170 lines
7.1 KiB
YAML
170 lines
7.1 KiB
YAML
#
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# EcoEnchants
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# by Auxilor
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#
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# Options for enchanting items in the enchanting table
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enchanting-table:
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enabled: true # If custom enchantments should be available from enchanting tables
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book-multiplier: 0.5 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers)
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maximum-obtainable-level: 30 # The max level for the enchanting table. EcoEnchants doesn't change the limit, but if you have a plugin that does, adjust this to match.
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cap: 5 # The maximum amount of enchantments to get at any given time
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reduction: 2.2 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 2.2x less likely than 1st, 3rd is 2.2x less likely again, etc
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# Options for obtaining custom enchants from villagers
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villager:
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enabled: true # If custom enchantments should be available from villagers
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pass-through-chance: 25 # The chance to leave the book as-is with a vanilla/no enchantment applied.
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book-multiplier: 0.14 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers)
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reduction: 5 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 5x less likely than 1st, 3rd is 5x less likely again, etc
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# Options for obtaining custom enchants in natural loot
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loot:
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enabled: true # If custom enchantments should be available from natural loot
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book-multiplier: 0.5 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers)
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reduction: 7.5 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 7.5x less likely than 1st, 3rd is 7.5x less likely again, etc
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# Options for merging items in an anvil
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anvil:
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cost-exponent: 0.95 # The exponent for each enchant level to prevent constant "Too Expensive!" problems
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enchant-limit: -1 # The limit for the amount of enchantments on an item (-1 to disable)
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use-rework-penalty: true # If the rework penalty should be applied
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max-repair-cost: 40 # Override the maximum repair cost (-1 to make it infinite). "Too Expensive" message cannot be removed, but this is purely visual.
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# Options for how enchantments are displayed on items
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display:
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# If you disable display, enchantments will not show up on items. Only disable if you are handling display elsewhere.
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# Changing this will require a server restart.
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enabled: true
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numerals:
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enabled: true # If numerals should be used for the enchantment levels
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threshold: 10 # Above this, numbers will be used instead of numerals
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# Options for not met lines: https://plugins.auxilor.io/effects/configuring-a-condition#example-condition-config
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not-met:
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format: "<strikethrough>" # Enchantments with any not-met-lines active will have this format added to them
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above-max-level:
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enabled: true # If enchantments above their max level should have a custom format
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format: "<gradient:#1D976C:#93F9B9>" # The format to apply
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level-only: true # If only the level should be formatted
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sort:
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type: false # If enchantments should be sorted by time
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type-order: # The order for types to be sorted in. Types not in this list will not be displayed if type sorting is enabled.
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- normal
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- special
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- curse
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length: false # If enchantments should be sorted by length
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rarity: false # If enchantments should be sorted by rarity
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rarity-order: # The order for rarities to be sorted in. Rarities not in this list will not be displayed if rarity sorting is enabled.
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- common
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- uncommon
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- rare
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- epic
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- legendary
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- special
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- veryspecial
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collapse:
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enabled: true # If enchantments should be collapsed in lore
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threshold: 9 # Above this amount, enchantments will be collapsed
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per-line: 2 # The amount of enchantments to put in each line
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delimiter: ",&r " # The delimiter between enchantments
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descriptions:
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enabled: true # If enchantment descriptions should be shown in lore
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threshold: 5 # Above this amount, enchantment descriptions will not be shown
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word-wrap: 27 # Number of characters to have on each line
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format: "&8"
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require-enchantable: true # If EcoEnchants should not display on non-enchantable items.
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# Options for the /enchantinfo GUI
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enchantinfo:
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rows: 3 # How many rows for the GUI
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mask: # The background material
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items:
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- black_stained_glass_pane
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pattern: # 1 for the first item, 2 for the second item, etc
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- "111111111"
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- "111101111"
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- "111111111"
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item:
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row: 2
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column: 5
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show-max-level: true # Whether the book should be the max level or level 1
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lore: # The description is automatically appended
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- ""
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- "&fMax Level: &a%max_level%"
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- "&fRarity: &a%rarity%"
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- "&fApplicable to: &a%targets%"
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- "&fConflicts with: &a%conflicts%"
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# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
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custom-slots: [ ]
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# Options for the enchant GUI.
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enchant-gui:
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rows: 6 # How many rows to have in the GUI
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title: "Enchant GUI" # The title of the GUI
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mask: # The background material
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items:
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- black_stained_glass_pane
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pattern: # 1 for the first item, 2 for the second item, etc
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- "111101111"
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- "111111111"
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- "100000001"
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- "100000001"
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- "100000001"
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- "111111111"
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# Empty item to show when there is no enchanted book
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empty-item: gray_stained_glass_pane name:""
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# Options for the info item
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info:
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item: player_head name:"&aHow do I use this?" texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
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lore:
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- "&fPlace an item in the slot at the top,"
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- "&fand all the enchantments you can add"
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- "&fto to this item will show up in the"
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- "&farea below!"
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row: 1
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column: 9
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item-row: 1 # The row for the slot to drop in the item
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item-column: 5 # The column
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# Options for the page change buttons
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page-change:
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forwards:
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item: arrow name:"&fNext Page" # The item. Will not show if on the last page.
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row: 6
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column: 6
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backwards:
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item: arrow name:"&fPrevious Page" # The item. Will not show if on the first page.
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row: 6
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column: 4
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# Options for the area where the enchantments are shown
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enchant-area:
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width: 7 # The width of the enchantment area
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height: 3 # The height of the enchantment area
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row: 3 # The row of the top-left corner of the area
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column: 2 # The column of the top-left corner of the area
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# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
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custom-slots: [ ]
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# Options for converting lore-based enchants (from other plugins) with EcoEnchants enchantments
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# with the same names. If you're switching over from another plugin and don't want your players to
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# lose their enchantments, just switch this on.
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lore-conversion:
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enabled: false # If lore conversion should be enabled
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aggressive: false # Will convert all items in all inventories when opened, likely to use a lot of performance
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