Use the same method for getting BlockChest, when checking whether AnyChest is needed due to the side block as in d0494aa2
				
					
				
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		@@ -35,7 +35,8 @@ public class AnySilentChest implements IAnySilentChest {
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        BlockPosition position = new BlockPosition(x, y, z);
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        EntityPlayer player = ((CraftPlayer) p).getHandle();
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        World world = player.world;
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        BlockChest chest = (BlockChest) Block.getByName("chest");
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        BlockChest chest = (BlockChest) (((BlockChest) world.getType(position).getBlock()).b == 1 ?
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                Block.getByName("trapped_chest") : Block.getByName("chest"));
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        // If block on top
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        if (topBlocking(world, position)) {
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