# # EcoEnchants # by Auxilor # # Options for enchanting items in the enchanting table enchanting-table: enabled: true # If custom enchantments should be available from enchanting tables book-multiplier: 0.5 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers) maximum-obtainable-level: 30 # The max level for the enchanting table. EcoEnchants doesn't change the limit, but if you have a plugin that does, adjust this to match. cap: 5 # The maximum amount of enchantments to get at any given time reduction: 2.2 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 2.2x less likely than 1st, 3rd is 2.2x less likely again, etc # Options for obtaining custom enchants from villagers villager: enabled: true # If custom enchantments should be available from villagers pass-through-chance: 25 # The chance to leave the book as-is with a vanilla/no enchantment applied. book-multiplier: 0.14 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers) reduction: 5 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 5x less likely than 1st, 3rd is 5x less likely again, etc # Options for obtaining custom enchants in natural loot loot: enabled: true # If custom enchantments should be available from natural loot book-multiplier: 0.5 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers) reduction: 7.5 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 7.5x less likely than 1st, 3rd is 7.5x less likely again, etc # Options for merging items in an anvil anvil: cost-exponent: 0.95 # The exponent for each enchant level to prevent constant "Too Expensive!" problems enchant-limit: -1 # The limit for the amount of enchantments on an item (-1 to disable) use-rework-penalty: true # If the rework penalty should be applied max-repair-cost: 40 # Override the maximum repair cost (-1 to make it infinite). "Too Expensive" message cannot be removed, but this is purely visual. # Options for how enchantments are displayed on items display: # If you disable display, enchantments will not show up on items. Only disable if you are handling display elsewhere. # Changing this will require a server restart. enabled: true numerals: enabled: true # If numerals should be used for the enchantment levels threshold: 10 # Above this, numbers will be used instead of numerals # Options for not met lines: https://plugins.auxilor.io/effects/configuring-a-condition#example-condition-config not-met: format: "" # Enchantments with any not-met-lines active will have this format added to them above-max-level: enabled: true # If enchantments above their max level should have a custom format format: "" # The format to apply level-only: true # If only the level should be formatted sort: type: false # If enchantments should be sorted by time type-order: # The order for types to be sorted in. Types not in this list will not be displayed if type sorting is enabled. - normal - special - curse length: false # If enchantments should be sorted by length rarity: false # If enchantments should be sorted by rarity rarity-order: # The order for rarities to be sorted in. Rarities not in this list will not be displayed if rarity sorting is enabled. - common - uncommon - rare - epic - legendary - special - veryspecial collapse: enabled: true # If enchantments should be collapsed in lore threshold: 9 # Above this amount, enchantments will be collapsed per-line: 2 # The amount of enchantments to put in each line delimiter: ",&r " # The delimiter between enchantments descriptions: enabled: true # If enchantment descriptions should be shown in lore threshold: 5 # Above this amount, enchantment descriptions will not be shown word-wrap: 27 # Number of characters to have on each line format: "&8" require-enchantable: true # If EcoEnchants should not display on non-enchantable items. # Options for the /enchantinfo GUI enchantinfo: rows: 3 # How many rows for the GUI mask: # The background material items: - black_stained_glass_pane pattern: # 1 for the first item, 2 for the second item, etc - "111111111" - "111101111" - "111111111" item: row: 2 column: 5 show-max-level: true # Whether the book should be the max level or level 1 lore: # The description is automatically appended - "" - "&fMax Level: &a%max_level%" - "&fRarity: &a%rarity%" - "&fApplicable to: &a%targets%" - "&fConflicts with: &a%conflicts%" # Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots custom-slots: [ ] # Options for the enchant GUI. enchant-gui: rows: 6 # How many rows to have in the GUI title: "Enchant GUI" # The title of the GUI mask: # The background material items: - black_stained_glass_pane pattern: # 1 for the first item, 2 for the second item, etc - "111101111" - "111111111" - "100000001" - "100000001" - "100000001" - "111111111" # Empty item to show when there is no enchanted book empty-item: gray_stained_glass_pane name:"" # Options for the info item info: item: player_head name:"&aHow do I use this?" texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0= lore: - "&fPlace an item in the slot at the top," - "&fand all the enchantments you can add" - "&fto to this item will show up in the" - "&farea below!" row: 1 column: 9 item-row: 1 # The row for the slot to drop in the item item-column: 5 # The column # Options for the page change buttons page-change: forwards: item: arrow name:"&fNext Page" # The item. Will not show if on the last page. row: 6 column: 6 backwards: item: arrow name:"&fPrevious Page" # The item. Will not show if on the first page. row: 6 column: 4 # Options for the area where the enchantments are shown enchant-area: width: 7 # The width of the enchantment area height: 3 # The height of the enchantment area row: 3 # The row of the top-left corner of the area column: 2 # The column of the top-left corner of the area # Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots custom-slots: [ ] # Options for converting lore-based enchants (from other plugins) with EcoEnchants enchantments # with the same names. If you're switching over from another plugin and don't want your players to # lose their enchantments, just switch this on. lore-conversion: enabled: false # If lore conversion should be enabled aggressive: false # Will convert all items in all inventories when opened, likely to use a lot of performance