Fix trapped chests linking with ordinary chests, instead of trapped ones #17

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Hummer12007 merged 2 commits from master into master 2015-01-13 21:46:56 -05:00
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@@ -35,7 +35,8 @@ public class AnySilentChest implements IAnySilentChest {
BlockPosition position = new BlockPosition(x, y, z);
EntityPlayer player = ((CraftPlayer) p).getHandle();
World world = player.world;
BlockChest chest = (BlockChest) Block.getByName("chest");
BlockChest chest = (BlockChest) (((BlockChest) world.getType(position).getBlock()).b == 1 ?
Block.getByName("trapped_chest") : Block.getByName("chest"));
// If block on top
if (topBlocking(world, position)) {