mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 09:18:27 -04:00
Improved how .bf and .br look like. Improved .slot result calculation performance (because of .slottest). Some string changes
This commit is contained in:
@@ -25,6 +25,20 @@ public class NadekoRandom : Random
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_rng.GetBytes(bytes);
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return Math.Abs(BitConverter.ToInt32(bytes, 0)) % maxValue;
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}
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public byte Next(byte minValue, byte maxValue)
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{
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if (minValue > maxValue)
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throw new ArgumentOutOfRangeException(nameof(maxValue));
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if (minValue == maxValue)
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return minValue;
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var bytes = new byte[1];
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_rng.GetBytes(bytes);
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return (byte)((bytes[0] % (maxValue - minValue)) + minValue);
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}
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public override int Next(int minValue, int maxValue)
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{
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@@ -11,9 +11,9 @@ public sealed class BetflipGame
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_rng = new NadekoRandom();
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}
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public BetflipResult Flip(int guess, decimal amount)
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public BetflipResult Flip(byte guess, decimal amount)
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{
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var side = _rng.Next(0, 1);
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var side = _rng.Next(0, 2);
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decimal won = 0;
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if (side == guess)
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@@ -3,5 +3,5 @@
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public readonly struct BetflipResult
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{
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public decimal Won { get; init; }
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public int Side { get; init; }
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public byte Side { get; init; }
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}
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@@ -2,30 +2,43 @@ namespace Nadeko.Econ.Gambling;
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public class SlotGame
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{
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private static readonly Random _rng = new NadekoRandom();
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private static readonly NadekoRandom _rng = new NadekoRandom();
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public SlotResult Spin(decimal bet)
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{
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var rolls = new[] { _rng.Next(0, 6), _rng.Next(0, 6), _rng.Next(0, 6) };
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var rolls = new[]
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{
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_rng.Next(0, 6),
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_rng.Next(0, 6),
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_rng.Next(0, 6)
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};
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ref var a = ref rolls[0];
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ref var b = ref rolls[1];
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ref var c = ref rolls[2];
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var multi = 0;
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var winType = SlotWinType.None;
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if (rolls.All(x => x == 5))
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if (a == b && b == c)
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{
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winType = SlotWinType.TrippleJoker;
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multi = 30;
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if (a == 5)
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{
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winType = SlotWinType.TrippleJoker;
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multi = 30;
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}
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else
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{
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winType = SlotWinType.TrippleNormal;
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multi = 10;
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}
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}
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else if (rolls.All(x => x == rolls[0]))
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{
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winType = SlotWinType.TrippleNormal;
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multi = 10;
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}
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else if (rolls.Count(x => x == 5) == 2)
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else if (a == 5 && (b == 5 || c == 5)
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|| (b == 5 && c == 5))
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{
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winType = SlotWinType.DoubleJoker;
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multi = 4;
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}
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else if (rolls.Any(x => x == 5))
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else if (a == 5 || b == 5 || c == 5)
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{
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winType = SlotWinType.SingleJoker;
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multi = 1;
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@@ -48,4 +61,53 @@ public enum SlotWinType : byte
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DoubleJoker,
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TrippleNormal,
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TrippleJoker,
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}
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}
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/*
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var rolls = new[]
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{
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_rng.Next(default(byte), 6),
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_rng.Next(default(byte), 6),
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_rng.Next(default(byte), 6)
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};
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var multi = 0;
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var winType = SlotWinType.None;
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ref var a = ref rolls[0];
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ref var b = ref rolls[1];
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ref var c = ref rolls[2];
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if (a == b && b == c)
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{
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if (a == 5)
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{
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winType = SlotWinType.TrippleJoker;
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multi = 30;
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}
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else
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{
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winType = SlotWinType.TrippleNormal;
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multi = 10;
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}
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}
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else if (a == 5 && (b == 5 || c == 5)
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|| (b == 5 && c == 5))
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{
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winType = SlotWinType.DoubleJoker;
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multi = 4;
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}
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else if (rolls.Any(x => x == 5))
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{
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winType = SlotWinType.SingleJoker;
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multi = 1;
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}
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return new()
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{
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Won = bet * multi,
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WinType = winType,
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Multiplier = multi,
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Rolls = rolls,
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};
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}
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*/
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@@ -3,7 +3,7 @@
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public readonly struct SlotResult
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{
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public decimal Multiplier { get; init; }
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public int[] Rolls { get; init; }
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public byte[] Rolls { get; init; }
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public decimal Won { get; init; }
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public SlotWinType WinType { get; init; }
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}
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@@ -11,16 +11,16 @@ namespace NadekoBot.Modules.Gambling;
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public partial class Gambling
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{
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[Group]
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public partial class FlipCoinCommands : GamblingSubmodule<GamblingService>
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public partial class FlipCoinCommands : GamblingSubmodule<IGamblingService>
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{
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public enum BetFlipGuess
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public enum BetFlipGuess : byte
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{
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H = 1,
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Head = 1,
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Heads = 1,
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T = 2,
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Tail = 2,
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Tails = 2
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H = 0,
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Head = 0,
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Heads = 0,
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T = 1,
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Tail = 1,
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Tails = 1
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}
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private static readonly NadekoRandom _rng = new();
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@@ -52,11 +52,14 @@ public partial class Gambling
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var headCount = 0;
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var tailCount = 0;
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var imgs = new Image<Rgba32>[count];
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for (var i = 0; i < count; i++)
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var headsArr = await _images.GetHeadsImageAsync();
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var tailsArr = await _images.GetTailsImageAsync();
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var result = await _service.FlipAsync(count);
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for (var i = 0; i < result.Length; i++)
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{
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var headsArr = await _images.GetHeadsImageAsync();
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var tailsArr = await _images.GetTailsImageAsync();
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if (_rng.Next(0, 10) < 5)
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if (result[i].Side == 0)
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{
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imgs[i] = Image.Load(headsArr);
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headCount++;
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@@ -69,7 +72,7 @@ public partial class Gambling
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}
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using var img = imgs.Merge(out var format);
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await using var stream = img.ToStream(format);
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await using var stream = await img.ToStreamAsync(format);
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foreach (var i in imgs)
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i.Dispose();
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@@ -92,38 +95,37 @@ public partial class Gambling
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if (!await CheckBetMandatory(amount) || amount == 1)
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return;
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var removed = await _cs.RemoveAsync(ctx.User, amount, new("betflip", "bet"));
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if (!removed)
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var res = await _service.BetFlipAsync(ctx.User.Id, amount, (byte)guess);
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if (!res.TryPickT0(out var result, out _))
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{
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await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
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return;
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}
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BetFlipGuess result;
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Uri imageToSend;
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var coins = _ic.Data.Coins;
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if (_rng.Next(0, 1000) <= 499)
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if (result.Side == 0)
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{
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imageToSend = coins.Heads[_rng.Next(0, coins.Heads.Length)];
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result = BetFlipGuess.Heads;
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}
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else
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{
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imageToSend = coins.Tails[_rng.Next(0, coins.Tails.Length)];
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result = BetFlipGuess.Tails;
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}
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string str;
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if (guess == result)
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var won = (long)result.Won;
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if (won > 0)
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{
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var toWin = (long)(amount * Config.BetFlip.Multiplier);
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str = Format.Bold(ctx.User.ToString()) + " " + GetText(strs.flip_guess(N(toWin)));
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await _cs.AddAsync(ctx.User, toWin, new("betflip", "win"));
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str = Format.Bold(GetText(strs.flip_guess(N(won))));
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}
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else
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str = Format.Bold(ctx.User.ToString()) + " " + GetText(strs.better_luck);
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{
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str = Format.Bold(GetText(strs.better_luck));
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}
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await ctx.Channel.EmbedAsync(_eb.Create()
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.WithAuthor(ctx.User)
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.WithDescription(str)
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.WithOkColor()
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.WithImageUrl(imageToSend.ToString()));
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@@ -655,19 +655,26 @@ public partial class Gambling : GamblingModule<GamblingService>
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return;
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}
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var win = (long)result.Won;
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var str = Format.Bold(ctx.User.ToString()) + Format.Code(GetText(strs.roll(result.Roll)));
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string str;
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if (win > 0)
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{
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str += GetText(strs.br_win(N(win), result.Threshold + (result.Roll == 100 ? " 👑" : "")));
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str = GetText(strs.br_win(N(win), result.Threshold + (result.Roll == 100 ? " 👑" : "")));
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await _cs.AddAsync(ctx.User, win, new("betroll", "win"));
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}
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else
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{
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str += GetText(strs.better_luck);
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str = GetText(strs.better_luck);
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}
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await SendConfirmAsync(str);
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var eb = _eb.Create(ctx)
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.WithAuthor(ctx.User)
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.WithFooter(str)
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.AddField(GetText(strs.roll2), result.Roll.ToString(CultureInfo.InvariantCulture))
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.WithOkColor();
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await ctx.Channel.EmbedAsync(eb);
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}
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[Cmd]
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@@ -27,7 +27,7 @@ public partial class Gambling
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private static decimal totalBet;
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private static decimal totalPaidOut;
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private static readonly HashSet<ulong> _runningUsers = new();
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private static readonly ConcurrentHashSet<ulong> _runningUsers = new();
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//here is a payout chart
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//https://lh6.googleusercontent.com/-i1hjAJy_kN4/UswKxmhrbPI/AAAAAAAAB1U/82wq_4ZZc-Y/DE6B0895-6FC1-48BE-AC4F-14D1B91AB75B.jpg
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@@ -84,11 +84,12 @@ public partial class Gambling
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var dict = new Dictionary<decimal, int>();
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for (var i = 0; i < tests; i++)
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{
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var res = SlotMachine.Pull(0);
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if (dict.ContainsKey(res.Multiplier))
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dict[res.Multiplier] += 1;
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var res = await _service.SlotAsync(ctx.User.Id, 0);
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var multi = res.AsT0.Multiplier;
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if (dict.ContainsKey(multi))
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dict[multi] += 1;
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else
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dict.Add(res.Multiplier, 1);
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dict.Add(multi, 1);
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}
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var sb = new StringBuilder();
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@@ -157,7 +158,7 @@ public partial class Gambling
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WrapTextWidth = 140
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}
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},
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result.Won.ToString(),
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((long)result.Won).ToString(),
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_fonts.DottyFont.CreateFont(65),
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fontColor,
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new(227, 92)));
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@@ -219,50 +220,9 @@ public partial class Gambling
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}
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finally
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{
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_ = Task.Run(async () =>
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{
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await Task.Delay(1000);
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_runningUsers.Remove(ctx.User.Id);
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});
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await Task.Delay(1000);
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_runningUsers.TryRemove(ctx.User.Id);
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}
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}
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}
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}
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public sealed class SlotMachine
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{
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public const int MAX_VALUE = 5;
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private static readonly List<Func<int[], int>> _winningCombos = new()
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{
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//three flowers
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arr => arr.All(a => a == MAX_VALUE) ? 30 : 0,
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//three of the same
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arr => arr.All(a => a == arr[0]) ? 10 : 0,
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//two flowers
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arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
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//one flower
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arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0
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};
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public static SlotResult Pull(decimal amount)
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{
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var numbers = new int[3];
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for (var i = 0; i < numbers.Length; i++)
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numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
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var multi = 0M;
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foreach (var t in _winningCombos)
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{
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multi = t(numbers);
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if (multi != 0)
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break;
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}
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return new()
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{
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Rolls = numbers,
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Multiplier = multi,
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Won = multi * amount,
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};
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}
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}
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@@ -8,7 +8,7 @@ public interface IGamblingService
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{
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Task<OneOf<WofResult, GamblingError>> WofAsync(ulong userId, long amount);
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Task<OneOf<BetrollResult, GamblingError>> BetRollAsync(ulong userId, long amount);
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Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, int guess);
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Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, byte guess);
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Task<OneOf<SlotResult, GamblingError>> SlotAsync(ulong userId, long amount);
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Task<FlipResult[]> FlipAsync(int count);
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}
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@@ -17,6 +17,7 @@ public sealed class NewGamblingService : IGamblingService, INService
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}
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// todo input checks
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// todo ladder of fortune
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public async Task<OneOf<WofResult, GamblingError>> WofAsync(ulong userId, long amount)
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{
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var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("wof", "bet"));
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@@ -61,7 +62,7 @@ public sealed class NewGamblingService : IGamblingService, INService
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return result;
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}
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public async Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, int guess)
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public async Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, byte guess)
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{
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var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("betflip", "bet"));
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@@ -84,11 +85,14 @@ public sealed class NewGamblingService : IGamblingService, INService
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public async Task<OneOf<SlotResult, GamblingError>> SlotAsync(ulong userId, long amount)
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{
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var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("slot", "bet"));
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if (!isTakeSuccess)
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if (amount > 0)
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{
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return GamblingError.InsufficientFunds;
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var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("slot", "bet"));
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if (!isTakeSuccess)
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{
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return GamblingError.InsufficientFunds;
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}
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}
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var game = new SlotGame();
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@@ -231,7 +231,7 @@
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"not_enough": "You don't have enough {0}",
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"no_more_cards": "No more cards in the deck.",
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"raffled_user": "Raffled user",
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"roll": "You rolled {0}.",
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"roll2": "Roll",
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"slot_bet": "Bet",
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"slot_jackpot": "WOAAHHHHHH!!! Congratulations!!! x{0}",
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"slot_single": "A single {0}, x{1}",
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