display-name: "Goliath" description: "Deal &a%damage%x &rmore damage for each times your opponent has more health than you, up to &a%limit%x" placeholders: damage: "0.5 + %level% * 0.1" limit: "1.6 + %level% * 0.4" type: normal targets: - sword conflicts: [ ] rarity: rare max-level: 6 tradeable: true discoverable: true enchantable: true effects: - id: damage_multiplier args: multiplier: "1 + min(max(%victim_health% / %player_health% - 1, 0) * (0.5 + %level% * 0.1), 1.6 + %level% * 0.4)" triggers: - melee_attack conditions: [ ]