@@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
* Copyright (C) 2011-2021 lishid. All rights reserved.
|
* Copyright (C) 2011-2022 lishid. All rights reserved.
|
||||||
*
|
*
|
||||||
* This program is free software: you can redistribute it and/or modify
|
* This program is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
@@ -253,9 +253,13 @@ public class AnySilentContainer implements IAnySilentContainer {
|
|||||||
GameType gameType = player.gameMode.getGameModeForPlayer();
|
GameType gameType = player.gameMode.getGameModeForPlayer();
|
||||||
this.forceGameType(player, GameType.SPECTATOR);
|
this.forceGameType(player, GameType.SPECTATOR);
|
||||||
|
|
||||||
// Close container - note that this is very different from ServerPlayer#closeContainer!
|
// ServerPlayer#closeContainer cannot be called without entering an
|
||||||
// Triggering event must not be re-called or we'll enter an infinite loop.
|
// infinite loop because this method is called during inventory close.
|
||||||
|
// From ServerPlayer#closeContainer -> CraftEventFactory#handleInventoryCloseEvent
|
||||||
|
player.containerMenu.transferTo(player.inventoryMenu, player.getBukkitEntity());
|
||||||
|
// From ServerPlayer#closeContainer
|
||||||
player.doCloseContainer();
|
player.doCloseContainer();
|
||||||
|
// Regular inventory close will handle the rest - packet sending, etc.
|
||||||
|
|
||||||
// Revert forced game mode.
|
// Revert forced game mode.
|
||||||
this.forceGameType(player, gameType);
|
this.forceGameType(player, gameType);
|
||||||
|
@@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
* Copyright (C) 2011-2021 lishid. All rights reserved.
|
* Copyright (C) 2011-2022 lishid. All rights reserved.
|
||||||
*
|
*
|
||||||
* This program is free software: you can redistribute it and/or modify
|
* This program is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
@@ -253,9 +253,13 @@ public class AnySilentContainer implements IAnySilentContainer {
|
|||||||
GameType gameType = player.gameMode.getGameModeForPlayer();
|
GameType gameType = player.gameMode.getGameModeForPlayer();
|
||||||
this.forceGameType(player, GameType.SPECTATOR);
|
this.forceGameType(player, GameType.SPECTATOR);
|
||||||
|
|
||||||
// Close container - note that this is very different from ServerPlayer#closeContainer!
|
// ServerPlayer#closeContainer cannot be called without entering an
|
||||||
// Triggering event must not be re-called or we'll enter an infinite loop.
|
// infinite loop because this method is called during inventory close.
|
||||||
|
// From ServerPlayer#closeContainer -> CraftEventFactory#handleInventoryCloseEvent
|
||||||
|
player.containerMenu.transferTo(player.inventoryMenu, player.getBukkitEntity());
|
||||||
|
// From ServerPlayer#closeContainer
|
||||||
player.doCloseContainer();
|
player.doCloseContainer();
|
||||||
|
// Regular inventory close will handle the rest - packet sending, etc.
|
||||||
|
|
||||||
// Revert forced game mode.
|
// Revert forced game mode.
|
||||||
this.forceGameType(player, gameType);
|
this.forceGameType(player, gameType);
|
||||||
|
Reference in New Issue
Block a user