mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 09:18:27 -04:00
Work on porting over Ayu gambling command rewrites
This commit is contained in:
@@ -8,12 +8,356 @@ using SixLabors.ImageSharp.Drawing.Processing;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System.Text;
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using Nadeko.Common;
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using Grpc.Core;
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using NadekoBot.Modules.Gambling.WheelOfFortune;
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using NadekoBot.Services.Currency;
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using Color = SixLabors.ImageSharp.Color;
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using Image = SixLabors.ImageSharp.Image;
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using OneOf;
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namespace NadekoBot.Modules.Gambling;
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public enum SlotError
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{
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InsufficientFunds,
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}
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public enum WofError
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{
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InsufficientFunds,
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}
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public interface ISlotService
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{
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ValueTask<OneOf<SlotResult, SlotError>> PullAsync(ulong userId, long amount);
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}
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public record struct WofRequest(ulong UserId, long Amount);
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public record struct BetrollRequest(ulong UserId, long Amount);
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public sealed class DefaultSlotService : INService
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{
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private readonly GamblingConfigService _bcs;
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private readonly ICurrencyService _cs;
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// public ValueTask<OneOf<SlotResult, SlotError>> PullAsync(ulong userId, long amount)
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// {
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//
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// }
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public DefaultSlotService(GamblingConfigService bcs, ICurrencyService cs)
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{
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_bcs = bcs;
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_cs = cs;
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}
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public async Task<OneOf<WofResult, WofError>> Wof(WofRequest request, ServerCallContext context)
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{
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var isTakeSuccess = await _cs.RemoveAsync(request.UserId, request.Amount, new TxData("wof", "bet"));
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if (!isTakeSuccess)
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{
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return WofError.InsufficientFunds;
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}
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var game = new WheelOfFortuneGame(_bcs.Data.WheelOfFortune.Multipliers);
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var result = game.Spin(request.Amount);
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if (result.Amount > 0)
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{
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await _cs.AddAsync(request.UserId, result.Amount, new("wof", "win"));
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}
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return result;
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}
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public override async Task<OneOf<>> BetRoll(BetRollRequest request, ServerCallContext context)
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{
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var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
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{
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Amount = request.Amount,
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Type = "bet-roll",
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Subtype = "bet",
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FromId = request.UserId,
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ToId = 0,
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});
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if (!takeRes.Success)
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{
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return new BetRollReply
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{
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Error = GamblingError.NotEnough
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};
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}
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var game = new Betroll(_config.Data.BetRoll);
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var result = game.Roll();
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if (result.Multiplier > 0)
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{
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var won = (long)(request.Amount * result.Multiplier);
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await _currency.GrantToUserAsync(new GrantToUserRequest
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{
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Amount = won,
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Type = "bet-roll",
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Subtype = "won",
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UserId = request.UserId,
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GranterId = 0,
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});
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return new BetRollReply
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{
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WonAmount = won,
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Multiplier = result.Multiplier,
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Roll = result.Roll,
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Threshold = result.Threshold,
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};
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}
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return new BetRollReply
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{
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WonAmount = 0,
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Multiplier = result.Multiplier,
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Roll = result.Roll,
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};
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}
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// public override async Task<BetFlipReply> BetFlip(BetFlipRequest request, ServerCallContext context)
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// {
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// var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
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// {
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// Amount = request.Amount,
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// Type = "bet-flip",
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// Subtype = "bet",
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// FromId = request.UserId,
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// ToId = 0,
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// });
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//
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// if (!takeRes.Success)
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// {
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// return new BetFlipReply
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// {
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// Error = GamblingError.NotEnough
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// };
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// }
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//
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// var roll = _rng.Next(0, 1000) <= 499;
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// long won = 0;
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//
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// if (roll == request.Guess)
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// {
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// won = (long) (_config.Data.Multipliers.BetFlip * request.Amount);
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//
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// await _currency.GrantToUserAsync(new GrantToUserRequest
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// {
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// Amount = won,
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// Type = "bet-flip",
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// Subtype = "won",
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// UserId = request.UserId,
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// GranterId = 0,
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// });
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// }
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//
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//
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// return new BetFlipReply
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// {
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// Result = roll
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// ? BetFlipReply.Types.Side.Heads
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// : BetFlipReply.Types.Side.Tails,
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// WonAmount = won
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// };
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// }
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//
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// public override Task<FlipReply> Flip(FlipRequest request, ServerCallContext context)
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// {
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// if (request.Count <= 0)
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// throw new RpcException(new Status(StatusCode.InvalidArgument, "Count has to be greater than 0."));
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//
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// var results = Enumerable.Range(0, request.Count)
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// .Select(x => (FlipReply.Types.Roll) _rng.Next(0, 2));
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//
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// var toReturn = new FlipReply();
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// toReturn.Rolls.AddRange(results);
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// return Task.FromResult(toReturn);
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// }
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//
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// public override async Task<SlotResponse> Slot(SlotRequest request, ServerCallContext context)
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// {
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// var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
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// {
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// Amount = request.Amount,
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// Type = "slot",
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// Subtype = "bet",
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// FromId = request.UserId,
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// ToId = 0,
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// });
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//
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// if (!takeRes.Success)
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// {
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// return new SlotResponse
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// {
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// Error = GamblingError.NotEnough
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// };
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// }
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//
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// var game = new SlotGame();
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// var result = game.Spin();
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// long won = 0;
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//
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// if (result.Multiplier > 0)
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// {
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// won = (long) (result.Multiplier * request.Amount);
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//
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// await _currency.GrantToUserAsync(new GrantToUserRequest
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// {
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// Amount = won,
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// Type = "slot",
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// Subtype = "won",
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// UserId = request.UserId,
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// GranterId = 0,
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// });
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// }
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//
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// var toReturn = new SlotResponse
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// {
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// Multiplier = result.Multiplier,
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// Won = won,
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// };
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//
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// toReturn.Rolls.AddRange(result.Rolls);
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//
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// return toReturn;
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// }
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//
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// private readonly ConcurrentDictionary<ulong, Deck> _decks = new ConcurrentDictionary<ulong, Deck>();
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//
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// public override Task<DeckShuffleReply> DeckShuffle(DeckShuffleRequest request, ServerCallContext context)
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// {
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// _decks.AddOrUpdate(request.Id, new Deck(), (key, old) => new Deck());
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// return Task.FromResult(new DeckShuffleReply { });
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// }
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//
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// public override Task<DeckDrawReply> DeckDraw(DeckDrawRequest request, ServerCallContext context)
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// {
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// if (request.Count < 1 || request.Count > 10)
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// throw new ArgumentOutOfRangeException(nameof(request.Id));
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//
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// var deck = request.UseNew
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// ? new Deck()
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// : _decks.GetOrAdd(request.Id, new Deck());
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//
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// var list = new List<Deck.Card>(request.Count);
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// for (int i = 0; i < request.Count; i++)
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// {
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// var card = deck.DrawNoRestart();
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// if (card is null)
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// {
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// if (i == 0)
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// {
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// deck.Restart();
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// list.Add(deck.DrawNoRestart());
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// continue;
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// }
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//
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// break;
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// }
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//
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// list.Add(card);
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// }
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//
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// // todo 3.2 should replace all "placeholder" words in command strings with a link to the placeholder list explanation
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// var cards = list
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// .Select(x => new Card
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// {
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// Name = x.ToString().ToLowerInvariant().Replace(' ', '_'),
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// Number = x.Number,
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// Suit = (CardSuit) x.Suit
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// });
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//
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// var toReturn = new DeckDrawReply();
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// toReturn.Cards.AddRange(cards);
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//
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// return Task.FromResult(toReturn);
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// }
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//
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// public override async Task<RpsReply> Rps(RpsRequest request, ServerCallContext context)
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// {
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// if (request.Amount > 0)
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// {
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// var res = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
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// {
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// Amount = request.Amount,
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// FromId = request.UserId,
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// Type = "rps",
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// Subtype = "bet",
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// });
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//
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// if (!res.Success)
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// {
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// return new RpsReply
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// {
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// Result = RpsReply.Types.ResultType.NotEnough
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// };
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// }
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// }
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//
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// var botPick = _rng.Next(0, 3);
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// var userPick = (int) request.Pick;
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//
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// if (botPick == userPick)
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// {
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// if (request.Amount > 0)
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// {
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// await _currency.GrantToUserAsync(new GrantToUserRequest
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// {
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// Amount = request.Amount,
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// GranterId = 0,
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// Type = "rps",
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// Subtype = "draw",
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// UserId = request.UserId,
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// });
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// }
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//
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// return new RpsReply
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// {
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// BotPick = (RpsPick) botPick,
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// WonAmount = request.Amount,
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// Result = RpsReply.Types.ResultType.Draw
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// };
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// }
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//
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// if ((botPick == 1 && userPick == 2) || (botPick == 2 && userPick == 0) || (botPick == 0 && userPick == 1))
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// {
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// if (request.Amount > 0)
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// {
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// await _currency.GrantToUserAsync(new GrantToUserRequest
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// {
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// Amount = (long) (request.Amount * 1.95f),
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// GranterId = 0,
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// Type = "rps",
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// Subtype = "draw",
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// UserId = request.UserId,
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// });
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// }
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//
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// return new RpsReply
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// {
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// BotPick = (RpsPick) botPick,
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// WonAmount = (long) (request.Amount * 1.95f),
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// Result = RpsReply.Types.ResultType.Won
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// };
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// }
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//
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// return new RpsReply
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// {
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// BotPick = (RpsPick) botPick,
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// WonAmount = 0,
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// Result = RpsReply.Types.ResultType.Lost
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// };
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// }
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}
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public partial class Gambling
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{
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[Group]
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@@ -220,50 +564,50 @@ public partial class Gambling
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});
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}
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}
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}
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}
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public sealed class SlotMachine
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public sealed class SlotMachine
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{
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public const int MAX_VALUE = 5;
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private static readonly List<Func<int[], int>> _winningCombos = new()
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{
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//three flowers
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arr => arr.All(a => a == MAX_VALUE) ? 30 : 0,
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//three of the same
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arr => !arr.Any(a => a != arr[0]) ? 10 : 0,
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//two flowers
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arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
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//one flower
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arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0
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};
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public static SlotResult Pull()
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{
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var numbers = new int[3];
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for (var i = 0; i < numbers.Length; i++)
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numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
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var multi = 0;
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foreach (var t in _winningCombos)
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{
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public const int MAX_VALUE = 5;
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private static readonly List<Func<int[], int>> _winningCombos = new()
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{
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//three flowers
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arr => arr.All(a => a == MAX_VALUE) ? 30 : 0,
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//three of the same
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arr => !arr.Any(a => a != arr[0]) ? 10 : 0,
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//two flowers
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arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
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//one flower
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arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0
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};
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public static SlotResult Pull()
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{
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var numbers = new int[3];
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for (var i = 0; i < numbers.Length; i++)
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numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
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var multi = 0;
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foreach (var t in _winningCombos)
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{
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multi = t(numbers);
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if (multi != 0)
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break;
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}
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return new(numbers, multi);
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}
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public struct SlotResult
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{
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public int[] Numbers { get; }
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public int Multiplier { get; }
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public SlotResult(int[] nums, int multi)
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{
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Numbers = nums;
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Multiplier = multi;
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}
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}
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multi = t(numbers);
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if (multi != 0)
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break;
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}
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return new(numbers, multi);
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}
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}
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public struct SlotResult
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{
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public int[] Numbers { get; }
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public int Multiplier { get; }
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public SlotResult(int[] nums, int multi)
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{
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Numbers = nums;
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Multiplier = multi;
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}
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}
|
35
src/NadekoBot/Modules/Gambling/Wheel/WheelOfFortune.cs
Normal file
35
src/NadekoBot/Modules/Gambling/Wheel/WheelOfFortune.cs
Normal file
@@ -0,0 +1,35 @@
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#nullable disable
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namespace NadekoBot.Modules.Gambling.WheelOfFortune;
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||||
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||||
public sealed class WheelOfFortuneGame
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||||
{
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public static IReadOnlyList<decimal> DEFAULT_MULTIPLIERS = new[] { 1.7M, 1.5M, 0.2M, 0.1M, 0.3M, 0.5M, 1.2M, 2.4M };
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||||
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||||
private readonly IReadOnlyList<decimal> _multipliers;
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||||
private readonly NadekoRandom _rng;
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||||
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||||
public WheelOfFortuneGame(IReadOnlyList<decimal> multipliers)
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||||
{
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||||
_multipliers = multipliers;
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_rng = new();
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||||
}
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||||
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||||
public WheelOfFortuneGame() : this(DEFAULT_MULTIPLIERS)
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||||
{
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||||
}
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||||
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||||
public WofResult Spin(long bet)
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||||
{
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||||
var result = _rng.Next(0, _multipliers.Count);
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||||
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||||
var multi = _multipliers[result];
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||||
var amount = (long)(bet * multi);
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||||
|
||||
return new()
|
||||
{
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||||
Index = result,
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||||
Multiplier = multi,
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||||
Amount = amount
|
||||
};
|
||||
}
|
||||
}
|
9
src/NadekoBot/Modules/Gambling/Wheel/WofResult.cs
Normal file
9
src/NadekoBot/Modules/Gambling/Wheel/WofResult.cs
Normal file
@@ -0,0 +1,9 @@
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#nullable disable
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||||
namespace NadekoBot.Modules.Gambling.WheelOfFortune;
|
||||
|
||||
public readonly struct WofResult
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||||
{
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||||
public int Index { get; init; }
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||||
public decimal Multiplier { get; init; }
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||||
public long Amount { get; init; }
|
||||
}
|
@@ -1,46 +0,0 @@
|
||||
#nullable disable
|
||||
namespace NadekoBot.Modules.Gambling.Common.WheelOfFortune;
|
||||
|
||||
public class WheelOfFortuneGame
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||||
{
|
||||
private readonly NadekoRandom _rng;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly long _bet;
|
||||
private readonly GamblingConfig _config;
|
||||
private readonly ulong _userId;
|
||||
|
||||
public WheelOfFortuneGame(
|
||||
ulong userId,
|
||||
long bet,
|
||||
GamblingConfig config,
|
||||
ICurrencyService cs)
|
||||
{
|
||||
_rng = new();
|
||||
_cs = cs;
|
||||
_bet = bet;
|
||||
_config = config;
|
||||
_userId = userId;
|
||||
}
|
||||
|
||||
public async Task<Result> SpinAsync()
|
||||
{
|
||||
var result = _rng.Next(0, _config.WheelOfFortune.Multipliers.Length);
|
||||
|
||||
var amount = (long)(_bet * _config.WheelOfFortune.Multipliers[result]);
|
||||
|
||||
if (amount > 0)
|
||||
await _cs.AddAsync(_userId, amount, new("wheel", "win"));
|
||||
|
||||
return new()
|
||||
{
|
||||
Index = result,
|
||||
Amount = amount
|
||||
};
|
||||
}
|
||||
|
||||
public class Result
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public long Amount { get; set; }
|
||||
}
|
||||
}
|
@@ -6,7 +6,7 @@ public class Betroll
|
||||
private readonly IOrderedEnumerable<BetRollPair> _thresholdPairs;
|
||||
private readonly Random _rng;
|
||||
|
||||
public Betroll(BetRollConfig settings)
|
||||
public Betroll(IReadOnlyList<long> pairs)
|
||||
{
|
||||
_thresholdPairs = settings.Pairs.OrderByDescending(x => x.WhenAbove);
|
||||
_rng = new();
|
||||
|
Reference in New Issue
Block a user