# Rarity option does not affect vanilla enchantments. # The option is there for the display option to sort by rarity. protection: name: "Protection" description: "Reduces incoming damage by &a%placeholder%%" placeholder: "%level% * 4" type: normal rarity: common #max-level: 6 # Custom max level to override for the enchantment. Raise it, but lowering it may cause bugs. #conflicts: [] # Custom conflicts to override for the enchantment. Add or remove conflicts as you please. fire_protection: name: "Fire Protection" description: "Reduces incoming fire damage by &a%damage%%&r and burn time by &a%time%%" placeholders: damage: "%level% * 8" time: "%level% * 15" type: normal rarity: uncommon feather_falling: name: "Feather Falling" description: "Reduces fall damage by &a%placeholder%%" placeholder: "%level% * 12" type: normal rarity: uncommon blast_protection: name: "Blast Protection" description: "Reduces incoming explosion damage by &a%damage%%&r and incoming blast knockback by &a%knockback%%" placeholders: damage: "%level% * 8" knockback: "%level% * 15" type: normal rarity: rare projectile_protection: name: "Projectile Protection" description: "Reduces incoming projectile damage by &a%placeholder%%" placeholder: "%level% * 8" type: normal rarity: uncommon respiration: name: "Respiration" description: "Extends underwater breathing time by &a%seconds%&r seconds and gives a &a%chance%%&r chance to ignore drowning damage" placeholders: seconds: "15 * %level%" chance: "%level% / (%level% + 1)" type: normal rarity: rare aqua_affinity: name: "Aqua Affinity" description: "Removes underwater mining speed penalty" type: normal rarity: rare thorns: name: "Thorns" description: "Gives a &a%placeholder%%&r chance to reflect some incoming damage to the attacker" placeholder: "%level% * 15" type: normal rarity: epic depth_strider: name: "Depth Strider" description: "Reduces underwater movement slowdown by &a%placeholder%%" placeholder: "%level% * 33.333333" type: normal rarity: rare frost_walker: name: "Frost Walker" description: "Turns water within a &a%placeholder%&r block radius of the player into ice" placeholder: "%level% + 2" type: normal rarity: rare binding_curse: name: "Curse of Binding" description: Items cannot be removed from armor slots type: curse rarity: epic sharpness: name: "Sharpness" description: "Deals &a%placeholder%&r bonus melee damage" placeholder: "0.5 * %level% + 1" type: normal rarity: common smite: name: "Smite" description: "Gives a &a%placeholder%&r bonus to melee damage against undead mobs" placeholder: "2.5 * %level%" type: normal rarity: uncommon bane_of_arthropods: name: "Bane of Arthropods" description: "Gives a &a%damage%&r bonus to melee damage against arthropods and gives up to &a%seconds%&r seconds of Slowness IV" placeholders: damage: "2.5 * %level%" seconds: "0.5 * %level%" type: normal rarity: uncommon knockback: name: "Knockback" description: "Gives a &a%placeholder%%&r bonus to attack knockback" placeholder: "%level% * 85 + 20" type: normal rarity: uncommon fire_aspect: name: "Fire Aspect" description: "Sets opponents on fire for &a4&r seconds, dealing &a%placeholder%&r damage each fire tick" placeholder: "(%level% * 4) - 1" type: normal rarity: rare looting: name: "Looting" description: "Increases maximum common drops by &a%common%&r, and the chance to get rare drops by &a%rare%%" placeholders: common: "%level%" rare: "%level%" type: normal rarity: rare # Pre-1.21 sweeping: name: "Sweeping Edge" description: "Increases sweeping attack damage by &a%placeholder%%" placeholder: "%level% / (%level% + 1)" type: normal rarity: rare # 1.21+ sweeping_edge: name: "Sweeping Edge" description: "Increases sweeping attack damage by &a%placeholder%%" placeholder: "%level% / (%level% + 1)" type: normal rarity: rare efficiency: name: "Efficiency" description: "Increases mining speed by &a%placeholder%%" placeholder: "20 + 5 * %level%" type: normal rarity: common silk_touch: name: "Silk Touch" description: "Mined blocks drop themselves exactly" type: normal rarity: epic unbreaking: name: "Unbreaking" description: "Increases item durability &a%placeholder%x" placeholder: "%level% + 1" type: normal rarity: uncommon fortune: name: "Fortune" description: "Gives a &a%placeholder%%&r boost to certain block drops" placeholder: "ceil(((1 / (%level% + 2)) + ((%level% + 1) / 2)) * 100 - 100)" type: normal rarity: rare power: name: "Power" description: "Gives a &a%placeholder%%&r bonus to arrow damage" placeholder: "25 * (%level% + 1)" type: normal rarity: common punch: name: "Punch" description: "Increases arrow knockback by &a%placeholder%&r blocks" placeholder: "3 * %level%" type: normal rarity: rare flame: name: "Flame" description: "Arrows set target on fire, dealing &a5&r fire damage" type: normal rarity: rare infinity: name: "Infinity" description: Stops regular arrows from being consumed when shot type: normal rarity: epic luck_of_the_sea: name: "Luck of the Sea" description: "Increases chance of getting treasure loot by &a%placeholder%%" placeholder: "2 * %level%" type: normal rarity: rare lure: name: "Lure" description: "Decreases fishing wait time by &a%placeholder%&r seconds" placeholder: "%level% * 5" type: normal rarity: rare loyalty: name: "Loyalty" description: Trident returns after being thrown type: normal rarity: uncommon impaling: name: "Impaling" description: "Deals &a%placeholder%&r additional damage to ocean mobs" placeholder: "%level% * 2.5" type: normal rarity: rare riptide: name: "Riptide" description: Trident launches player when thrown in water or while raining type: normal rarity: rare channeling: name: "Channeling" description: Strikes lightning where trident lands during thunderstorms type: normal rarity: epic multishot: name: "Multishot" description: Shoots 3 arrows instead of 1 type: normal rarity: rare quick_charge: name: "Quick Charge" description: "Decreases crossbow charging time by &a%placeholder%&r seconds" placeholder: "%level% * 0.25" type: normal rarity: uncommon piercing: name: "Piercing" description: "Arrows pass through &a%placeholder%&r entities" placeholder: "%level% + 1" type: normal rarity: common mending: name: "Mending" description: Repair the item while gaining XP orbs type: normal rarity: rare vanishing_curse: name: "Curse of Vanishing" description: Item destroyed on death type: curse rarity: epic soul_speed: name: "Soul Speed" description: "Increases walking speed on soul sand and soul soil by &a%placeholder%%" placeholder: "(%level% * 0.105) + 1.3" type: normal rarity: epic swift_sneak: name: "Swift Sneak" description: "Reduces sneaking movement slowdown by &a%placeholder%%" placeholder: "min(%level% * 15, 100)" type: normal rarity: epic density: name: "Density" description: "Deals &a%placeholder%&r bonus damage per block fallen" placeholder: "0.5 * %level%" type: normal rarity: common breach: name: "Breach" description: "Reduces effectiveness of the target's armor by &a%placeholder%%" placeholder: "15 * %level%" type: normal rarity: rare wind_burst: name: "Wind Burst" description: "Multiplies upwards knockback on smash attacks by &a%placeholder%" placeholder: "1.15 + 0.35 * %level%" type: normal rarity: legendary