# To use item points in your item lore / effects / conditions, # use these placeholders: # %libreforge_item_xp_% - The amount of XP the item has # %libreforge_item_level_% - The level of the item # %libreforge_item_xp_required_% - The amount of XP required for the next level # %libreforge_item_progress_% - The progress to the next level as a percentage # %libreforge_item_points_% - The amount of points the item has # # You can also put _numeral at the end of these to get the number as a roman numeral, # e.g. %libreforge_item_level_example_numeral% # There are two ways to specify level XP requirements: # 1. A formula to calculate for infinite levels # 2. A list of XP requirements for each level # Formula # xp-formula: (2 ^ %level%) * 25 # max-level: 10 (Optional: The max level) # List requirements: - 50 - 100 - 200 - 400 - 1000 - 2000 - 5000 - 10000 - 17500 - 40000 - 100000 - 250000 # Effects to run when an item levels up # %level% is the level the item leveled up to. level-up-effects: - id: send_message args: message: "&fYou leveled up to &a%level%&f!" - id: play_sound args: sound: entity_player_levelup volume: 1.0 pitch: 1.5