MineCICD added "plugins"
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plugins/DiscordSRV/synchronization.yml
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55
plugins/DiscordSRV/synchronization.yml
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# Minecraft -> Discord nickname synchronization
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# Can be controlled per player through the use of the 'discordsrv.nicknamesync' permission (granted by default)
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#
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# NicknameSynchronizationEnabled: whether to set the discord user's nickname to the nickname format automatically
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# NicknameSynchronizationCycleTime: amount of minutes between repeatedly triggering synchronization for all online players
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# NicknameSynchronizationFormat: the nickname format (keep in mind this shouldn't go over 32 characters)
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# %displayname%: player's display name
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# example: Jeb
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# %username%: player's username
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# example: Jeb_
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# %discord_name%: player's discord username
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# example: Jeb
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# %discord_discriminator%: player's discord discriminator
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# example: 4988
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# PlaceholderAPI placeholders are supported for the values
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#
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NicknameSynchronizationEnabled: false
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NicknameSynchronizationCycleTime: 3
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NicknameSynchronizationFormat: "%displayname%"
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# Minecraft group <-> Discord role synchronization
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# Requires Vault
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#
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# GroupRoleSynchronizationGroupsAndRolesToSync: these are roles/groups you'd like synchronized between Discord and Minecraft
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# {"MC_GROUP_NAME": "DISCORD_ROLE_ID"} is the format to go by when adding more group/role pairs
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# to get your Discord guild's role IDs, run "/discord debug" and look at the first section
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# GroupRoleSynchronizationMinecraftIsAuthoritative: whether Minecraft group changes override Discord role changes
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# GroupRoleSynchronizationOneWay: whether to synchronise only one way, the way it is synchronised depends on the value
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# of GroupRoleSynchronizationMinecraftIsAuthoritative.
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# GroupRoleSynchronizationEnableDenyPermission: whether discordsrv.sync.deny.<group> permissions are enabled
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# GroupRoleSynchronizationPrimaryGroupOnly: if true, only the player's primary group is counted for synchronization,
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# otherwise, group sync counts all groups the player is in, including parent groups
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# GroupRoleSynchronizationOnLink: whether to resync when a player links
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# GroupRoleSynchronizationCycleTime: amount of minutes between repeatedly triggering synchronization for all online players
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# GroupRoleSynchronizationCycleCompletely: whether synchronizations running on a timer should synchronize every member in the bots Discord servers
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#
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GroupRoleSynchronizationGroupsAndRolesToSync: {"trusted": "000000000000000000", "vip": "000000000000000000"}
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GroupRoleSynchronizationMinecraftIsAuthoritative: true
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GroupRoleSynchronizationOneWay: false
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GroupRoleSynchronizationEnableDenyPermission: false
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GroupRoleSynchronizationPrimaryGroupOnly: false
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GroupRoleSynchronizationOnLink: true
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GroupRoleSynchronizationCycleTime: 5
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GroupRoleSynchronizationCycleCompletely: false
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# Ban synchronization
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# When a player gets banned on the server when they have a linked Discord account you can optionally ban them on the Discord server and vice versa
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#
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# BanSynchronizationDiscordToMinecraft: whether to ban people on the Minecraft server if they get banned from the Discord server
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# BanSynchronizationDiscordToMinecraftReason: the message to be used as the ban reason for banning players from the Minecraft server
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# BanSynchronizationMinecraftToDiscord: whether to ban people on the Discord server if they get banned from the Minecraft server
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#
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BanSynchronizationDiscordToMinecraft: false
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BanSynchronizationDiscordToMinecraftReason: "&cYou have been banned until further notice from the server because you were banned on our Discord server."
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BanSynchronizationMinecraftToDiscord: false
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