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test-server-config-minecicd/plugins/libreforge/levels/_example.yml
2024-10-05 22:23:51 -04:00

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YAML

# To use item points in your item lore / effects / conditions,
# use these placeholders:
# %libreforge_item_xp_<type>% - The amount of XP the item has
# %libreforge_item_level_<type>% - The level of the item
# %libreforge_item_xp_required_<type>% - The amount of XP required for the next level
# %libreforge_item_progress_<type>% - The progress to the next level as a percentage
# %libreforge_item_points_<type>% - The amount of points the item has
#
# You can also put _numeral at the end of these to get the number as a roman numeral,
# e.g. %libreforge_item_level_example_numeral%
# There are two ways to specify level XP requirements:
# 1. A formula to calculate for infinite levels
# 2. A list of XP requirements for each level
# Formula
# xp-formula: (2 ^ %level%) * 25
# max-level: 10 (Optional: The max level)
# List
requirements:
- 50
- 100
- 200
- 400
- 1000
- 2000
- 5000
- 10000
- 17500
- 40000
- 100000
- 250000
# Effects to run when an item levels up
# %level% is the level the item leveled up to.
level-up-effects:
- id: send_message
args:
message: "&fYou leveled up to &a%level%&f!"
- id: play_sound
args:
sound: entity_player_levelup
volume: 1.0
pitch: 1.5