MineCICD added "plugins"
This commit is contained in:
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plugins/DiscordSRV/messages.yml
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444
plugins/DiscordSRV/messages.yml
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# Discord -> Minecraft message
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#
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# DiscordToMinecraftChatMessageFormat: the format used when sending messages from Discord to Minecraft
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# DiscordToMinecraftChatMessageFormatNoRole: the format used when sending messages from Discord to Minecraft when the person doesn't have any roles
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#
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# You can specify a different format per channel. Let's say you have a channel named: "mychannel".
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# If you want it to have other formatting than the one defined globally you can add following properties:
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#
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# DiscordToMinecraftChatMessageFormat_mychannel: "[&bDiscord From MyChannel &r| %toprolecolor%%toprole%&r] %name% » %message%"
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# DiscordToMinecraftChatMessageFormatNoRole_mychannel: "[&bDiscord From MyChannel&r] %name% » %message%"
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#
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# Available placeholders:
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# %allroles%: all of the person's roles combined with DiscordToMinecraftAllRolesSeparator between them all
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# example: Owner | Developer | Boss man
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# %message%: message content
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# example: Hello!
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# %toprole%: person's highest ranking role
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# example: Owner
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# %toprolealias%: the alias for the role from DiscordChatChannelRoleAliases, otherwise the role's name
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# example: Dev
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# %toproleinitial%: first letter of the person's highest ranking role
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# example: O
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# %toprolecolor%: approximate color of person's highest ranking role
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# example: &4
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# %name%: person's effective name on Discord (nickname if present, username otherwise)
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# example: NotchIsMe
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# %username%: person's username on Discord
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# example: Notch
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# %channelname%: name of the channel that the message is coming from
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# example: server-chat
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# %reply%: the message displayed when the message is a reply to another message.
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# The message format can be configured with DiscordToMinecraftMessageReplyFormat,
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# this will be empty if the message isn't a reply to another message
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#
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# DiscordToMinecraftAllRolesSeparator: the separator used in between roles in %allroles%
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#
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# DiscordToMinecraftMessageReplyFormat: the format for the message displayed to indicate that the message is a reply
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#
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# Available placeholders:
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# %name%: the effective name of the user that is being replied to on Discord (nickname if present, username otherwise)
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# example: NotchIsMe
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# %username%: the username of the user that is being replied to on Discord
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# example: Notch
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# %message%: the content of the message that is being replied to
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#
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# NOTE: The %reply% placeholder needs to be present in the format if you want the DiscordToMinecraftMessageReplyFormat to display in your message.
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#
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DiscordToMinecraftChatMessageFormat: "[<aqua>Discord</aqua> | %toprolecolor%%toprolealias%<reset>] %name%%reply% » %message%"
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DiscordToMinecraftChatMessageFormatNoRole: "[<aqua>Discord</aqua>] %name%%reply% » %message%"
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DiscordToMinecraftAllRolesSeparator: " | "
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DiscordToMinecraftMessageReplyFormat: " (replying to %name%)"
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# Minecraft -> Discord message
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#
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# MinecraftChatToDiscordMessageFormat: the format used when sending messages from Minecraft to Discord
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# MinecraftChatToDiscordMessageFormatNoPrimaryGroup: used in place of MinecraftChatToDiscordMessageFormat
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# when no primary group for the player was found
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#
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# Available placeholders:
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# %username%: raw player username
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# example: jeb_
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# %displayname%: display name from things like nicknames
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# example: BigBossManJeb
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# %usernamenoescapes%: raw player username without escaping discord format (for use in inline code & code block markdown)
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# example: jeb_
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# %displaynamenoescapes%: display name from things like nicknames without escaping discord format (for use in inline code & code block markdown)
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# example: BigBossManJeb
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# %message%: message content
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# example: Hello!
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# %primarygroup%: the name of the user's primary group
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# %world%: name of world player is in
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# example: world
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# %worldalias%: alias of world player is in via Multiverse-Core
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# example: Mainland
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# %date%: current date & time
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# example: Sun Jan 1 15:30:45 PDT 2017
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# %channelname%: the name of the channel that the message was sent in, if the message was sent in a channel at all
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# example: Global
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# PlaceholderAPI placeholders are also supported
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#
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MinecraftChatToDiscordMessageFormat: "**%primarygroup%** %displayname% » %message%"
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MinecraftChatToDiscordMessageFormatNoPrimaryGroup: "%displayname% » %message%"
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# Chat channel plugin message
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# This is a special message that's only used when a supported chat channel plugin is hooked
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# It modifies what the message would be like in-game to include information related to the channel the message is from
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#
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# Available placeholders:
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# %channelcolor%: the color character corresponding to the channel
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# example: messages from the channel are in red, this would replace with the red color
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# %channelname%: the literal name of the channel, usually the name only the server sees internally
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# example: staff
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# %channelnickname%: the formal nickname of the channel, usually the name of the channel that players see
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# example: Staff
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# %message%: the message after processing through DiscordToMinecraftChatMessageFormat / DiscordToMinecraftChatMessageFormatNoRole
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# example: jeb_ > Hello from the server!
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#
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ChatChannelHookMessageFormat: "%channelcolor%[%channelnickname%]&r %message%"
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# Dynmap messages
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#
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# DynmapNameFormat: the format for the username part of the message sent to Dynmap (this may be hidden depending on dynmap settings)
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# DynmapChatFormat: the format for the message part of the message sent to Dynmap
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#
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# Available placeholders:
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# Same as Discord -> Minecraft placeholders
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#
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# DynmapDiscordFormat: the format for Dynmap messages going to Discord
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#
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# Available placeholders:
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# %message%: message content
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# example: Hello!
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# %name%: the username for the message sent on the Dynmap web chat (could be blank)
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# example: Notch
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# PlaceholderAPI placeholders are also supported
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#
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DynmapNameFormat: "[Discord | %toprolealias%] %username%"
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DynmapChatFormat: "%message%"
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DynmapDiscordFormat: "[Dynmap] %name% » %message%"
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# Discord console channel message
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# This is the format used when sending a line from the console to the console channel, if enabled
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#
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# Available placeholders:
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# {level}: message severity level
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# example: INFO, WARN, ERROR
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# {name}: logger name
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# example: Server
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# {datetime}: current date & time
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# example: Sun Jan 1 15:30:45 PDT 2017
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# PlaceholderAPI placeholders are also supported
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#
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# DiscordConsoleChannelTimestampFormat: The date format that will be used for the {date} and {datetime} placeholders
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# DiscordConsoleChannelPrefix: The prefix to prepend
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# DiscordConsoleChannelSuffix: The suffix to append
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#
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DiscordConsoleChannelTimestampFormat: "EEE HH:mm:ss"
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DiscordConsoleChannelPrefix: "[{date} {level}{name}] "
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DiscordConsoleChannelSuffix: ""
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DiscordConsoleChannelPadding: 0
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# Discord chat channel !c command error message
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# Used when an error occurs with permissions for the player to run the command, not an error running the command itself
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# This is sent as a PM to the user
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#
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# Available placeholders:
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# %user%: the name of the user that tried running the command
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# example: Notch
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# %error%: the reason for the error
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# example: no permission
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#
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DiscordChatChannelConsoleCommandNotifyErrorsFormat: "**%user%**, you tried running a command. Unfortunately, there was an error: %error%"
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# Discord chat channel player list command
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# Messages used for when someone runs the playerlist command in a chat channel
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#
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# DiscordChatChannelListCommandFormatOnlinePlayers: the message at the beginning of the list, before all of the player names
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# DiscordChatChannelListCommandFormatNoOnlinePlayers: used instead for when no players are online
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# DiscordChatChannelListCommandPlayerFormat: the format of how each player should appear in the list
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# Available placeholders:
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# %username%: raw player username
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# %displayname%: display name from things like nicknames
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# %primarygroup%: the name of the user's primary group
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# %world%: name of world player is in
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# %worldalias%: alias of world player is in via Multiverse-Core
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# PlaceholderAPI placeholders are also supported
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# DiscordChatChannelListCommandAllPlayersSeparator: the separator used in between players
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#
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DiscordChatChannelListCommandFormatOnlinePlayers: "**Online players (%playercount%):**"
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DiscordChatChannelListCommandFormatNoOnlinePlayers: "**No online players**"
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DiscordChatChannelListCommandPlayerFormat: "%displayname%"
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DiscordChatChannelListCommandAllPlayersSeparator: ", "
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# Minecraft -> Discord notification messages
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#
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#
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# Embed information:
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# Color: accepts a hex color code (eg. "#ffffff") or a rgb integer (eg. 0)
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# Fields: format is "title;value;inline" (eg. "Who joined?;%displayname%;true") or "blank" to add a blank field
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# Timestamp: set to true to use the time the message was sent or use a epoch timestamp for a specific time (https://www.epochconverter.com/)
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#
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# Available placeholders for PlayerJoin/PlayerFirstJoin/PlayerLeave/PlayerDeath/PlayerAchievement:
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# %displayname%: display name from things like nicknames
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# %username%: raw player username
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# %displaynamenoescapes%: display name from things like nicknames without escaping discord format (for use in inline code & code block markdown)
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# %usernamenoescapes%: raw player username without escaping discord format (for use in inline code & code block markdown)
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# %date%: current date & time
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# %embedavatarurl%: the user's avatar
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# %botavatarurl%: the bot's avatar
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# %botname%: the bot's name
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# PlaceholderAPI placeholders are also supported
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#
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# Available placeholders for PlayerJoin messages:
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# %message%: join message as seen in-game
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#
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MinecraftPlayerJoinMessage:
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Enabled: true
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Webhook:
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Enable: false
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AvatarUrl: "%botavatarurl%"
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Name: "%botname%"
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Content: ""
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Embed:
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Enabled: true
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Color: "#00ff00"
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Author:
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ImageUrl: "%embedavatarurl%"
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Name: "%username% joined the server"
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Url: ""
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ThumbnailUrl: ""
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Title:
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Text: ""
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Url: ""
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Description: ""
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Fields: []
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ImageUrl: ""
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Footer:
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Text: ""
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IconUrl: ""
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Timestamp: false
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#
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# Available placeholders for PlayerFirstJoin messages:
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# %message%: join message as seen in-game
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#
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MinecraftPlayerFirstJoinMessage:
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Enabled: true
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Webhook:
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Enable: false
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AvatarUrl: "%botavatarurl%"
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Name: "%botname%"
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Content: ""
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Embed:
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Enabled: true
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Color: "#ffd700"
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Author:
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ImageUrl: "%embedavatarurl%"
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Name: "%username% joined the server for the first time"
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Url: ""
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ThumbnailUrl: ""
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Title:
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Text: ""
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Url: ""
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Description: ""
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Fields: []
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ImageUrl: ""
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Footer:
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Text: ""
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IconUrl: ""
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Timestamp: false
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#
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# Available placeholders for PlayerLeave messages:
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# %message%: leave message as seen in-game
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#
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MinecraftPlayerLeaveMessage:
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Enabled: true
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Webhook:
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Enable: false
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AvatarUrl: "%botavatarurl%"
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Name: "%botname%"
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Content: ""
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Embed:
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Enabled: true
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Color: "#ff0000"
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Author:
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ImageUrl: "%embedavatarurl%"
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Name: "%username% left the server"
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Url: ""
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ThumbnailUrl: ""
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Title:
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Text: ""
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Url: ""
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Description: ""
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Fields: []
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ImageUrl: ""
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Footer:
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Text: ""
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IconUrl: ""
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Timestamp: false
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#
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# Available placeholders for PlayerDeath messages:
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# %deathmessage%: raw death message
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# %world%: the name of the world the user died in
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#
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MinecraftPlayerDeathMessage:
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Enabled: true
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Webhook:
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Enable: false
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AvatarUrl: "%botavatarurl%"
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Name: "%botname%"
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Content: ""
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Embed:
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Enabled: true
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Color: "#000000"
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Author:
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ImageUrl: "%embedavatarurl%"
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Name: "%deathmessage%"
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Url: ""
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ThumbnailUrl: ""
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Title:
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Text: ""
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Url: ""
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Description: ""
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Fields: []
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ImageUrl: ""
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Footer:
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Text: ""
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IconUrl: ""
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Timestamp: false
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#
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# Available placeholders for PlayerAchievement messages:
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# %achievement%: title of the achievement/advancement
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# %world%: the name of the world the user is in
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#
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MinecraftPlayerAchievementMessage:
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Enabled: true
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Webhook:
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Enable: false
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AvatarUrl: "%botavatarurl%"
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Name: "%botname%"
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Content: ""
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Embed:
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Enabled: true
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Color: "#ffd700"
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Author:
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ImageUrl: "%embedavatarurl%"
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Name: "%username% has made the advancement %achievement%!"
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Url: ""
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ThumbnailUrl: ""
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Title:
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Text: ""
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Url: ""
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Description: ""
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Fields: []
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ImageUrl: ""
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Footer:
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Text: ""
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IconUrl: ""
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Timestamp: false
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# Channel topic updater messages
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# This is all the stuff related to automatically updating the chat or console channel's topics with server information
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#
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# ChannelTopicUpdater______ChannelTopicFormat: message to set the channel's topic to every X seconds
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# ChannelTopicUpdater______ChannelTopicAtShutdownFormat: message to set the channel's topic when the server shuts down
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#
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# Available placeholders:
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# %playercount%: current player count
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# %playermax%: maximum player count
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# %date%: current date
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# %totalplayers%: total amount of players to ever join the main world
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# %uptimemins%: amount of minutes since DiscordSRV has started
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# %uptimehours%: amount of hours since DiscordSRV has started
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# %motd%: motto of the day of the server
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# %serverversion%: server version such as Spigot-1.9
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# %freememory%: free memory of the JVM in MB
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# %usedmemory%: used memory of the JVM in MB
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# %totalmemory%: total memory of the JVM in MB
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# %maxmemory%: max memory of the JVM in MB
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# %freememorygb%: free memory of the JVM in GB
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# %usedmemorygb%: used memory of the JVM in GB
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# %totalmemorygb%: total memory of the JVM in GB
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# %maxmemorygb%: max memory of the JVM in GB
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# %tps%: average TPS of the server
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# PlaceholderAPI placeholders are also supported
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#
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ChannelTopicUpdaterChatChannelTopicFormat: "%playercount%/%playermax% players online | %totalplayers% unique players ever joined | Server online for %uptimemins% minutes | Last update: %date%"
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ChannelTopicUpdaterConsoleChannelTopicFormat: "TPS: %tps% | Mem: %usedmemorygb%GB used/%freememorygb%GB free/%maxmemorygb%GB max | %serverversion%"
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# AtServerShutdownFormats ONLY supports %totalplayers%, %serverversion%, & %date% / %time%
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ChannelTopicUpdaterChatChannelTopicAtServerShutdownFormat: "Server is offline | %totalplayers% unique players ever joined"
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ChannelTopicUpdaterConsoleChannelTopicAtServerShutdownFormat: "Server is offline | %serverversion%"
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# Discord command message
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# This is the message sent to players when they run "/discord". It's recommended to leave command syntax as a part of this
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# Use {INVITE} as a placeholder for the invite link people need to join the Discord server, uses DiscordInviteLink configured in config.yml
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#
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DiscordCommandFormat: "&bJoin us on Discord at {INVITE}&b. For command help, do \"/discord ?\""
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# No permission message
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NoPermissionMessage: "&cYou do not have permission to perform this command."
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# Unknown command message
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UnknownCommandMessage: "&bThat command doesn't exist!"
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# Server startup/shutdown messages
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# DiscordChatChannelServerStartupMessage: message to be sent when server starts; leave blank to disable
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# DiscordChatChannelServerShutdownMessage: message to be sent when server shuts down; leave blank to disable
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#
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DiscordChatChannelServerStartupMessage: ":white_check_mark: **Server has started**"
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DiscordChatChannelServerShutdownMessage: ":octagonal_sign: **Server has stopped**"
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# Server watchdog message
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#
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# The watchdog constantly monitors the last time your server performed a game tick
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# If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
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#
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# ServerWatchdogMessage: the message to be sent the the main chat channel.
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# you can @mention users by using "<@USERID>", i.e. "<@12345678901234567890>"
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# you can @mention roles by using "<@&ROLEID>", i.e. "<@&12345678901234567890>"; see console when discordsrv loads for role ids
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# you can @mention the owner of the server by using "%guildowner%"
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# you can put the date and time of the crash in the message by using %date%
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# you can use ServerWatchdogTimeout as a placeholder by using %timeout%
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# you can use the %timestamp% placeholder for use in discord's timestamp format
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#
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ServerWatchdogMessage: "<t:%timestamp%:R> %guildowner%, the server hasn't ticked in %timeout% seconds :fire::bangbang:"
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# Account link messages
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# These are messages used when accounts are linked
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#
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# Available placeholders:
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# UnknownCode/InvalidCode: %code%: the code generated for the player to link their account with
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# %mention%: the mention to Discord account
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# DiscordAccountLinked: %name%: the name of the Minecraft player that the user's Discord account was linked to
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# %displayname%: the display name of the Minecraft player that the user's Discord account was linked to
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||||
# %uuid%: the uuid of the Minecraft player that the user's Discord account was linked to
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||||
# %mention%: the mention to Discord account
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||||
# DiscordAccountAlreadyLinked: %uuid%: the Minecraft uuid of the user's linked Minecraft account
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||||
# %username%: the Minecraft username of the user's linked Minecraft account
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||||
# %mention%: the mention to Discord account
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||||
# DiscordLinkedAccountRequired %message%: the message the user was not able to send because they were not linked
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||||
# CodeGenerated: %code%: the code generated for the player to link their account with
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||||
# %botname%: the name of the bot on Discord
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||||
# MinecraftAccountLinked: %id%: the discord id of the Discord user that the user's Minecraft account was linked to
|
||||
# %username%: the discord name of the Discord user that the user's Minecraft account was linked to
|
||||
# LinkedCommandSuccess: %name%: the discord username of the Discord user that the user's Minecraft account is linked to
|
||||
# UnlinkCommandSuccess: %name%: the discord username of the Discord user that the user's Minecraft account was linked to
|
||||
# MinecraftNobodyFound: %target%: the input that led to no results being found
|
||||
#
|
||||
# Discord
|
||||
UnknownCode: "I don't know of such a code, try again."
|
||||
InvalidCode: "Are you sure that's your code? Link codes are 4 numbers long."
|
||||
DiscordAccountLinked: "Your Discord account has been linked to %name% (%uuid%)"
|
||||
DiscordAccountAlreadyLinked: "You are already linked to %username% (%uuid%)"
|
||||
DiscordLinkedAccountRequired: "You attempted to say the following message to the game chat but this server requires that you have your Minecraft account linked to your Discord account. Link it in-game by typing `/discord link`. \n```%message%```"
|
||||
DiscordLinkedAccountCheckFailed: "Unable to check if your account is linked, please try again later"
|
||||
# Minecraft
|
||||
CodeGenerated: "Your link code is %code%. PM the bot on Discord (%botname%) containing just this code as the message to link your accounts."
|
||||
ClickToCopyCode: "Click to copy"
|
||||
MinecraftAccountLinked: "&bYour UUID has been linked to Discord user %username% (%id%)"
|
||||
MinecraftAccountAlreadyLinked: "&bYour Minecraft account is already associated with a Discord account. Should you have permission to, you can unlink your account with /discord unlink."
|
||||
LinkedCommandSuccess: "&bYour Minecraft account is associated with %name%."
|
||||
UnlinkCommandSuccess: "&bYour Minecraft account is no longer associated with %name%."
|
||||
MinecraftNoLinkedAccount: "&cYour Minecraft account isn't associated with a Discord account."
|
||||
LinkingError: "&cCurrently unable to link accounts due to an internal error. Contact your server administration team."
|
||||
MinecraftNobodyFound: "&cNobody found with Discord ID/Discord name/Minecraft name/Minecraft UUID matching \"%target%\" to look up."
|
Reference in New Issue
Block a user