mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 17:28:27 -04:00
Merge branch '4.3' of https://gitlab.com/kwoth/nadekobot into 4.3
This commit is contained in:
@@ -1,33 +0,0 @@
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public sealed class DefaultQuestionPool : IQuestionPool
|
||||
{
|
||||
private readonly ILocalDataCache _cache;
|
||||
private readonly NadekoRandom _rng;
|
||||
|
||||
public DefaultQuestionPool(ILocalDataCache cache)
|
||||
{
|
||||
_cache = cache;
|
||||
_rng = new NadekoRandom();
|
||||
}
|
||||
public async Task<TriviaQuestion?> GetRandomQuestionAsync(ISet<TriviaQuestion> exclude)
|
||||
{
|
||||
TriviaQuestion randomQuestion;
|
||||
var pool = await _cache.GetTriviaQuestionsAsync();
|
||||
|
||||
if(pool is null)
|
||||
return default;
|
||||
|
||||
while (exclude.Contains(randomQuestion = new(pool[_rng.Next(0, pool.Length)])))
|
||||
{
|
||||
// if too many questions are excluded, clear the exclusion list and start over
|
||||
if (exclude.Count > pool.Length / 10 * 9)
|
||||
{
|
||||
exclude.Clear();
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||||
break;
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||||
}
|
||||
}
|
||||
|
||||
return randomQuestion;
|
||||
}
|
||||
}
|
265
src/NadekoBot/Modules/Games/Trivia/Games.cs
Normal file
265
src/NadekoBot/Modules/Games/Trivia/Games.cs
Normal file
@@ -0,0 +1,265 @@
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using NadekoBot.Modules.Games.Common.Trivia;
|
||||
using NadekoBot.Modules.Games.Services;
|
||||
|
||||
namespace NadekoBot.Modules.Games;
|
||||
|
||||
public partial class Games
|
||||
{
|
||||
[Group]
|
||||
public partial class TriviaCommands : NadekoModule<TriviaGamesService>
|
||||
{
|
||||
private readonly ILocalDataCache _cache;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly GamesConfigService _gamesConfig;
|
||||
private readonly DiscordSocketClient _client;
|
||||
|
||||
public TriviaCommands(
|
||||
DiscordSocketClient client,
|
||||
ILocalDataCache cache,
|
||||
ICurrencyService cs,
|
||||
GamesConfigService gamesConfig)
|
||||
{
|
||||
_cache = cache;
|
||||
_cs = cs;
|
||||
_gamesConfig = gamesConfig;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
[Cmd]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
[NadekoOptions(typeof(TriviaOptions))]
|
||||
public async partial Task Trivia(params string[] args)
|
||||
{
|
||||
var (opts, _) = OptionsParser.ParseFrom(new TriviaOptions(), args);
|
||||
|
||||
var config = _gamesConfig.Data;
|
||||
if (config.Trivia.MinimumWinReq > 0 && config.Trivia.MinimumWinReq > opts.WinRequirement)
|
||||
return;
|
||||
|
||||
var trivia = new TriviaGame(opts, _cache);
|
||||
if (_service.RunningTrivias.TryAdd(ctx.Guild.Id, trivia))
|
||||
{
|
||||
RegisterEvents(trivia);
|
||||
await trivia.RunAsync();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_service.RunningTrivias.TryGetValue(ctx.Guild.Id, out var tg))
|
||||
{
|
||||
await SendErrorAsync(GetText(strs.trivia_already_running));
|
||||
await tg.TriggerQuestionAsync();
|
||||
}
|
||||
}
|
||||
|
||||
[Cmd]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async partial Task Tl()
|
||||
{
|
||||
if (_service.RunningTrivias.TryGetValue(ctx.Guild.Id, out var trivia))
|
||||
{
|
||||
await trivia.TriggerStatsAsync();
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyErrorLocalizedAsync(strs.trivia_none);
|
||||
}
|
||||
|
||||
[Cmd]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async partial Task Tq()
|
||||
{
|
||||
var channel = (ITextChannel)ctx.Channel;
|
||||
|
||||
if (_service.RunningTrivias.TryGetValue(channel.Guild.Id, out var trivia))
|
||||
{
|
||||
if (trivia.Stop())
|
||||
{
|
||||
try
|
||||
{
|
||||
await ctx.Channel.SendConfirmAsync(_eb,
|
||||
GetText(strs.trivia_game),
|
||||
GetText(strs.trivia_stopping));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia stopping message");
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyErrorLocalizedAsync(strs.trivia_none);
|
||||
}
|
||||
|
||||
|
||||
private void RegisterEvents(TriviaGame trivia)
|
||||
{
|
||||
IEmbedBuilder? questionEmbed = null;
|
||||
IUserMessage? questionMessage = null;
|
||||
var showHowToQuit = false;
|
||||
|
||||
trivia.OnQuestion += async (_, question) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
questionEmbed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.trivia_game))
|
||||
.AddField(GetText(strs.category), question.Category)
|
||||
.AddField(GetText(strs.question), question.Question);
|
||||
|
||||
showHowToQuit = !showHowToQuit;
|
||||
if (showHowToQuit)
|
||||
questionEmbed.WithFooter(GetText(strs.trivia_quit($"{prefix}tq")));
|
||||
|
||||
if (Uri.IsWellFormedUriString(question.ImageUrl, UriKind.Absolute))
|
||||
questionEmbed.WithImageUrl(question.ImageUrl);
|
||||
|
||||
questionMessage = await ctx.Channel.EmbedAsync(questionEmbed);
|
||||
}
|
||||
catch (HttpException ex) when (ex.HttpCode is HttpStatusCode.NotFound
|
||||
or HttpStatusCode.Forbidden
|
||||
or HttpStatusCode.BadRequest)
|
||||
{
|
||||
Log.Warning("Unable to send trivia questions. Stopping immediately");
|
||||
trivia.Stop();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia embed");
|
||||
await Task.Delay(2000);
|
||||
}
|
||||
};
|
||||
|
||||
trivia.OnHint += async (_, question) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (questionMessage is null)
|
||||
{
|
||||
trivia.Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (questionEmbed is not null)
|
||||
await questionMessage.ModifyAsync(m
|
||||
=> m.Embed = questionEmbed.WithFooter(question.GetHint()).Build());
|
||||
}
|
||||
catch (HttpException ex) when (ex.HttpCode is HttpStatusCode.NotFound
|
||||
or HttpStatusCode.Forbidden)
|
||||
{
|
||||
Log.Warning("Unable to edit message to show hint. Stopping trivia");
|
||||
trivia.Stop();
|
||||
}
|
||||
catch (Exception ex) { Log.Warning(ex, "Error editing triva message"); }
|
||||
|
||||
};
|
||||
|
||||
trivia.OnGuess += async (_, user, question, isWin) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.trivia_game))
|
||||
.WithDescription(GetText(strs.trivia_win(user.Name,
|
||||
Format.Bold(question.Answer))));
|
||||
|
||||
if (Uri.IsWellFormedUriString(question.AnswerImageUrl, UriKind.Absolute))
|
||||
embed.WithImageUrl(question.AnswerImageUrl);
|
||||
|
||||
|
||||
if (isWin)
|
||||
{
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
|
||||
var reward = _gamesConfig.Data.Trivia.CurrencyReward;
|
||||
if (reward > 0)
|
||||
await _cs.AddAsync(user.Id, reward, new("trivia", "win"));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
embed.WithDescription(GetText(strs.trivia_guess(user.Name,
|
||||
Format.Bold(question.Answer))));
|
||||
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
};
|
||||
|
||||
trivia.OnEnded += async (game) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await ctx.Channel.EmbedAsync(_eb.Create(ctx)
|
||||
.WithOkColor()
|
||||
.WithAuthor(GetText(strs.trivia_ended))
|
||||
.WithTitle(GetText(strs.leaderboard))
|
||||
.WithDescription(GetLeaderboardString(game)));
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
finally
|
||||
{
|
||||
_service.RunningTrivias.TryRemove(ctx.Guild.Id, out _);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
trivia.OnStats += async (game) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await SendConfirmAsync(GetText(strs.leaderboard), GetLeaderboardString(game));
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
};
|
||||
|
||||
trivia.OnTimeout += async (_, question) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var embed = _eb.Create()
|
||||
.WithErrorColor()
|
||||
.WithTitle(GetText(strs.trivia_game))
|
||||
.WithDescription(GetText(strs.trivia_times_up(Format.Bold(question.Answer))));
|
||||
|
||||
if (Uri.IsWellFormedUriString(question.AnswerImageUrl, UriKind.Absolute))
|
||||
embed.WithImageUrl(question.AnswerImageUrl);
|
||||
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private string GetLeaderboardString(TriviaGame tg)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var (id, pts) in tg.GetLeaderboard())
|
||||
sb.AppendLine(GetText(strs.trivia_points(Format.Bold($"<@{id}>"), pts)));
|
||||
|
||||
return sb.ToString();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,22 @@
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public sealed class DefaultQuestionPool : IQuestionPool
|
||||
{
|
||||
private readonly ILocalDataCache _cache;
|
||||
private readonly NadekoRandom _rng;
|
||||
|
||||
public DefaultQuestionPool(ILocalDataCache cache)
|
||||
{
|
||||
_cache = cache;
|
||||
_rng = new NadekoRandom();
|
||||
}
|
||||
public async Task<TriviaQuestion?> GetQuestionAsync()
|
||||
{
|
||||
var pool = await _cache.GetTriviaQuestionsAsync();
|
||||
|
||||
if(pool is null or {Length: 0})
|
||||
return default;
|
||||
|
||||
return new(pool[_rng.Next(0, pool.Length)]);
|
||||
}
|
||||
}
|
@@ -2,5 +2,5 @@ namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public interface IQuestionPool
|
||||
{
|
||||
Task<TriviaQuestion?> GetRandomQuestionAsync(ISet<TriviaQuestion> exclude);
|
||||
Task<TriviaQuestion?> GetQuestionAsync();
|
||||
}
|
@@ -12,7 +12,7 @@ public sealed class PokemonQuestionPool : IQuestionPool
|
||||
_rng = new NadekoRandom();
|
||||
}
|
||||
|
||||
public async Task<TriviaQuestion?> GetRandomQuestionAsync(ISet<TriviaQuestion> exclude)
|
||||
public async Task<TriviaQuestion?> GetQuestionAsync()
|
||||
{
|
||||
var pokes = await _cache.GetPokemonMapAsync();
|
||||
|
@@ -1,102 +0,0 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Games.Common.Trivia;
|
||||
using NadekoBot.Modules.Games.Services;
|
||||
|
||||
namespace NadekoBot.Modules.Games;
|
||||
|
||||
public partial class Games
|
||||
{
|
||||
[Group]
|
||||
public partial class TriviaCommands : NadekoModule<GamesService>
|
||||
{
|
||||
private readonly ILocalDataCache _cache;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly GamesConfigService _gamesConfig;
|
||||
private readonly DiscordSocketClient _client;
|
||||
|
||||
public TriviaCommands(
|
||||
DiscordSocketClient client,
|
||||
ILocalDataCache cache,
|
||||
ICurrencyService cs,
|
||||
GamesConfigService gamesConfig)
|
||||
{
|
||||
_cache = cache;
|
||||
_cs = cs;
|
||||
_gamesConfig = gamesConfig;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
[Cmd]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
[NadekoOptionsAttribute(typeof(TriviaOptions))]
|
||||
public partial Task Trivia(params string[] args)
|
||||
=> InternalTrivia(args);
|
||||
|
||||
private async Task InternalTrivia(params string[] args)
|
||||
{
|
||||
var channel = (ITextChannel)ctx.Channel;
|
||||
|
||||
var (opts, _) = OptionsParser.ParseFrom(new TriviaOptions(), args);
|
||||
|
||||
var config = _gamesConfig.Data;
|
||||
if (config.Trivia.MinimumWinReq > 0 && config.Trivia.MinimumWinReq > opts.WinRequirement)
|
||||
return;
|
||||
|
||||
var trivia = new TriviaGame(Strings,
|
||||
_client,
|
||||
config,
|
||||
_cache,
|
||||
_cs,
|
||||
channel.Guild,
|
||||
channel,
|
||||
opts,
|
||||
prefix + "tq",
|
||||
_eb);
|
||||
if (_service.RunningTrivias.TryAdd(channel.Guild.Id, trivia))
|
||||
{
|
||||
try
|
||||
{
|
||||
await trivia.StartGame();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_service.RunningTrivias.TryRemove(channel.Guild.Id, out trivia);
|
||||
await trivia.EnsureStopped();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
await SendErrorAsync(GetText(strs.trivia_already_running) + "\n" + trivia.CurrentQuestion);
|
||||
}
|
||||
|
||||
[Cmd]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async partial Task Tl()
|
||||
{
|
||||
if (_service.RunningTrivias.TryGetValue(ctx.Guild.Id, out var trivia))
|
||||
{
|
||||
await SendConfirmAsync(GetText(strs.leaderboard), trivia.GetLeaderboard());
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyErrorLocalizedAsync(strs.trivia_none);
|
||||
}
|
||||
|
||||
[Cmd]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async partial Task Tq()
|
||||
{
|
||||
var channel = (ITextChannel)ctx.Channel;
|
||||
|
||||
if (_service.RunningTrivias.TryGetValue(channel.Guild.Id, out var trivia))
|
||||
{
|
||||
await trivia.StopGame();
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyErrorLocalizedAsync(strs.trivia_none);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,291 +1,202 @@
|
||||
#nullable disable
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading.Channels;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public class TriviaGame
|
||||
public sealed class TriviaGame
|
||||
{
|
||||
public IGuild Guild { get; }
|
||||
public ITextChannel Channel { get; }
|
||||
private readonly TriviaOptions _opts;
|
||||
|
||||
public TriviaQuestion CurrentQuestion { get; private set; }
|
||||
public HashSet<TriviaQuestion> OldQuestions { get; } = new();
|
||||
|
||||
public ConcurrentDictionary<IGuildUser, int> Users { get; } = new();
|
||||
private readonly IQuestionPool _questionPool;
|
||||
|
||||
public bool GameActive { get; private set; }
|
||||
public bool ShouldStopGame { get; private set; }
|
||||
private readonly SemaphoreSlim _guessLock = new(1, 1);
|
||||
private readonly ILocalDataCache _cache;
|
||||
private readonly IBotStrings _strings;
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly GamesConfig _config;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly TriviaOptions _options;
|
||||
#region Events
|
||||
public event Func<TriviaGame, TriviaQuestion, Task> OnQuestion = static delegate { return Task.CompletedTask; };
|
||||
public event Func<TriviaGame, TriviaQuestion, Task> OnHint = static delegate { return Task.CompletedTask; };
|
||||
public event Func<TriviaGame, Task> OnStats = static delegate { return Task.CompletedTask; };
|
||||
public event Func<TriviaGame, TriviaUser, TriviaQuestion, bool, Task> OnGuess = static delegate { return Task.CompletedTask; };
|
||||
public event Func<TriviaGame, TriviaQuestion, Task> OnTimeout = static delegate { return Task.CompletedTask; };
|
||||
public event Func<TriviaGame, Task> OnEnded = static delegate { return Task.CompletedTask; };
|
||||
#endregion
|
||||
|
||||
private CancellationTokenSource triviaCancelSource;
|
||||
private bool _isStopped;
|
||||
|
||||
private readonly TriviaQuestionPool _questionPool;
|
||||
private int timeoutCount;
|
||||
private readonly string _quitCommand;
|
||||
private readonly IEmbedBuilderService _eb;
|
||||
public TriviaQuestion? CurrentQuestion { get; set; }
|
||||
|
||||
public TriviaGame(
|
||||
IBotStrings strings,
|
||||
DiscordSocketClient client,
|
||||
GamesConfig config,
|
||||
ILocalDataCache cache,
|
||||
ICurrencyService cs,
|
||||
IGuild guild,
|
||||
ITextChannel channel,
|
||||
TriviaOptions options,
|
||||
string quitCommand,
|
||||
IEmbedBuilderService eb)
|
||||
|
||||
private readonly ConcurrentDictionary<ulong, int> _users = new ();
|
||||
|
||||
private readonly Channel<(TriviaUser User, string Input)> _inputs
|
||||
= Channel.CreateUnbounded<(TriviaUser, string)>(new UnboundedChannelOptions
|
||||
{
|
||||
_cache = cache;
|
||||
_questionPool = new(_cache);
|
||||
_strings = strings;
|
||||
_client = client;
|
||||
_config = config;
|
||||
_cs = cs;
|
||||
_options = options;
|
||||
_quitCommand = quitCommand;
|
||||
_eb = eb;
|
||||
AllowSynchronousContinuations = true,
|
||||
SingleReader = true,
|
||||
SingleWriter = false,
|
||||
});
|
||||
|
||||
Guild = guild;
|
||||
Channel = channel;
|
||||
public TriviaGame(TriviaOptions options, ILocalDataCache cache)
|
||||
{
|
||||
_opts = options;
|
||||
|
||||
_questionPool = _opts.IsPokemon
|
||||
? new PokemonQuestionPool(cache)
|
||||
: new DefaultQuestionPool(cache);
|
||||
|
||||
}
|
||||
public async Task RunAsync()
|
||||
{
|
||||
await GameLoop();
|
||||
}
|
||||
|
||||
private string GetText(in LocStr key)
|
||||
=> _strings.GetText(key, Channel.GuildId);
|
||||
private async Task GameLoop()
|
||||
{
|
||||
Task TimeOutFactory() => Task.Delay(_opts.QuestionTimer * 1000 / 2);
|
||||
|
||||
public async Task StartGame()
|
||||
{
|
||||
var showHowToQuit = false;
|
||||
while (!ShouldStopGame)
|
||||
{
|
||||
// reset the cancellation source
|
||||
triviaCancelSource = new();
|
||||
showHowToQuit = !showHowToQuit;
|
||||
var errorCount = 0;
|
||||
var inactivity = 0;
|
||||
|
||||
// load question
|
||||
CurrentQuestion = await _questionPool.GetRandomQuestionAsync(OldQuestions, _options.IsPokemon);
|
||||
if (string.IsNullOrWhiteSpace(CurrentQuestion?.Answer)
|
||||
|| string.IsNullOrWhiteSpace(CurrentQuestion.Question))
|
||||
// loop until game is stopped
|
||||
// each iteration is one round
|
||||
var firstRun = true;
|
||||
while (!_isStopped)
|
||||
{
|
||||
await Channel.SendErrorAsync(_eb, GetText(strs.trivia_game), GetText(strs.failed_loading_question));
|
||||
return;
|
||||
if (errorCount >= 5)
|
||||
{
|
||||
Log.Warning("Trivia errored 5 times and will quit");
|
||||
break;
|
||||
}
|
||||
|
||||
OldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
|
||||
// wait for 3 seconds before posting the next question
|
||||
if (firstRun)
|
||||
{
|
||||
firstRun = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
await Task.Delay(3000);
|
||||
}
|
||||
|
||||
IEmbedBuilder questionEmbed;
|
||||
IUserMessage questionMessage;
|
||||
var maybeQuestion = await _questionPool.GetQuestionAsync();
|
||||
|
||||
if(!(maybeQuestion is TriviaQuestion question))
|
||||
{
|
||||
// if question is null (ran out of question, or other bugg ) - stop
|
||||
break;
|
||||
}
|
||||
|
||||
CurrentQuestion = question;
|
||||
try
|
||||
{
|
||||
questionEmbed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.trivia_game))
|
||||
.AddField(GetText(strs.category), CurrentQuestion.Category)
|
||||
.AddField(GetText(strs.question), CurrentQuestion.Question);
|
||||
// clear out all of the past guesses
|
||||
while (_inputs.Reader.TryRead(out _)) ;
|
||||
|
||||
if (showHowToQuit)
|
||||
questionEmbed.WithFooter(GetText(strs.trivia_quit(_quitCommand)));
|
||||
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.ImageUrl, UriKind.Absolute))
|
||||
questionEmbed.WithImageUrl(CurrentQuestion.ImageUrl);
|
||||
|
||||
questionMessage = await Channel.EmbedAsync(questionEmbed);
|
||||
}
|
||||
catch (HttpException ex) when (ex.HttpCode is HttpStatusCode.NotFound
|
||||
or HttpStatusCode.Forbidden
|
||||
or HttpStatusCode.BadRequest)
|
||||
{
|
||||
return;
|
||||
await OnQuestion(this, question);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia embed");
|
||||
await Task.Delay(2000);
|
||||
Log.Warning(ex, "Error executing OnQuestion: {Message}", ex.Message);
|
||||
errorCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
//receive messages
|
||||
try
|
||||
{
|
||||
_client.MessageReceived += PotentialGuess;
|
||||
|
||||
//allow people to guess
|
||||
GameActive = true;
|
||||
try
|
||||
// just keep looping through user inputs until someone guesses the answer
|
||||
// or the timer expires
|
||||
var halfGuessTimerTask = TimeOutFactory();
|
||||
var hintSent = false;
|
||||
var guessed = false;
|
||||
while (true)
|
||||
{
|
||||
//hint
|
||||
await Task.Delay(_options.QuestionTimer * 1000 / 2, triviaCancelSource.Token);
|
||||
if (!_options.NoHint)
|
||||
var readTask = _inputs.Reader.ReadAsync().AsTask();
|
||||
|
||||
// wait for either someone to attempt to guess
|
||||
// or for timeout
|
||||
var task = await Task.WhenAny(readTask, halfGuessTimerTask);
|
||||
|
||||
// if the task which completed is the timeout task
|
||||
if (task == halfGuessTimerTask)
|
||||
{
|
||||
try
|
||||
{
|
||||
await questionMessage.ModifyAsync(m
|
||||
=> m.Embed = questionEmbed.WithFooter(CurrentQuestion.GetHint()).Build());
|
||||
// if hint is already sent, means time expired
|
||||
// break (end the round)
|
||||
if (hintSent)
|
||||
break;
|
||||
|
||||
// else, means half time passed, send a hint
|
||||
hintSent = true;
|
||||
// start a new countdown of the same length
|
||||
halfGuessTimerTask = TimeOutFactory();
|
||||
// send a hint out
|
||||
await OnHint(this, question);
|
||||
|
||||
continue;
|
||||
}
|
||||
catch (HttpException ex) when (ex.HttpCode is HttpStatusCode.NotFound
|
||||
or HttpStatusCode.Forbidden)
|
||||
|
||||
// otherwise, read task is successful, and we're gonna
|
||||
// get the user input data
|
||||
var (user, input) = await readTask;
|
||||
|
||||
// check the guess
|
||||
if (question.IsAnswerCorrect(input))
|
||||
{
|
||||
// add 1 point to the user
|
||||
var val = _users.AddOrUpdate(user.Id, 1, (_, points) => ++points);
|
||||
guessed = true;
|
||||
|
||||
// reset inactivity counter
|
||||
inactivity = 0;
|
||||
|
||||
var isWin = false;
|
||||
// if user won the game, tell the game to stop
|
||||
if (val >= _opts.WinRequirement)
|
||||
{
|
||||
_isStopped = true;
|
||||
isWin = true;
|
||||
}
|
||||
|
||||
// call onguess
|
||||
await OnGuess(this, user, question, isWin);
|
||||
break;
|
||||
}
|
||||
catch (Exception ex) { Log.Warning(ex, "Error editing triva message"); }
|
||||
}
|
||||
|
||||
//timeout
|
||||
await Task.Delay(_options.QuestionTimer * 1000 / 2, triviaCancelSource.Token);
|
||||
}
|
||||
catch (TaskCanceledException) { timeoutCount = 0; } //means someone guessed the answer
|
||||
}
|
||||
finally
|
||||
if (!guessed)
|
||||
{
|
||||
GameActive = false;
|
||||
_client.MessageReceived -= PotentialGuess;
|
||||
}
|
||||
await OnTimeout(this, question);
|
||||
|
||||
if (!triviaCancelSource.IsCancellationRequested)
|
||||
if (_opts.Timeout != 0 && ++inactivity >= _opts.Timeout)
|
||||
{
|
||||
try
|
||||
Log.Information("Trivia game is stopping due to inactivity");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// make sure game is set as ended
|
||||
_isStopped = true;
|
||||
|
||||
await OnEnded(this);
|
||||
}
|
||||
|
||||
public IReadOnlyList<(ulong User, int points)> GetLeaderboard()
|
||||
=> _users.Select(x => (x.Key, x.Value)).ToArray();
|
||||
|
||||
public ValueTask InputAsync(TriviaUser user, string input)
|
||||
=> _inputs.Writer.WriteAsync((user, input));
|
||||
|
||||
public bool Stop()
|
||||
{
|
||||
var embed = _eb.Create()
|
||||
.WithErrorColor()
|
||||
.WithTitle(GetText(strs.trivia_game))
|
||||
.WithDescription(GetText(strs.trivia_times_up(Format.Bold(CurrentQuestion.Answer))));
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
|
||||
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
|
||||
|
||||
await Channel.EmbedAsync(embed);
|
||||
|
||||
if (_options.Timeout != 0 && ++timeoutCount >= _options.Timeout)
|
||||
await StopGame();
|
||||
var isStopped = _isStopped;
|
||||
_isStopped = true;
|
||||
return !isStopped;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
public async ValueTask TriggerStatsAsync()
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia time's up message");
|
||||
}
|
||||
await OnStats(this);
|
||||
}
|
||||
|
||||
await Task.Delay(5000);
|
||||
}
|
||||
}
|
||||
|
||||
public async Task EnsureStopped()
|
||||
public async Task TriggerQuestionAsync()
|
||||
{
|
||||
ShouldStopGame = true;
|
||||
|
||||
await Channel.EmbedAsync(_eb.Create()
|
||||
.WithOkColor()
|
||||
.WithAuthor("Trivia Game Ended")
|
||||
.WithTitle("Final Results")
|
||||
.WithDescription(GetLeaderboard()));
|
||||
}
|
||||
|
||||
public async Task StopGame()
|
||||
{
|
||||
var old = ShouldStopGame;
|
||||
ShouldStopGame = true;
|
||||
if (!old)
|
||||
{
|
||||
try
|
||||
{
|
||||
await Channel.SendConfirmAsync(_eb, GetText(strs.trivia_game), GetText(strs.trivia_stopping));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia stopping message");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Task PotentialGuess(SocketMessage imsg)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (imsg.Author.IsBot)
|
||||
return;
|
||||
|
||||
var umsg = imsg as SocketUserMessage;
|
||||
|
||||
if (umsg?.Channel is not ITextChannel textChannel || textChannel.Guild != Guild)
|
||||
return;
|
||||
|
||||
var guildUser = (IGuildUser)umsg.Author;
|
||||
|
||||
var guess = false;
|
||||
await _guessLock.WaitAsync();
|
||||
try
|
||||
{
|
||||
if (GameActive
|
||||
&& CurrentQuestion.IsAnswerCorrect(umsg.Content)
|
||||
&& !triviaCancelSource.IsCancellationRequested)
|
||||
{
|
||||
Users.AddOrUpdate(guildUser, 1, (_, old) => ++old);
|
||||
guess = true;
|
||||
}
|
||||
}
|
||||
finally { _guessLock.Release(); }
|
||||
|
||||
if (!guess)
|
||||
return;
|
||||
|
||||
triviaCancelSource.Cancel();
|
||||
|
||||
if (_options.WinRequirement != 0 && Users[guildUser] == _options.WinRequirement)
|
||||
{
|
||||
ShouldStopGame = true;
|
||||
try
|
||||
{
|
||||
var embedS = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.trivia_game))
|
||||
.WithDescription(GetText(strs.trivia_win(guildUser.Mention,
|
||||
Format.Bold(CurrentQuestion.Answer))));
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
|
||||
embedS.WithImageUrl(CurrentQuestion.AnswerImageUrl);
|
||||
await Channel.EmbedAsync(embedS);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
var reward = _config.Trivia.CurrencyReward;
|
||||
if (reward > 0)
|
||||
await _cs.AddAsync(guildUser, reward, new("trivia", "win"));
|
||||
return;
|
||||
}
|
||||
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.trivia_game))
|
||||
.WithDescription(GetText(strs.trivia_guess(guildUser.Mention,
|
||||
Format.Bold(CurrentQuestion.Answer))));
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
|
||||
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
|
||||
await Channel.EmbedAsync(embed);
|
||||
}
|
||||
catch (Exception ex) { Log.Warning(ex, "Exception in a potential guess"); }
|
||||
});
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public string GetLeaderboard()
|
||||
{
|
||||
if (Users.Count == 0)
|
||||
return GetText(strs.no_results);
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var kvp in Users.OrderByDescending(kvp => kvp.Value))
|
||||
sb.AppendLine(GetText(strs.trivia_points(Format.Bold(kvp.Key.ToString()), kvp.Value)));
|
||||
|
||||
return sb.ToString();
|
||||
if(CurrentQuestion is TriviaQuestion q)
|
||||
await OnQuestion(this, q);
|
||||
}
|
||||
}
|
37
src/NadekoBot/Modules/Games/Trivia/TriviaGamesService.cs
Normal file
37
src/NadekoBot/Modules/Games/Trivia/TriviaGamesService.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Common.ModuleBehaviors;
|
||||
using NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
namespace NadekoBot.Modules.Games;
|
||||
|
||||
public sealed class TriviaGamesService : IReadyExecutor, INService
|
||||
{
|
||||
private readonly DiscordSocketClient _client;
|
||||
public ConcurrentDictionary<ulong, TriviaGame> RunningTrivias { get; } = new();
|
||||
|
||||
public TriviaGamesService(DiscordSocketClient client)
|
||||
{
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public Task OnReadyAsync()
|
||||
{
|
||||
_client.MessageReceived += OnMessageReceived;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private async Task OnMessageReceived(SocketMessage msg)
|
||||
{
|
||||
if (msg.Author.IsBot)
|
||||
return;
|
||||
|
||||
var umsg = msg as SocketUserMessage;
|
||||
|
||||
if (umsg?.Channel is not IGuildChannel gc)
|
||||
return;
|
||||
|
||||
if (RunningTrivias.TryGetValue(gc.GuildId, out var tg))
|
||||
await tg.InputAsync(new(umsg.Author.Mention, umsg.Author.Id), umsg.Content);
|
||||
}
|
||||
}
|
@@ -4,15 +4,6 @@ using System.Text.RegularExpressions;
|
||||
// THANKS @ShoMinamimoto for suggestions and coding help
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public sealed class TriviaQuestionModel
|
||||
{
|
||||
public string Category { get; init; }
|
||||
public string Question { get; init; }
|
||||
public string ImageUrl { get; init; }
|
||||
public string AnswerImageUrl { get; init; }
|
||||
public string Answer { get; init; }
|
||||
}
|
||||
|
||||
public class TriviaQuestion
|
||||
{
|
||||
public const int MAX_STRING_LENGTH = 22;
|
||||
|
11
src/NadekoBot/Modules/Games/Trivia/TriviaQuestionModel.cs
Normal file
11
src/NadekoBot/Modules/Games/Trivia/TriviaQuestionModel.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
#nullable disable
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public sealed class TriviaQuestionModel
|
||||
{
|
||||
public string Category { get; init; }
|
||||
public string Question { get; init; }
|
||||
public string ImageUrl { get; init; }
|
||||
public string AnswerImageUrl { get; init; }
|
||||
public string Answer { get; init; }
|
||||
}
|
@@ -1,54 +0,0 @@
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public class TriviaQuestionPool
|
||||
{
|
||||
private readonly ILocalDataCache _cache;
|
||||
private readonly int _maxPokemonId;
|
||||
|
||||
private readonly NadekoRandom _rng = new();
|
||||
|
||||
public TriviaQuestionPool(ILocalDataCache cache)
|
||||
{
|
||||
_cache = cache;
|
||||
_maxPokemonId = 721; //xd
|
||||
}
|
||||
|
||||
public async Task<TriviaQuestion?> GetRandomQuestionAsync(HashSet<TriviaQuestion> exclude, bool isPokemon)
|
||||
{
|
||||
if (isPokemon)
|
||||
{
|
||||
var pokes = await _cache.GetPokemonMapAsync();
|
||||
|
||||
if (pokes is null or { Count: 0 })
|
||||
return default;
|
||||
|
||||
var num = _rng.Next(1, _maxPokemonId + 1);
|
||||
return new(new()
|
||||
{
|
||||
Question = "Who's That Pokémon?",
|
||||
Answer = pokes[num].ToTitleCase(),
|
||||
Category = "Pokemon",
|
||||
ImageUrl = $@"https://nadeko.bot/images/pokemon/shadows/{num}.png",
|
||||
AnswerImageUrl = $@"https://nadeko.bot/images/pokemon/real/{num}.png"
|
||||
});
|
||||
}
|
||||
|
||||
TriviaQuestion randomQuestion;
|
||||
var pool = await _cache.GetTriviaQuestionsAsync();
|
||||
|
||||
if(pool is null)
|
||||
return default;
|
||||
|
||||
while (exclude.Contains(randomQuestion = new(pool[_rng.Next(0, pool.Length)])))
|
||||
{
|
||||
// if too many questions are excluded, clear the exclusion list and start over
|
||||
if (exclude.Count > pool.Length / 10 * 9)
|
||||
{
|
||||
exclude.Clear();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return randomQuestion;
|
||||
}
|
||||
}
|
3
src/NadekoBot/Modules/Games/Trivia/TriviaUser.cs
Normal file
3
src/NadekoBot/Modules/Games/Trivia/TriviaUser.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia;
|
||||
|
||||
public record class TriviaUser(string Name, ulong Id);
|
@@ -2,10 +2,8 @@ using Humanizer.Localisation;
|
||||
using Nadeko.Medusa;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Text.Json;
|
||||
using System.Text.RegularExpressions;
|
||||
using Nadeko.Common;
|
||||
|
||||
namespace NadekoBot.Extensions;
|
||||
|
||||
|
@@ -343,6 +343,7 @@
|
||||
"trivia_times_up": "Time's up! The correct answer was {0}",
|
||||
"trivia_win": "{0} guessed it and WON the game! The answer was: {1}",
|
||||
"trivia_quit": "You can stop trivia by typing {0}",
|
||||
"trivia_ended": "Trivia game ended",
|
||||
"ttt_against_yourself": "You can't play against yourself.",
|
||||
"ttt_already_running": "TicTacToe Game is already running in this channel.",
|
||||
"ttt_a_draw": "A draw!",
|
||||
|
Reference in New Issue
Block a user