Fix improper caching causing duplications, closes #10
* Implemented a universal cache for loaded players * Reworked a significant amount of my API additions * Simplified join/quit handling * Cleaned up ISpecialEnderChest/ISpecialPlayerInventory implementations * Fixed OpenInv.* permission not granting access to commands
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@@ -18,6 +18,10 @@ package com.lishid.openinv.commands;
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import java.util.HashMap;
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import com.lishid.openinv.OpenInv;
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import com.lishid.openinv.Permissions;
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import com.lishid.openinv.internal.ISpecialPlayerInventory;
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import org.bukkit.ChatColor;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.command.Command;
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@@ -26,10 +30,6 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.lishid.openinv.OpenInv;
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import com.lishid.openinv.Permissions;
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import com.lishid.openinv.internal.ISpecialPlayerInventory;
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public class OpenInvPluginCommand implements CommandExecutor {
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private final OpenInv plugin;
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public static HashMap<Player, String> openInvHistory = new HashMap<Player, String>();
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@@ -104,7 +104,7 @@ public class OpenInvPluginCommand implements CommandExecutor {
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if (!online) {
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// Try loading the player's data
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onlineTarget = plugin.getPlayerLoader().loadPlayer(plugin, target);
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onlineTarget = plugin.loadPlayer(target);
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if (onlineTarget == null) {
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player.sendMessage(ChatColor.RED + "Player not found!");
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@@ -136,7 +136,7 @@ public class OpenInvPluginCommand implements CommandExecutor {
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openInvHistory.put(player, onlineTarget.getName());
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// Create the inventory
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ISpecialPlayerInventory inv = plugin.getOrCreateInventoryFor(onlineTarget, online);
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ISpecialPlayerInventory inv = plugin.getInventoryFor(onlineTarget, online);
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// Open the inventory
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player.openInventory(inv.getBukkitInventory());
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