Work on porting over Ayu gambling command rewrites

This commit is contained in:
Kwoth
2022-07-12 03:44:17 +02:00
parent ff779ad494
commit 9a35716331
5 changed files with 432 additions and 90 deletions

View File

@@ -8,12 +8,356 @@ using SixLabors.ImageSharp.Drawing.Processing;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing; using SixLabors.ImageSharp.Processing;
using System.Text; using System.Text;
using Nadeko.Common; using Grpc.Core;
using NadekoBot.Modules.Gambling.WheelOfFortune;
using NadekoBot.Services.Currency;
using Color = SixLabors.ImageSharp.Color; using Color = SixLabors.ImageSharp.Color;
using Image = SixLabors.ImageSharp.Image; using Image = SixLabors.ImageSharp.Image;
using OneOf;
namespace NadekoBot.Modules.Gambling; namespace NadekoBot.Modules.Gambling;
public enum SlotError
{
InsufficientFunds,
}
public enum WofError
{
InsufficientFunds,
}
public interface ISlotService
{
ValueTask<OneOf<SlotResult, SlotError>> PullAsync(ulong userId, long amount);
}
public record struct WofRequest(ulong UserId, long Amount);
public record struct BetrollRequest(ulong UserId, long Amount);
public sealed class DefaultSlotService : INService
{
private readonly GamblingConfigService _bcs;
private readonly ICurrencyService _cs;
// public ValueTask<OneOf<SlotResult, SlotError>> PullAsync(ulong userId, long amount)
// {
//
// }
public DefaultSlotService(GamblingConfigService bcs, ICurrencyService cs)
{
_bcs = bcs;
_cs = cs;
}
public async Task<OneOf<WofResult, WofError>> Wof(WofRequest request, ServerCallContext context)
{
var isTakeSuccess = await _cs.RemoveAsync(request.UserId, request.Amount, new TxData("wof", "bet"));
if (!isTakeSuccess)
{
return WofError.InsufficientFunds;
}
var game = new WheelOfFortuneGame(_bcs.Data.WheelOfFortune.Multipliers);
var result = game.Spin(request.Amount);
if (result.Amount > 0)
{
await _cs.AddAsync(request.UserId, result.Amount, new("wof", "win"));
}
return result;
}
public override async Task<OneOf<>> BetRoll(BetRollRequest request, ServerCallContext context)
{
var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
{
Amount = request.Amount,
Type = "bet-roll",
Subtype = "bet",
FromId = request.UserId,
ToId = 0,
});
if (!takeRes.Success)
{
return new BetRollReply
{
Error = GamblingError.NotEnough
};
}
var game = new Betroll(_config.Data.BetRoll);
var result = game.Roll();
if (result.Multiplier > 0)
{
var won = (long)(request.Amount * result.Multiplier);
await _currency.GrantToUserAsync(new GrantToUserRequest
{
Amount = won,
Type = "bet-roll",
Subtype = "won",
UserId = request.UserId,
GranterId = 0,
});
return new BetRollReply
{
WonAmount = won,
Multiplier = result.Multiplier,
Roll = result.Roll,
Threshold = result.Threshold,
};
}
return new BetRollReply
{
WonAmount = 0,
Multiplier = result.Multiplier,
Roll = result.Roll,
};
}
// public override async Task<BetFlipReply> BetFlip(BetFlipRequest request, ServerCallContext context)
// {
// var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
// {
// Amount = request.Amount,
// Type = "bet-flip",
// Subtype = "bet",
// FromId = request.UserId,
// ToId = 0,
// });
//
// if (!takeRes.Success)
// {
// return new BetFlipReply
// {
// Error = GamblingError.NotEnough
// };
// }
//
// var roll = _rng.Next(0, 1000) <= 499;
// long won = 0;
//
// if (roll == request.Guess)
// {
// won = (long) (_config.Data.Multipliers.BetFlip * request.Amount);
//
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = won,
// Type = "bet-flip",
// Subtype = "won",
// UserId = request.UserId,
// GranterId = 0,
// });
// }
//
//
// return new BetFlipReply
// {
// Result = roll
// ? BetFlipReply.Types.Side.Heads
// : BetFlipReply.Types.Side.Tails,
// WonAmount = won
// };
// }
//
// public override Task<FlipReply> Flip(FlipRequest request, ServerCallContext context)
// {
// if (request.Count <= 0)
// throw new RpcException(new Status(StatusCode.InvalidArgument, "Count has to be greater than 0."));
//
// var results = Enumerable.Range(0, request.Count)
// .Select(x => (FlipReply.Types.Roll) _rng.Next(0, 2));
//
// var toReturn = new FlipReply();
// toReturn.Rolls.AddRange(results);
// return Task.FromResult(toReturn);
// }
//
// public override async Task<SlotResponse> Slot(SlotRequest request, ServerCallContext context)
// {
// var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
// {
// Amount = request.Amount,
// Type = "slot",
// Subtype = "bet",
// FromId = request.UserId,
// ToId = 0,
// });
//
// if (!takeRes.Success)
// {
// return new SlotResponse
// {
// Error = GamblingError.NotEnough
// };
// }
//
// var game = new SlotGame();
// var result = game.Spin();
// long won = 0;
//
// if (result.Multiplier > 0)
// {
// won = (long) (result.Multiplier * request.Amount);
//
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = won,
// Type = "slot",
// Subtype = "won",
// UserId = request.UserId,
// GranterId = 0,
// });
// }
//
// var toReturn = new SlotResponse
// {
// Multiplier = result.Multiplier,
// Won = won,
// };
//
// toReturn.Rolls.AddRange(result.Rolls);
//
// return toReturn;
// }
//
// private readonly ConcurrentDictionary<ulong, Deck> _decks = new ConcurrentDictionary<ulong, Deck>();
//
// public override Task<DeckShuffleReply> DeckShuffle(DeckShuffleRequest request, ServerCallContext context)
// {
// _decks.AddOrUpdate(request.Id, new Deck(), (key, old) => new Deck());
// return Task.FromResult(new DeckShuffleReply { });
// }
//
// public override Task<DeckDrawReply> DeckDraw(DeckDrawRequest request, ServerCallContext context)
// {
// if (request.Count < 1 || request.Count > 10)
// throw new ArgumentOutOfRangeException(nameof(request.Id));
//
// var deck = request.UseNew
// ? new Deck()
// : _decks.GetOrAdd(request.Id, new Deck());
//
// var list = new List<Deck.Card>(request.Count);
// for (int i = 0; i < request.Count; i++)
// {
// var card = deck.DrawNoRestart();
// if (card is null)
// {
// if (i == 0)
// {
// deck.Restart();
// list.Add(deck.DrawNoRestart());
// continue;
// }
//
// break;
// }
//
// list.Add(card);
// }
//
// // todo 3.2 should replace all "placeholder" words in command strings with a link to the placeholder list explanation
// var cards = list
// .Select(x => new Card
// {
// Name = x.ToString().ToLowerInvariant().Replace(' ', '_'),
// Number = x.Number,
// Suit = (CardSuit) x.Suit
// });
//
// var toReturn = new DeckDrawReply();
// toReturn.Cards.AddRange(cards);
//
// return Task.FromResult(toReturn);
// }
//
// public override async Task<RpsReply> Rps(RpsRequest request, ServerCallContext context)
// {
// if (request.Amount > 0)
// {
// var res = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
// {
// Amount = request.Amount,
// FromId = request.UserId,
// Type = "rps",
// Subtype = "bet",
// });
//
// if (!res.Success)
// {
// return new RpsReply
// {
// Result = RpsReply.Types.ResultType.NotEnough
// };
// }
// }
//
// var botPick = _rng.Next(0, 3);
// var userPick = (int) request.Pick;
//
// if (botPick == userPick)
// {
// if (request.Amount > 0)
// {
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = request.Amount,
// GranterId = 0,
// Type = "rps",
// Subtype = "draw",
// UserId = request.UserId,
// });
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = request.Amount,
// Result = RpsReply.Types.ResultType.Draw
// };
// }
//
// if ((botPick == 1 && userPick == 2) || (botPick == 2 && userPick == 0) || (botPick == 0 && userPick == 1))
// {
// if (request.Amount > 0)
// {
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = (long) (request.Amount * 1.95f),
// GranterId = 0,
// Type = "rps",
// Subtype = "draw",
// UserId = request.UserId,
// });
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = (long) (request.Amount * 1.95f),
// Result = RpsReply.Types.ResultType.Won
// };
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = 0,
// Result = RpsReply.Types.ResultType.Lost
// };
// }
}
public partial class Gambling public partial class Gambling
{ {
[Group] [Group]
@@ -220,50 +564,50 @@ public partial class Gambling
}); });
} }
} }
}
}
public sealed class SlotMachine public sealed class SlotMachine
{
public const int MAX_VALUE = 5;
private static readonly List<Func<int[], int>> _winningCombos = new()
{
//three flowers
arr => arr.All(a => a == MAX_VALUE) ? 30 : 0,
//three of the same
arr => !arr.Any(a => a != arr[0]) ? 10 : 0,
//two flowers
arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
//one flower
arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0
};
public static SlotResult Pull()
{
var numbers = new int[3];
for (var i = 0; i < numbers.Length; i++)
numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
var multi = 0;
foreach (var t in _winningCombos)
{ {
public const int MAX_VALUE = 5; multi = t(numbers);
if (multi != 0)
private static readonly List<Func<int[], int>> _winningCombos = new() break;
{
//three flowers
arr => arr.All(a => a == MAX_VALUE) ? 30 : 0,
//three of the same
arr => !arr.Any(a => a != arr[0]) ? 10 : 0,
//two flowers
arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
//one flower
arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0
};
public static SlotResult Pull()
{
var numbers = new int[3];
for (var i = 0; i < numbers.Length; i++)
numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
var multi = 0;
foreach (var t in _winningCombos)
{
multi = t(numbers);
if (multi != 0)
break;
}
return new(numbers, multi);
}
public struct SlotResult
{
public int[] Numbers { get; }
public int Multiplier { get; }
public SlotResult(int[] nums, int multi)
{
Numbers = nums;
Multiplier = multi;
}
}
} }
return new(numbers, multi);
}
}
public struct SlotResult
{
public int[] Numbers { get; }
public int Multiplier { get; }
public SlotResult(int[] nums, int multi)
{
Numbers = nums;
Multiplier = multi;
} }
} }

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@@ -0,0 +1,35 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.WheelOfFortune;
public sealed class WheelOfFortuneGame
{
public static IReadOnlyList<decimal> DEFAULT_MULTIPLIERS = new[] { 1.7M, 1.5M, 0.2M, 0.1M, 0.3M, 0.5M, 1.2M, 2.4M };
private readonly IReadOnlyList<decimal> _multipliers;
private readonly NadekoRandom _rng;
public WheelOfFortuneGame(IReadOnlyList<decimal> multipliers)
{
_multipliers = multipliers;
_rng = new();
}
public WheelOfFortuneGame() : this(DEFAULT_MULTIPLIERS)
{
}
public WofResult Spin(long bet)
{
var result = _rng.Next(0, _multipliers.Count);
var multi = _multipliers[result];
var amount = (long)(bet * multi);
return new()
{
Index = result,
Multiplier = multi,
Amount = amount
};
}
}

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@@ -0,0 +1,9 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.WheelOfFortune;
public readonly struct WofResult
{
public int Index { get; init; }
public decimal Multiplier { get; init; }
public long Amount { get; init; }
}

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@@ -1,46 +0,0 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.Common.WheelOfFortune;
public class WheelOfFortuneGame
{
private readonly NadekoRandom _rng;
private readonly ICurrencyService _cs;
private readonly long _bet;
private readonly GamblingConfig _config;
private readonly ulong _userId;
public WheelOfFortuneGame(
ulong userId,
long bet,
GamblingConfig config,
ICurrencyService cs)
{
_rng = new();
_cs = cs;
_bet = bet;
_config = config;
_userId = userId;
}
public async Task<Result> SpinAsync()
{
var result = _rng.Next(0, _config.WheelOfFortune.Multipliers.Length);
var amount = (long)(_bet * _config.WheelOfFortune.Multipliers[result]);
if (amount > 0)
await _cs.AddAsync(_userId, amount, new("wheel", "win"));
return new()
{
Index = result,
Amount = amount
};
}
public class Result
{
public int Index { get; set; }
public long Amount { get; set; }
}
}

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@@ -6,7 +6,7 @@ public class Betroll
private readonly IOrderedEnumerable<BetRollPair> _thresholdPairs; private readonly IOrderedEnumerable<BetRollPair> _thresholdPairs;
private readonly Random _rng; private readonly Random _rng;
public Betroll(BetRollConfig settings) public Betroll(IReadOnlyList<long> pairs)
{ {
_thresholdPairs = settings.Pairs.OrderByDescending(x => x.WhenAbove); _thresholdPairs = settings.Pairs.OrderByDescending(x => x.WhenAbove);
_rng = new(); _rng = new();