@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2011-2021 lishid. All rights reserved.
|
||||
* Copyright (C) 2011-2022 lishid. All rights reserved.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -253,9 +253,13 @@ public class AnySilentContainer implements IAnySilentContainer {
|
||||
GameType gameType = player.gameMode.getGameModeForPlayer();
|
||||
this.forceGameType(player, GameType.SPECTATOR);
|
||||
|
||||
// Close container - note that this is very different from ServerPlayer#closeContainer!
|
||||
// Triggering event must not be re-called or we'll enter an infinite loop.
|
||||
// ServerPlayer#closeContainer cannot be called without entering an
|
||||
// infinite loop because this method is called during inventory close.
|
||||
// From ServerPlayer#closeContainer -> CraftEventFactory#handleInventoryCloseEvent
|
||||
player.containerMenu.transferTo(player.inventoryMenu, player.getBukkitEntity());
|
||||
// From ServerPlayer#closeContainer
|
||||
player.doCloseContainer();
|
||||
// Regular inventory close will handle the rest - packet sending, etc.
|
||||
|
||||
// Revert forced game mode.
|
||||
this.forceGameType(player, gameType);
|
||||
|
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2011-2021 lishid. All rights reserved.
|
||||
* Copyright (C) 2011-2022 lishid. All rights reserved.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -253,9 +253,13 @@ public class AnySilentContainer implements IAnySilentContainer {
|
||||
GameType gameType = player.gameMode.getGameModeForPlayer();
|
||||
this.forceGameType(player, GameType.SPECTATOR);
|
||||
|
||||
// Close container - note that this is very different from ServerPlayer#closeContainer!
|
||||
// Triggering event must not be re-called or we'll enter an infinite loop.
|
||||
// ServerPlayer#closeContainer cannot be called without entering an
|
||||
// infinite loop because this method is called during inventory close.
|
||||
// From ServerPlayer#closeContainer -> CraftEventFactory#handleInventoryCloseEvent
|
||||
player.containerMenu.transferTo(player.inventoryMenu, player.getBukkitEntity());
|
||||
// From ServerPlayer#closeContainer
|
||||
player.doCloseContainer();
|
||||
// Regular inventory close will handle the rest - packet sending, etc.
|
||||
|
||||
// Revert forced game mode.
|
||||
this.forceGameType(player, gameType);
|
||||
|
Reference in New Issue
Block a user