MineCICD added "plugins"
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45
plugins/libreforge/levels/_example.yml
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45
plugins/libreforge/levels/_example.yml
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# To use item points in your item lore / effects / conditions,
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# use these placeholders:
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# %libreforge_item_xp_<type>% - The amount of XP the item has
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# %libreforge_item_level_<type>% - The level of the item
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# %libreforge_item_xp_required_<type>% - The amount of XP required for the next level
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# %libreforge_item_progress_<type>% - The progress to the next level as a percentage
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# %libreforge_item_points_<type>% - The amount of points the item has
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#
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# You can also put _numeral at the end of these to get the number as a roman numeral,
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# e.g. %libreforge_item_level_example_numeral%
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# There are two ways to specify level XP requirements:
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# 1. A formula to calculate for infinite levels
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# 2. A list of XP requirements for each level
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# Formula
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# xp-formula: (2 ^ %level%) * 25
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# max-level: 10 (Optional: The max level)
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# List
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requirements:
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- 50
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- 100
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- 200
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- 400
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- 1000
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- 2000
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- 5000
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- 10000
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- 17500
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- 40000
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- 100000
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- 250000
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# Effects to run when an item levels up
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# %level% is the level the item leveled up to.
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level-up-effects:
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- id: send_message
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args:
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message: "&fYou leveled up to &a%level%&f!"
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- id: play_sound
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args:
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sound: entity_player_levelup
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volume: 1.0
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pitch: 1.5
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