Fix trapped chests linking with ordinary chests, instead of trapped ones.
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@@ -90,7 +90,8 @@ public class AnySilentChest implements IAnySilentChest {
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return true;
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}
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BlockChest chest = (BlockChest) Block.getByName("chest");
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BlockChest chest = (BlockChest) (((BlockChest) world.getType(position).getBlock()).b == 1 ?
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Block.getByName("trapped_chest") : Block.getByName("chest"));
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TileEntity tileEntity = world.getTileEntity(position);
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if (!(tileEntity instanceof TileEntityChest)) {
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