Files
nadekobot/src/NadekoBot/Modules/Music/Common/Impl/MultimediaTimer.cs
2021-12-19 05:14:11 +01:00

89 lines
3.5 KiB
C#

using System.Runtime.InteropServices;
namespace NadekoBot.Modules.Music.Common;
public sealed class MultimediaTimer : IDisposable
{
private delegate void LpTimeProcDelegate(uint uTimerID, uint uMsg, int dwUser, int dw1, int dw2);
/// <summary>
/// The timeSetEvent function starts a specified timer event. The multimedia timer runs in its own thread.
/// After the event is activated, it calls the specified callback function or sets or pulses the specified
/// event object.
/// </summary>
/// <param name="uDelay">
/// Event delay, in milliseconds. If this value is not in the range of the minimum and
/// maximum event delays supported by the timer, the function returns an error.
/// </param>
/// <param name="uResolution">
/// Resolution of the timer event, in milliseconds. The resolution increases with
/// smaller values; a resolution of 0 indicates periodic events should occur with the greatest possible accuracy.
/// To reduce system overhead, however, you should use the maximum value appropriate for your application.
/// </param>
/// <param name="lpTimeProc">
/// Pointer to a callback function that is called once upon expiration of a single event or periodically upon
/// expiration of periodic events. If fuEvent specifies the TIME_CALLBACK_EVENT_SET or TIME_CALLBACK_EVENT_PULSE
/// flag, then the lpTimeProc parameter is interpreted as a handle to an event object. The event will be set or
/// pulsed upon completion of a single event or periodically upon completion of periodic events.
/// For any other value of fuEvent, the lpTimeProc parameter is a pointer to a callback function of type
/// LPTIMECALLBACK.
/// </param>
/// <param name="dwUser">User-supplied callback data.</param>
/// <param name="fuEvent"></param>
/// <returns>Timer event type. This parameter may include one of the following values.</returns>
[DllImport("Winmm.dll")]
private static extern uint timeSetEvent(
uint uDelay,
uint uResolution,
LpTimeProcDelegate lpTimeProc,
int dwUser,
TimerMode fuEvent
);
private enum TimerMode
{
OneShot,
Periodic,
}
/// <summary>
/// The timeKillEvent function cancels a specified timer event.
/// </summary>
/// <param name="uTimerID">
/// Identifier of the timer event to cancel.
/// This identifier was returned by the timeSetEvent function when the timer event was set up.
/// </param>
/// <returns>Returns TIMERR_NOERROR if successful or MMSYSERR_INVALPARAM if the specified timer event does not exist.</returns>
[DllImport("Winmm.dll")]
private static extern int timeKillEvent(
uint uTimerID
);
private LpTimeProcDelegate _lpTimeProc;
private readonly uint _eventId;
private readonly Action<object> _callback;
private readonly object _state;
public MultimediaTimer(Action<object> callback, object state, int period)
{
if (period <= 0)
throw new ArgumentOutOfRangeException(nameof(period), "Period must be greater than 0");
_callback = callback;
_state = state;
_lpTimeProc = CallbackInternal;
_eventId = timeSetEvent((uint)period, 1, _lpTimeProc, 0, TimerMode.Periodic);
}
private void CallbackInternal(uint uTimerId, uint uMsg, int dwUser, int dw1, int dw2)
{
_callback(_state);
}
public void Dispose()
{
_lpTimeProc = default;
timeKillEvent(_eventId);
}
}