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test-server-config-minecicd/plugins/EcoEnchants/vanillaenchants.yml
2024-10-05 22:23:51 -04:00

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YAML

# Rarity option does not affect vanilla enchantments.
# The option is there for the display option to sort by rarity.
protection:
name: "Protection"
description: "Reduces incoming damage by &a%placeholder%%"
placeholder: "%level% * 4"
type: normal
rarity: common
#max-level: 6 # Custom max level to override for the enchantment. Raise it, but lowering it may cause bugs.
#conflicts: [] # Custom conflicts to override for the enchantment. Add or remove conflicts as you please.
fire_protection:
name: "Fire Protection"
description: "Reduces incoming fire damage by &a%damage%%&r and burn time by &a%time%%"
placeholders:
damage: "%level% * 8"
time: "%level% * 15"
type: normal
rarity: uncommon
feather_falling:
name: "Feather Falling"
description: "Reduces fall damage by &a%placeholder%%"
placeholder: "%level% * 12"
type: normal
rarity: uncommon
blast_protection:
name: "Blast Protection"
description: "Reduces incoming explosion damage by &a%damage%%&r and incoming blast knockback by &a%knockback%%"
placeholders:
damage: "%level% * 8"
knockback: "%level% * 15"
type: normal
rarity: rare
projectile_protection:
name: "Projectile Protection"
description: "Reduces incoming projectile damage by &a%placeholder%%"
placeholder: "%level% * 8"
type: normal
rarity: uncommon
respiration:
name: "Respiration"
description: "Extends underwater breathing time by &a%seconds%&r seconds and gives a &a%chance%%&r chance to ignore drowning damage"
placeholders:
seconds: "15 * %level%"
chance: "%level% / (%level% + 1)"
type: normal
rarity: rare
aqua_affinity:
name: "Aqua Affinity"
description: "Removes underwater mining speed penalty"
type: normal
rarity: rare
thorns:
name: "Thorns"
description: "Gives a &a%placeholder%%&r chance to reflect some incoming damage to the attacker"
placeholder: "%level% * 15"
type: normal
rarity: epic
depth_strider:
name: "Depth Strider"
description: "Reduces underwater movement slowdown by &a%placeholder%%"
placeholder: "%level% * 33.333333"
type: normal
rarity: rare
frost_walker:
name: "Frost Walker"
description: "Turns water within a &a%placeholder%&r block radius of the player into ice"
placeholder: "%level% + 2"
type: normal
rarity: rare
binding_curse:
name: "Curse of Binding"
description: Items cannot be removed from armor slots
type: curse
rarity: epic
sharpness:
name: "Sharpness"
description: "Deals &a%placeholder%&r bonus melee damage"
placeholder: "0.5 * %level% + 1"
type: normal
rarity: common
smite:
name: "Smite"
description: "Gives a &a%placeholder%&r bonus to melee damage against undead mobs"
placeholder: "2.5 * %level%"
type: normal
rarity: uncommon
bane_of_arthropods:
name: "Bane of Arthropods"
description: "Gives a &a%damage%&r bonus to melee damage against arthropods and gives up to &a%seconds%&r seconds of Slowness IV"
placeholders:
damage: "2.5 * %level%"
seconds: "0.5 * %level%"
type: normal
rarity: uncommon
knockback:
name: "Knockback"
description: "Gives a &a%placeholder%%&r bonus to attack knockback"
placeholder: "%level% * 85 + 20"
type: normal
rarity: uncommon
fire_aspect:
name: "Fire Aspect"
description: "Sets opponents on fire for &a4&r seconds, dealing &a%placeholder%&r damage each fire tick"
placeholder: "(%level% * 4) - 1"
type: normal
rarity: rare
looting:
name: "Looting"
description: "Increases maximum common drops by &a%common%&r, and the chance to get rare drops by &a%rare%%"
placeholders:
common: "%level%"
rare: "%level%"
type: normal
rarity: rare
# Pre-1.21
sweeping:
name: "Sweeping Edge"
description: "Increases sweeping attack damage by &a%placeholder%%"
placeholder: "%level% / (%level% + 1)"
type: normal
rarity: rare
# 1.21+
sweeping_edge:
name: "Sweeping Edge"
description: "Increases sweeping attack damage by &a%placeholder%%"
placeholder: "%level% / (%level% + 1)"
type: normal
rarity: rare
efficiency:
name: "Efficiency"
description: "Increases mining speed by &a%placeholder%%"
placeholder: "20 + 5 * %level%"
type: normal
rarity: common
silk_touch:
name: "Silk Touch"
description: "Mined blocks drop themselves exactly"
type: normal
rarity: epic
unbreaking:
name: "Unbreaking"
description: "Increases item durability &a%placeholder%x"
placeholder: "%level% + 1"
type: normal
rarity: uncommon
fortune:
name: "Fortune"
description: "Gives a &a%placeholder%%&r boost to certain block drops"
placeholder: "ceil(((1 / (%level% + 2)) + ((%level% + 1) / 2)) * 100 - 100)"
type: normal
rarity: rare
power:
name: "Power"
description: "Gives a &a%placeholder%%&r bonus to arrow damage"
placeholder: "25 * (%level% + 1)"
type: normal
rarity: common
punch:
name: "Punch"
description: "Increases arrow knockback by &a%placeholder%&r blocks"
placeholder: "3 * %level%"
type: normal
rarity: rare
flame:
name: "Flame"
description: "Arrows set target on fire, dealing &a5&r fire damage"
type: normal
rarity: rare
infinity:
name: "Infinity"
description: Stops regular arrows from being consumed when shot
type: normal
rarity: epic
luck_of_the_sea:
name: "Luck of the Sea"
description: "Increases chance of getting treasure loot by &a%placeholder%%"
placeholder: "2 * %level%"
type: normal
rarity: rare
lure:
name: "Lure"
description: "Decreases fishing wait time by &a%placeholder%&r seconds"
placeholder: "%level% * 5"
type: normal
rarity: rare
loyalty:
name: "Loyalty"
description: Trident returns after being thrown
type: normal
rarity: uncommon
impaling:
name: "Impaling"
description: "Deals &a%placeholder%&r additional damage to ocean mobs"
placeholder: "%level% * 2.5"
type: normal
rarity: rare
riptide:
name: "Riptide"
description: Trident launches player when thrown in water or while raining
type: normal
rarity: rare
channeling:
name: "Channeling"
description: Strikes lightning where trident lands during thunderstorms
type: normal
rarity: epic
multishot:
name: "Multishot"
description: Shoots 3 arrows instead of 1
type: normal
rarity: rare
quick_charge:
name: "Quick Charge"
description: "Decreases crossbow charging time by &a%placeholder%&r seconds"
placeholder: "%level% * 0.25"
type: normal
rarity: uncommon
piercing:
name: "Piercing"
description: "Arrows pass through &a%placeholder%&r entities"
placeholder: "%level% + 1"
type: normal
rarity: common
mending:
name: "Mending"
description: Repair the item while gaining XP orbs
type: normal
rarity: rare
vanishing_curse:
name: "Curse of Vanishing"
description: Item destroyed on death
type: curse
rarity: epic
soul_speed:
name: "Soul Speed"
description: "Increases walking speed on soul sand and soul soil by &a%placeholder%%"
placeholder: "(%level% * 0.105) + 1.3"
type: normal
rarity: epic
swift_sneak:
name: "Swift Sneak"
description: "Reduces sneaking movement slowdown by &a%placeholder%%"
placeholder: "min(%level% * 15, 100)"
type: normal
rarity: epic
density:
name: "Density"
description: "Deals &a%placeholder%&r bonus damage per block fallen"
placeholder: "0.5 * %level%"
type: normal
rarity: common
breach:
name: "Breach"
description: "Reduces effectiveness of the target's armor by &a%placeholder%%"
placeholder: "15 * %level%"
type: normal
rarity: rare
wind_burst:
name: "Wind Burst"
description: "Multiplies upwards knockback on smash attacks by &a%placeholder%"
placeholder: "1.15 + 0.35 * %level%"
type: normal
rarity: legendary