231 lines
5.6 KiB
YAML
231 lines
5.6 KiB
YAML
#==================
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# MoneyThief
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#==================
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#==================
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# General
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#==================
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# Check for updates
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update-check: true
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# Log kills
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enable-logging: true
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# Notify server if a mob is missing in config
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notify-missing-mob: true
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#==================
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# Metrics
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#==================
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#Allows the plugin to send anonymous usage statistics to mcstats.org
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metrics: true
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#==================
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# PVP
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#==================
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pvp:
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# Percent of money that a player loses when killed via PVP
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percent-taken: 10
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# Percent of money victim loses that doesn't go to killer
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percent-lost: 10
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#==================
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# PVE
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#==================
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pve:
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# Percent of money that a player loses when killed via PVE
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percent-lost: 5
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# Artificially spawned mobs yeild rewards
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artificial-spawn: true
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#==================
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# Messages
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#==================
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# All messages can be processed with the following codes:
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# \n - New line
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# &X - Colour code
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#
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# == How Majors and Minors work ==
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# The major is the whole integer, unrounded. The minor is the decimal of a value multiplied by 100.
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# You can use them to represent for example gold and silver coins.
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# ex) If a player gains $12.34, the major would be 12 and the minor would be 53. Thus:
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# "Player gained 12 gold coins and 34 silver coins."
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message:
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general:
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no-perms: "&4Bugger off, you don't have the right permissions!"
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pvp:
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# PVP messages can be processed with the following codes:
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# %VICTIM - Player who was killed
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# %KILLER - Player who killed %VICTIM
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# %MONEYTAKEN - Total money take from %VICTIM
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# %MAJORTAKEN - Major of %MONEYTAKEN
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# %MINORTAKEN - Minor of %MONEYTAKEN
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# %MONEYLOST - Money lost from %MONEYTAKEN
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# %MAJORLOST - Major of %MONEYLOST
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# %MINORLOST - Minor of %MONEYLOST
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# %MONEYGAINED - Money given to %KILLER
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# %MAJORGAINED - Major of %MONEYGAINED
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# %MINORGAINED - Minor of %MONEYGAINED
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# Sent to the victim/killer respectively upon a pvp event
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victim: "&6You were killed by %KILLER&6.\n&6You lost $%MONEYTAKEN, and $%MONEYLOST of it disappeared into the aether."
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killer: "&6You killed %VICTIM&6, and looted $%MONEYGAINED off of the body."
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# Sent to the victim/killer respectively upon a pvp event when victim has no money
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victim-zero: "&6You were killed by %KILLER&6, but you had nothing to lose!"
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killer-zero: "&6You killed %VICTIM&6, but they had no money to loot."
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# Replaces pvp death messages. Set to "none" to not change message, set to "disable" to disable it entirely.
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death-message: "none"
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pve:
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# PVE messages can be processed with the following codes:
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# %MOBNAME - Name of the mob in question
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# %A - 'a' or 'an', depending on %MOBNAME
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# %MONEY - Money gained/lost (depending on situation)
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# %MAJOR - Major of %MONEY
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# %MINOR - Minor of %MONEY
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# %CAUSE - Cause of death when not a mob
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# Sent to player when they kill a mob
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killer: "&6You gained $%MONEY for killing %A %MOBNAME."
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# Sent to the player when killed by a mob
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victim-mob: "&6You were killed by %A %MOBNAME, and $%MONEY disappeared into the aether."
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victim-mob-zero: "&6You were killed by %A %MOBNAME, but you had nothing to lose!"
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# Sent to player when killed by not a mob
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victim-env: "&6You died from %CAUSE, and $%MONEY disappeared into the aether."
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victim-env-zero: "&6You died from %CAUSE, but had nothing to lose!"
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# Used as %CAUSE when death cause is unknown
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generic-cause: "something"
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# Replaces PVE death messages. Set to "none" to not change message, set to "disable" to disable it entirely.
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death-message: "none"
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#==================
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# Groups
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#==================
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groups:
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# Groups are expandable. First, name the group. Second, you need two arguments.
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# - The first argument is the bonus they receive for killing a mob.
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# - The second argument is the reduction they get for dying to a pve event.
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# Here's an example:
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#vip:
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#- 2.0
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#- 0.5
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# In this example, anyone in the group 'vip' will receive twice as much
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# for killing a mob, and half as much for dying to pve event.
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#
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# To use what's created here, give the player in question the permission node "moneythief.group.<name>".
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# Thus, to use vip you would give the group in your permissions plugin "moneythief.group.vip".
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# - This is so that it's compatible with any permission plugin you wish to use.
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#==================
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# Mobs
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#==================
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# Mobs are expandable. If I've missed one, simply put it's name below.
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# Mobs have two values, a high and a low. The value given to the killer
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# randomly calculated between the two values.
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mobs:
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PIG:
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- 5.0
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- 10.0
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COW:
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- 5.0
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- 10.0
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SHEEP:
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- 5.0
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- 10.0
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CHICKEN:
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- 5.0
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- 10.0
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BAT:
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- 5.0
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- 10.0
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RABBIT:
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- 5.0
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- 10.0
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SNOWMAN:
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- 5.0
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- 10.0
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IRON_GOLEM:
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- 5.0
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- 10.0
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MUSHROOM_COW:
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- 5.0
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- 10.0
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OCELOT:
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- 5.0
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- 10.0
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SQUID:
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- 5.0
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- 10.0
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VILLAGER:
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- 5.0
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- 10.0
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WOLF:
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- 5.0
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- 10.0
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HORSE:
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- 5.0
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- 10.0
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CAVE_SPIDER:
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- 10.0
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- 20.0
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SLIME:
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- 5.0
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- 10.0
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CREEPER:
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- 10.0
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- 20.0
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SKELETON:
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- 10.0
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- 20.0
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ZOMBIE:
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- 10.0
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- 20.0
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ENDER_DRAGON:
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- 150.0
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- 200.0
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ENDERMAN:
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- 10.0
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- 20.0
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ENDERMITE:
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- 5.0
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- 10.0
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GHAST:
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- 10.0
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- 20.0
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GUARDIAN:
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- 10.0
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- 20.0
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MAGMA_CUBE:
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- 10.0
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- 20.0
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PIG_ZOMBIE:
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- 10.0
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- 20.0
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SILVERFISH:
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- 10.0
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- 20.0
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SPIDER:
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- 10.0
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- 20.0
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WITCH:
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- 10.0
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- 20.0
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WITHER:
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- 150.0
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- 200.0
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# When enabled, DEFAULT will apply to any mob that's not listed here.
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#DEFAULT:
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#- 5.0
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#- 10.0 |