ConfigPrinters.ToString, val => val > 0);
AddParsedProp("trivia.currency_reward", gs => gs.Trivia.CurrencyReward, long.TryParse,
ConfigPrinters.ToString, val => val >= 0);
AddParsedProp("hangman.currency_reward", gs => gs.Hangman.CurrencyReward, long.TryParse,
ConfigPrinters.ToString, val => val >= 0);
Migrate();
}
private void Migrate()
{
if (_data.Version < 1)
{
ModifyConfig(c =>
{
c.Version = 1;
c.Hangman = new HangmanConfig()
{
CurrencyReward = 0
};
});
}
}
}