Could you add comments or explain what this does to fix the issue (or why you made the changes you made)? Would like a summary of what you're changing that fixes the issue...
Could you add comments or explain what this does to fix the issue (or why you made the changes you made)? Would like a summary of what you're changing that fixes the issue...
Oh yeah, I guess I can, I just remembered that it required lots of old dependencies due to NMS. But that changed now.
Tested and seems to really fix the issue. Thanks alot!
Oh yeah, I guess I can, I just remembered that it required lots of old dependencies due to NMS. But that changed now.
Tested and seems to really fix the issue. Thanks alot!
Sorry, work has been busy today. In case anyone else needs a build, I tossed it on my fork: https://github.com/cbarber/OpenInv/blob/master/openinv-2.3.6.jar
I suggest using the release system rather than pushing commits with binaries. Anything you push to the branch you opened the pull from Github will add to the pull. Just hard reset head to the old commit and force a push to overwrite the branch.
The root of the issue is that SpecialPlayerInventory#playerOnline does not update PlayerInventory.player or SpecialPlayerInventory.owner. The same sort of applies to ender chests, though they don't suffer a duplication or desync bug because of it.
I suggest using the [release system](https://github.com/cbarber/OpenInv/releases) rather than pushing commits with binaries. Anything you push to the branch you opened the pull from Github will add to the pull. Just hard reset head to the old commit and force a push to overwrite the branch.
In case you don't see #40
> The root of the issue is that SpecialPlayerInventory#playerOnline does not update PlayerInventory.player or SpecialPlayerInventory.owner. The same sort of applies to ender chests, though they don't suffer a duplication or desync bug because of it.
Thanks cbarber for implementing this fix and making these changes. I've copied your changes into my fork which I've just merged the pull request of into OpenInv. I will release the updated version of the plugin to BukkitDev within the next couple of days. Please let me know if there are any other changes or issues before I do so. Thanks again.
Thanks cbarber for implementing this fix and making these changes. I've copied your changes into my fork which I've just merged the pull request of into OpenInv. I will release the updated version of the plugin to BukkitDev within the next couple of days. Please let me know if there are any other changes or issues before I do so. Thanks again.
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Cool looks good, can you link a build where you have compiled it for testing?
Could you add comments or explain what this does to fix the issue (or why you made the changes you made)? Would like a summary of what you're changing that fixes the issue...
@cbarber pls link compiled build 👶 thx appreciate it
@Kakifrucht are you not able to build via maven?
Oh yeah, I guess I can, I just remembered that it required lots of old dependencies due to NMS. But that changed now.
Tested and seems to really fix the issue. Thanks alot!
Sorry, work has been busy today. In case anyone else needs a build, I tossed it on my fork: https://github.com/cbarber/OpenInv/blob/master/openinv-2.3.6.jar
And somehow that commit was added to my PR. Sorry, I'm bad at these :/
I suggest using the release system rather than pushing commits with binaries. Anything you push to the branch you opened the pull from Github will add to the pull. Just hard reset head to the old commit and force a push to overwrite the branch.
In case you don't see #40
Thanks cbarber for implementing this fix and making these changes. I've copied your changes into my fork which I've just merged the pull request of into OpenInv. I will release the updated version of the plugin to BukkitDev within the next couple of days. Please let me know if there are any other changes or issues before I do so. Thanks again.
Pull request closed