display-name: "Finishing" description: "Increases damage dealt by &a%placeholder%%&r for each percent of health missing on your opponent" placeholder: "0.2 * %level%" type: normal targets: - sword - axe conflicts: [ ] rarity: uncommon max-level: 5 tradeable: true discoverable: true enchantable: true effects: - id: damage_multiplier args: multiplier: "1 + ((1 - %victim_health% / %victim_max_health%) * 0.2 * %level%)" triggers: - melee_attack conditions: [ ]